diff options
author | 2025-05-05 03:38:37 +0200 | |
---|---|---|
committer | 2025-05-05 03:38:37 +0200 | |
commit | 8d3207ce92d6d217a51881cc657df5b795acbdbc (patch) | |
tree | 0ef61df8593b663cc3641855911001a107f13970 /src | |
parent | 7d872796892a63f9d160372e9f9f86ad6c174073 (diff) |
misc/carrera.cpp driver improvements: [Roberto Fresca, Grull Osgo]
- Fix color bipolar PROM decode and palette calculation,
based on real games screenshots.
- Added NVRAM support for all games.
- Created default NVRAM for carrera and bsebman sets,
with harcoded critical values/registers needed to get
the games working.
- Workaround that fix the titles corruption for both
carrera and bsebman sets.
- Inputs and DIP switches.
- Fix alantin colors, based on the real game screenshots.
- Changed bsebman description to:
Carrera (Version 6.7) / Bomberman (Version 6.6)
- Added technical and game notes.
Systems promoted to working
---------------------------
Bomberman (Version 6.6, Avraam bootleg) [Roberto Fresca, Grull Osgo]
Bomberman (Version 6.6, J.T. bootleg) [Roberto Fresca, Grull Osgo]
Alantin - Aladdin's Magic Lamp [Roberto Fresca, Grull Osgo]
Dark Seal (8-liner) [Roberto Fresca, Grull Osgo]
Diffstat (limited to 'src')
-rw-r--r-- | src/mame/misc/carrera.cpp | 477 |
1 files changed, 287 insertions, 190 deletions
diff --git a/src/mame/misc/carrera.cpp b/src/mame/misc/carrera.cpp index 9e2bb3242db..3ad4b5be6d0 100644 --- a/src/mame/misc/carrera.cpp +++ b/src/mame/misc/carrera.cpp @@ -1,56 +1,117 @@ // license:BSD-3-Clause -// copyright-holders: David Haywood - -/* - -This is a simple 'Pairs' game called -Carrera or Bomberman by BS Electronics - - - -PCB Layout ----------- - -|----------------------------------------------| -| 22.1184MHz Z80 | -| ROM.IC1 | -|_ BATTERY ROM.IC22 | - | | - _| 6116 ROM.IC2 | -| | -| | -|J AY-3-8910 ROM.IC3 | -|A DSW1(8) | -|M | -|M DSW2(8) ROM.IC4 | -|A | -| DSW3(8) | -| ROM.IC5 | -|_ PROM.IC39 DSW4(8) | - | 6116 | - _| | -| HD6845 6116 | -|----------------------------------------------| -Notes: - Z80 @ 3.6864MHz [22.1184/6] - AY-3-8910 @ 1.8432MHz [22.1184/12] - - -Emulation Notes: - Corrupt Tile on the first R in Carrera? (unlikely to be a bug, HW is very simple..) - -TODO: -- Are colors 100% correct? Needs a reference to be sure. -- There are reel GFXs on the ROMs (near the end), left-over or there's a way to enable it? - Update: if you trigger a normal irq 0 instead of a NMI the game will change into a proper 8 liner game without inputs. Investigate on it... - Update 2: alantin, bsebmanbl, bsebmanbl2, drkseal start directly with the 8 liner game -- ncarrera has an undumped AT90S8515 MCU (8 bit AVR RISC core) - -*/ +// copyright-holders: David Haywood, Roberto Fresca, Grull Osgo + +/*********************************************************************** + + Carrera / Bomberman + by BS Electronics. + + Video slots stealth games with selectable bomberman or fruits themes. + The front game is normally a "memory" pairs game, where the objetive + is to clear the screen. + + You can change the tileset, the game title (Carrera/Bomberman), and + switch the type of game (amusement/gambling). + + Some sets don't allow the title change. + + + PCB Layout + ---------- + + |----------------------------------------------| + | 22.1184MHz Z80 | + | ROM.IC1 | + |_ BATTERY ROM.IC22 | + | | + _| 6116 ROM.IC2 | + | | + | | + |J AY-3-8910 ROM.IC3 | + |A DSW1(8) | + |M | + |M DSW2(8) ROM.IC4 | + |A | + | DSW3(8) | + | ROM.IC5 | + |_ PROM.IC39 DSW4(8) | + | 6116 | + _| | + | HD6845 6116 | + |----------------------------------------------| + + Notes: + Z80 @ 3.6864MHz [22.1184/6] + AY-3-8910 @ 1.8432MHz [22.1184/12] + + +************************************************************************ + + Technical notes: + ---------------- + + The two first sets (carrera and bsebman) have a "bug" in the title if + the NVRAM was created from zero. This "bug" is intended to see at first + sight if the game NVRAM was manipulated in some way. + + In fact, each boot the code paint the game title properly, and then + force the graphics bug if a special value hardcoded in NVRAM doesn't + match the expected. + + $1da3.......$1dd6 ; loops to paint the title/logo on screen. + + then... + + $1dd7 ld, a ($e300) 3a 00 e3 ; take the hardcoded value from NVRAM. + $1dda ld, ($f616), a 32 16 f6 ; place this value as tile index, + ; halfway the title top line ($f616), + ; creating the intended GFX bug. + + $1ddd ret c9 ; return from subroutine. + + + For other bootleg sets, if the hardcoded value doesn't match, they force + another tile index very close to the original, so is way less notorious + and only the technical trained people can see these minimal differences. + + Note: This behavior is by design and should not be interpreted as a software + defect. It allows operators to instantly identify units with reset or modified + NVRAM and maintains system integrity without preventing gameplay functionality. + + +************************************************************************ + + Updates: + + [2025-05] + + - Fix color bipolar PROM decode and palette calculation, + based on real games screenshots. + - Added NVRAM support for all games. + - Created default NVRAM for carrera and bsebman sets, + with harcoded critical values/registers needed to get + the games working. + - Workaround that fix the titles corruption for both + carrera and bsebman sets. + - Inputs and DIP switches. + - Fix alantin colors, based on the real game screenshots. + - Changed bsebman description to: + Carrera (Version 6.7) / Bomberman (Version 6.6) + - Added technical and game notes. + + + TODO: + + - Analyze the carrera/bomberman sets and rename them accordingly. + - ncarrera has an undumped AT90S8515 MCU (8 bit AVR RISC core) + + +***********************************************************************/ #include "emu.h" #include "cpu/z80/z80.h" +#include "machine/nvram.h" #include "sound/ay8910.h" #include "video/mc6845.h" @@ -88,10 +149,69 @@ private: }; +/************************************************* +* Video Hardware * +*************************************************/ + +uint32_t carrera_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) +{ + int count = 0; + + for (int y = 0; y < 32; y++) + { + for (int x = 0; x < 64; x++) + { + int tile = m_tileram[count & 0x7ff] | m_tileram[(count & 0x7ff) + 0x800] << 8; + + m_gfxdecode->gfx(0)->opaque(bitmap, cliprect, tile, 0, 0, 0, x * 8, y * 8); + count++; + } + } + return 0; +} + +void carrera_state::palette(palette_device &palette) const +{ + uint8_t const *const color_prom = memregion("proms")->base(); + for (int i = 0; i < 0x20; ++i) + { + int bit0, bit1; + int const br_bit0 = BIT(color_prom[i], 6); + int const br_bit1 = BIT(color_prom[i], 7); + + bit0 = BIT(color_prom[i], 0); + bit1 = BIT(color_prom[i], 3); + int const b = 0x0e * br_bit1 + 0x1f * br_bit0 + 0x43 * bit0 + 