diff options
author | 2008-02-28 18:23:37 +0000 | |
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committer | 2008-02-28 18:23:37 +0000 | |
commit | 9d6f8060d64b0dc763849edf3865d15e2284bb8e (patch) | |
tree | c38fc0412b7fe28ae813a6f82aeec8317fb64719 /src | |
parent | c1eddd07639c9fda7dfffe080fc60947dbc2cf8b (diff) |
"Input (this Game)" menu now handles conditional inputs.
See 'qcrayon2' in taito_f2.c driver (play with the last Dip Switch and look how inputs change).
Diffstat (limited to 'src')
-rw-r--r-- | src/emu/uimenu.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/emu/uimenu.c b/src/emu/uimenu.c index 368c46362af..62e65de976c 100644 --- a/src/emu/uimenu.c +++ b/src/emu/uimenu.c @@ -1887,7 +1887,7 @@ static int input_menu_get_game_items(input_item_data *itemlist) const char *name = input_port_name(in); /* add if we match the group and we have a valid name */ - if (name != NULL && + if ((name != NULL) && (input_port_condition(in)) && #ifdef MESS (in->category == 0 || input_category_active(in->category)) && #endif /* MESS */ |