0x8f * bit1; + bit0 = BIT(color_prom[i], 1); + bit1 = BIT(color_prom[i], 4); + int const g = 0x0e * br_bit1 + 0x1f * br_bit0 + 0x43 * bit0 + 0x8f * bit1; + bit0 = BIT(color_prom[i], 2); + bit1 = BIT(color_prom[i], 5); + int const r = 0x0e * br_bit1 + 0x1f * br_bit0 + 0x43 * bit0 + 0x8f * bit1; + + palette.set_pen_color(i, rgb_t(r, g, b)); + } +} + + +/************************************************* +* Read Write Handlers * +*************************************************/ + +uint8_t carrera_state::unknown_r() +{ + return machine().rand(); +} + + +/************************************************* +* Memory map information * +*************************************************/ + void carrera_state::prg_map(address_map &map) { map(0x0000, 0x7fff).rom(); - map(0xe000, 0xe7ff).ram(); + map(0xe000, 0xe7ff).ram().share("nvram"); map(0xe800, 0xe800).w("crtc", FUNC(mc6845_device::address_w)); map(0xe801, 0xe801).w("crtc", FUNC(mc6845_device::register_w)); map(0xf000, 0xffff).ram().share(m_tileram); @@ -106,48 +226,35 @@ void carrera_state::io_map(address_map &map) map(0x03, 0x03).portr("IN3"); map(0x04, 0x04).portr("IN4"); map(0x05, 0x05).portr("IN5"); - map(0x06, 0x06).nopw(); // ? + map(0x06, 0x06).nopw(); // ? map(0x08, 0x09).w("aysnd", FUNC(ay8910_device::address_data_w)); } + +/************************************************* +* Input ports * +*************************************************/ + static INPUT_PORTS_START( carrera ) PORT_START("IN0") // Port 0 - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) - // unused / unknown inputs, not dips - PORT_DIPNAME( 0x20, 0x20, "0" ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Master Reset") - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_NAME("Up - Bet") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_NAME("Down - Start") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Auto Start") // autoplay + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("0-6") PORT_CODE(KEYCODE_Z) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Master Reset") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_START("IN1") // Port 1 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) - // unused / unknown inputs, not dips - PORT_DIPNAME( 0x04, 0x04, "1" ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-3") PORT_CODE(KEYCODE_A) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-4") PORT_CODE(KEYCODE_S) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-5") PORT_CODE(KEYCODE_D) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-6") PORT_CODE(KEYCODE_F) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("1-7") PORT_CODE(KEYCODE_G) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset") // I suspect the 4 below are the 4xDSWs PORT_START("IN2") // Port 2 @@ -175,7 +282,7 @@ static INPUT_PORTS_START( carrera ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - + PORT_START("IN3") // Port 3 PORT_DIPNAME( 0x01, 0x01, "3" ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) @@ -203,58 +310,67 @@ static INPUT_PORTS_START( carrera ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("IN4") // Port 4 - PORT_DIPNAME( 0x01, 0x01, "4" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x07, 0x00, "Coinage B" ) PORT_DIPLOCATION("IN4:6,7,8") + PORT_DIPSETTING( 0x07, "5" ) + PORT_DIPSETTING( 0x00, "10" ) + PORT_DIPSETTING( 0x01, "20" ) + PORT_DIPSETTING( 0x02, "50" ) + PORT_DIPSETTING( 0x03, "100" ) + PORT_DIPSETTING( 0x04, "500" ) + PORT_DIPSETTING( 0x05, "1000" ) + PORT_DIPSETTING( 0x06, "1100" ) + PORT_DIPNAME( 0x08, 0x08, "Game Name" ) PORT_DIPLOCATION("IN4:5") + PORT_DIPSETTING( 0x08, "Bomber Man" ) + PORT_DIPSETTING( 0x00, "Carrera" ) + PORT_DIPNAME( 0x10, 0x10, "Bonus 10%" ) PORT_DIPLOCATION("IN4:4") + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x20, 0x20, "Key Out" ) PORT_DIPLOCATION("IN4:3") + PORT_DIPSETTING( 0x00, "10" ) + PORT_DIPSETTING( 0x20, "100" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficult ) ) PORT_DIPLOCATION("IN4:2") + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPNAME( 0x80, 0x80, "Max Bet" ) PORT_DIPLOCATION("IN4:1") + PORT_DIPSETTING( 0x80, "9" ) + PORT_DIPSETTING( 0x00, "5" ) PORT_START("IN5") // Port 5 - PORT_DIPNAME( 0x01, 0x01, "5" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "Playing Graphics" ) + PORT_DIPNAME( 0x07, 0x00, "Coinage A" ) PORT_DIPLOCATION("IN5:1,2,3") + PORT_DIPSETTING( 0x07, "5" ) + PORT_DIPSETTING( 0x00, "10" ) + PORT_DIPSETTING( 0x01, "20" ) + PORT_DIPSETTING( 0x02, "50" ) + PORT_DIPSETTING( 0x03, "100" ) + PORT_DIPSETTING( 0x04, "500" ) + PORT_DIPSETTING( 0x05, "1000" ) + PORT_DIPSETTING( 0x06, "1100" ) + PORT_DIPNAME( 0x08, 0x00, "Playing Graphics" ) PORT_DIPLOCATION("IN5:4") PORT_DIPSETTING( 0x08, "Bricks" ) PORT_DIPSETTING( 0x00, "Fruits" ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("IN5:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("IN5:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "Debug?" ) // displays numbers over the game area + + PORT_DIPNAME( 0x40, 0x40, "Game Mode" ) PORT_DIPLOCATION("IN5:7") + PORT_DIPSETTING( 0x40, "Gamble" ) + PORT_DIPSETTING( 0x00, "Amusement" ) + + // this one displays numbers over the game area + PORT_DIPNAME( 0x80, 0x80, "Debug?" ) PORT_DIPLOCATION("IN5:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END + +/************************************************* +* Graphics Layouts * +*************************************************/ + static const gfx_layout tiles8x8_layout = { 8,8, @@ -266,55 +382,19 @@ static const gfx_layout tiles8x8_layout = 8*8 }; + +/************************************************* +* Graphics Decode Information * +*************************************************/ + static GFXDECODE_START( gfx_carrera ) GFXDECODE_ENTRY( "tiles", 0, tiles8x8_layout, 0, 1 ) GFXDECODE_END -uint32_t carrera_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) -{ - int count = 0; - - for (int y = 0; y < 32; y++) - { - for (int x = 0; x < 64; x++) - { - int tile = m_tileram[count & 0x7ff] | m_tileram[(count & 0x7ff) + 0x800] << 8; - - m_gfxdecode->gfx(0)->opaque(bitmap, cliprect, tile, 0, 0, 0, x * 8, y * 8); - count++; - } - } - return 0; -} - -uint8_t carrera_state::unknown_r() -{ - return machine().rand(); -} - -void carrera_state::palette(palette_device &palette) const -{ - uint8_t const *const color_prom = memregion("proms")->base(); - for (int i = 0; i < 0x20; ++i) - { - int bit0, bit1; - int const br_bit0 = BIT(color_prom[i], 6); - int const br_bit1 = BIT(color_prom[i], 7); - - bit0 = BIT(color_prom[i], 0); - bit1 = BIT(color_prom[i], 3); - int const b = 0x0e * br_bit0 + 0x1f * br_bit1 + 0x43 * bit0 + 0x8f * bit1; - bit0 = BIT(color_prom[i], 1); - bit1 = BIT(color_prom[i], 4); - int const g = 0x0e * br_bit0 + 0x1f * br_bit1 + 0x43 * bit0 + 0x8f * bit1; - bit0 = BIT(color_prom[i], 2); - bit1 = BIT(color_prom[i], 5); - int const r = 0x0e * br_bit0 + 0x1f * br_bit1 + 0x43 * bit0 + 0x8f * bit1; - - palette.set_pen_color(i, rgb_t(r, g, b)); - } -} +/************************************************* +* Machine Drivers * +*************************************************/ void carrera_state::carrera(machine_config &config) { @@ -325,10 +405,11 @@ void carrera_state::carrera(machine_config &config) m_maincpu->set_addrmap(AS_PROGRAM, &carrera_state::prg_map); m_maincpu->set_addrmap(AS_IO, &carrera_state::io_map); + NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); + // video hardware screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); screen.set_refresh_hz(60); - screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); screen.set_size(512, 256); screen.set_visarea_full(); screen.set_screen_update(FUNC(carrera_state::screen_update)); @@ -353,6 +434,10 @@ void carrera_state::carrera(machine_config &config) } +/************************************************* +* ROM Load * +*************************************************/ + ROM_START( carrera ) ROM_REGION( 0x10000, "maincpu", 0 ) ROM_LOAD( "27512.ic22", 0x00000, 0x10000, CRC(2385b9c8) SHA1(12d4397779e074096fbb23b114985f104366b79c) ) @@ -364,6 +449,9 @@ ROM_START( carrera ) ROM_LOAD( "27512.ic4", 0x30000, 0x10000, CRC(97433f36) SHA1(39f3c6b76ad540693682832aba6e4fc400ca3753) ) ROM_LOAD( "27512.ic5", 0x40000, 0x10000, CRC(ffa75920) SHA1(aa5619f5aabcdfa250bb24bcad101a8c512a1776) ) + ROM_REGION( 0x800, "nvram", 0 ) // default NVRAM + ROM_LOAD( "carrera_nvram.bin", 0x0000, 0x0800, CRC(b2ac3ddd) SHA1(22886fba71badbdfa754489057889b5326bbaf78) ) + ROM_REGION( 0x20, "proms", 0 ) ROM_LOAD( "82s123.ic39", 0x00, 0x20, CRC(af16359f) SHA1(1ff5c9d7807e52be09c0ded56fb68a47e41b3fcf) ) ROM_END @@ -379,15 +467,18 @@ ROM_START( bsebman ) ROM_LOAD( "ic4", 0x30000, 0x10000, CRC(6b569989) SHA1(e00263fae310094ad5119e3a9673fb342f643ddc) ) ROM_LOAD( "ic5", 0x40000, 0x10000, CRC(21635791) SHA1(514078694269582c33fb7dddd6171089f9e21ee2) ) + ROM_REGION( 0x800, "nvram", 0 ) // default NVRAM + ROM_LOAD( "carrera_nvram.bin", 0x0000, 0x0800, CRC(b2ac3ddd) SHA1(22886fba71badbdfa754489057889b5326bbaf78) ) + ROM_REGION( 0x20, "proms", 0 ) ROM_LOAD( "am27s19.ic39", 0x00, 0x20, CRC(af16359f) SHA1(1ff5c9d7807e52be09c0ded56fb68a47e41b3fcf) ) ROM_END ROM_START( bsebmanbl ) ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "27512.ic22", 0x00000, 0x10000, CRC(7b896b33) SHA1(841d5c7853e18109b74cad44c9f0d91398add146) ) // SLDH + ROM_LOAD( "27512.ic22", 0x00000, 0x10000, CRC(7b896b33) SHA1(841d5c7853e18109b74cad44c9f0d91398add146) ) // SLDH - ROM_REGION( 0x50000, "tiles", 0 ) // still has BS GFX + ROM_REGION( 0x50000, "tiles", 0 ) // still has BS GFX ROM_LOAD( "27512.ic1", 0x00000, 0x10000, CRC(a16e914e) SHA1(09f2271f193a7bffd62ef6e428ecbf9aa1154860) ) ROM_LOAD( "27512.ic2", 0x10000, 0x10000, CRC(147036a5) SHA1(34b4818fe61c5b13220b0a2001987b68b655b2cb) ) ROM_LOAD( "27512.ic3", 0x20000, 0x10000, CRC(920eee0e) SHA1(85e6d5292b751c57c64d17858bd00292356599e3) ) @@ -399,10 +490,10 @@ ROM_START( bsebmanbl ) ROM_END ROM_START( bsebmanbl2 ) - ROM_REGION( 0x10000, "maincpu", 0 ) // has Carrera, Avraam and Ballas strings + ROM_REGION( 0x10000, "maincpu", 0 ) // has Carrera, Avraam and Ballas strings ROM_LOAD( "27512.ic22", 0x00000, 0x10000, CRC(ca2c8962) SHA1(140a217bb0365ec55116ba483208bdf1d820a7af) ) - ROM_REGION( 0x50000, "tiles", 0 ) // hacked J.T. GFX instead of BS + ROM_REGION( 0x50000, "tiles", 0 ) // hacked J.T. GFX instead of BS ROM_LOAD( "27512.ic1", 0x00000, 0x10000, CRC(65ad616a) SHA1(e87d6d187ec5c99628d767a9720dd9d634e39c2d) ) ROM_LOAD( "27512.ic2", 0x10000, 0x10000, CRC(64004dcb) SHA1(f9af56035f00d3d914c8e83e941762cb6153fc16) ) ROM_LOAD( "27512.ic3", 0x20000, 0x10000, CRC(c6e0a838) SHA1(e30d0f28845f331839afc44fb7358be72d2a88cb) ) @@ -415,24 +506,24 @@ ROM_END ROM_START( alantin ) ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "alpro.ic22", 0x00000, 0x10000, CRC(1eb97b31) SHA1(7097cf344734a2b553356f9b9fd6453e584a6e3f) ) // 27512 + ROM_LOAD( "alpro.ic22", 0x00000, 0x10000, CRC(1eb97b31) SHA1(7097cf344734a2b553356f9b9fd6453e584a6e3f) ) // 27512 - ROM_REGION( 0x50000, "tiles", 0 ) // still has BS GFX + ROM_REGION( 0x50000, "tiles", 0 ) // still has BS GFX ROM_LOAD( "alantin1.ic1", 0x00000, 0x10000, CRC(feb49cfd) SHA1(696683375c832b4cd6db9eef0edf4919b90c97ef) ) ROM_LOAD( "alantin2.ic2", 0x10000, 0x10000, CRC(e79da4b9) SHA1(a80c5f6431fc755645a0c8cd0cb290669f0cbada) ) ROM_LOAD( "alantin3.ic3", 0x20000, 0x10000, CRC(73d7c748) SHA1(bf688b8f506859ed3c514915676b13cecfec0a81) ) ROM_LOAD( "alantin4.ic4", 0x30000, 0x10000, CRC(6a061afd) SHA1(f6d736bd284e97ab915adb249c371617daa02a36) ) ROM_LOAD( "alantin5.ic5", 0x40000, 0x10000, CRC(35d8fb1b) SHA1(5d7ff8089e16ebb792543eeb9cc682f9f5eba6fe) ) - ROM_REGION( 0x20, "proms", 0 ) - ROM_LOAD( "82s123.ic39", 0x00, 0x20, CRC(5b0e598f) SHA1(99a8e80229d684f2083634ae2d96bf1d4f13677c) ) + ROM_REGION( 0x20, "proms", 0 ) // swapping bytes through a driver init has no palette response. + ROM_LOAD16_WORD_SWAP( "82s123.ic39", 0x00, 0x20, CRC(5b0e598f) SHA1(99a8e80229d684f2083634ae2d96bf1d4f13677c) ) ROM_END ROM_START( drkseal ) - ROM_REGION( 0x10000, "maincpu", 0 ) // still shows Alantin and Avraam strings - ROM_LOAD( "27512.ic22", 0x00000, 0x10000, CRC(8a1732e5) SHA1(191de15d0ccf439991e3c0c258cbfeb79ef19002) ) // 1xxxxxxxxxxxxxxx = 0xFF + ROM_REGION( 0x10000, "maincpu", 0 ) // still shows Alantin and Avraam strings + ROM_LOAD( "27512.ic22", 0x00000, 0x10000, CRC(8a1732e5) SHA1(191de15d0ccf439991e3c0c258cbfeb79ef19002) ) // 1xxxxxxxxxxxxxxx = 0xFF - ROM_REGION( 0x50000, "tiles", 0 ) // shows Vegas copyright + ROM_REGION( 0x50000, "tiles", 0 ) // shows Vegas copyright ROM_LOAD( "27512.ic1", 0x00000, 0x10000, CRC(fd3b6bbc) SHA1(b1fe09772a5d9a07077038244517fc7169266893) ) ROM_LOAD( "27512.ic2", 0x10000, 0x10000, CRC(d3a048e3) SHA1(687d58b84ca5985f51755b09c8a8b2ef68d16399) ) ROM_LOAD( "27512.ic3", 0x20000, 0x10000, CRC(50b8f9ee) SHA1(4f31e36eb54fde40e409f0ac18bf87126174be33) ) @@ -443,16 +534,17 @@ ROM_START( drkseal ) ROM_LOAD( "82s123.ic39", 0x00, 0x20, CRC(03aadf73) SHA1(e5baf8c5e7276eb207357e4cbb694c75e8caab6a) ) ROM_END -// this set uses a newer 'TYPE C-2000' board with a 'Rania Original 2000 Type 8515' riser board (the Z80 and MC6845 have been moved here along with a AT90S8515 MCU) +// this set uses a newer 'TYPE C-2000' board with a 'Rania Original 2000 Type 8515' riser board +// (the Z80 and MC6845 have been moved here along with a AT90S8515 MCU) ROM_START( ncarrera ) - ROM_REGION( 0x10000, "maincpu", 0 ) // has 2001, Mpampis and Avraam strings - ROM_LOAD( "27512.ic22", 0x00000, 0x10000, CRC(3ec2dbca) SHA1(896fbccaf844c1fa5861b176c09e4a3707b3524f) ) // 1xxxxxxxxxxxxxxx = 0xFF + ROM_REGION( 0x10000, "maincpu", 0 ) // has 2001, Mpampis and Avraam strings + ROM_LOAD( "27512.ic22", 0x00000, 0x10000, CRC(3ec2dbca) SHA1(896fbccaf844c1fa5861b176c09e4a3707b3524f) ) // 1xxxxxxxxxxxxxxx = 0xFF ROM_REGION( 0x2200, "mcu", 0 ) ROM_LOAD( "internal_eeprom", 0x0000, 0x0200, NO_DUMP ) ROM_LOAD( "internal_flash", 0x0200, 0x2000, NO_DUMP ) - ROM_REGION( 0x50000, "tiles", 0 ) // has both New Carrera and New Bomberman GFX + ROM_REGION( 0x50000, "tiles", 0 ) // has both New Carrera and New Bomberman GFX ROM_LOAD( "27512.ic1", 0x00000, 0x10000, CRC(dbec54c7) SHA1(ca7e54c198ca8abeffba1b323a514678384c35f9) ) ROM_LOAD( "27512.ic2", 0x10000, 0x10000, CRC(8e8c2b6d) SHA1(001121e0b91d8e0efdc3f5f99c43e1751b4be758) ) ROM_LOAD( "27512.ic3", 0x20000, 0x10000, CRC(ac66cda8) SHA1(65fae21de9f9727c5d8198ff57b27d703a7518fc) ) @@ -466,10 +558,15 @@ ROM_END } // anonymous namespace -GAME( 19??, carrera, 0, carrera, carrera, carrera_state, empty_init, ROT0, "BS Electronics", "Carrera (Version 6.7)", MACHINE_SUPPORTS_SAVE ) -GAME( 19??, bsebman, carrera, carrera, carrera, carrera_state, empty_init, ROT0, "BS Electronics", "Bomberman (Version 6.6)", MACHINE_SUPPORTS_SAVE ) -GAME( 1999, bsebmanbl, carrera, carrera, carrera, carrera_state, empty_init, ROT0, "bootleg (Ballas / Avraam)", "Bomberman (Version 6.6, Avraam bootleg)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // needs verifying of inputs -GAME( 1999, bsebmanbl2, carrera, carrera, carrera, carrera_state, empty_init, ROT0, "bootleg (J.T.)", "Bomberman (Version 6.6, J.T. bootleg)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // needs verifying of inputs -GAME( 1999, alantin, 0, carrera, carrera, carrera_state, empty_init, ROT0, "bootleg (Robert / Avraam)", "Alantin - Aladdin's Magic Lamp", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // needs verifying of inputs -GAME( 1999, drkseal, 0, carrera, carrera, carrera_state, empty_init, ROT0, "bootleg (Vegas)", "Dark Seal (8-liner)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // needs verifying of inputs -GAME( 2001, ncarrera, 0, carrera, carrera, carrera_state, empty_init, ROT0, "bootleg (J.T.)", "New Carrera - Version 2000", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // needs MCU dump +/********************************************* +* Game Drivers * +*********************************************/ + +// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS +GAME( 19??, carrera, 0, carrera, carrera, carrera_state, empty_init, ROT0, "BS Electronics", "Carrera (Version 6.7)", MACHINE_SUPPORTS_SAVE ) +GAME( 19??, bsebman, carrera, carrera, carrera, carrera_state, empty_init, ROT0, "BS Electronics", "Carrera (Version 6.7) / Bomberman (Version 6.6)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, bsebmanbl, carrera, carrera, carrera, carrera_state, empty_init, ROT0, "bootleg (Ballas / Avraam)", "Bomberman (Version 6.6, Avraam bootleg)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, bsebmanbl2, carrera, carrera, carrera, carrera_state, empty_init, ROT0, "bootleg (J.T.)", "Bomberman (Version 6.6, J.T. bootleg)", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, alantin, 0, carrera, carrera, carrera_state, empty_init, ROT0, "bootleg (Robert / Avraam)", "Alantin - Aladdin's Magic Lamp", MACHINE_SUPPORTS_SAVE ) +GAME( 1999, drkseal, 0, carrera, carrera, carrera_state, empty_init, ROT0, "bootleg (Vegas)", "Dark Seal (8-liner)", MACHINE_SUPPORTS_SAVE ) +GAME( 2001, ncarrera, 0, carrera, carrera, carrera_state, empty_init, ROT0, "bootleg (J.T.)", "New Carrera - Version 2000", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // needs MCU dump |