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author Aaron Giles <aaron@aarongiles.com>2020-10-07 08:40:17 -0700
committer Aaron Giles <aaron@aarongiles.com>2020-10-07 08:40:17 -0700
commit51be063c4bfb763ae1e631f89667cd255a9188f3 (patch)
tree7de262a3498e2b7c2b579ff065b79bb301d1c0a0 /src
parent3f0bf278b3bd174e6aedabcb09b50b152bf1089c (diff)
vicdual: Tranquilizer Gun uses the same sound board as Borderline
Diffstat (limited to 'src')
-rw-r--r--src/devices/machine/netlist.h2
-rw-r--r--src/mame/drivers/vicdual.cpp12
-rw-r--r--src/mame/includes/vicdual.h4
-rw-r--r--src/mame/nl.lst1
4 files changed, 8 insertions, 11 deletions
diff --git a/src/devices/machine/netlist.h b/src/devices/machine/netlist.h
index 8b9e156adba..0a8dd00618d 100644
--- a/src/devices/machine/netlist.h
+++ b/src/devices/machine/netlist.h
@@ -17,7 +17,7 @@
#include "../../lib/netlist/nltypes.h"
#ifndef NETLIST_CREATE_CSV
-#define NETLIST_CREATE_CSV (0)
+#define NETLIST_CREATE_CSV (1)
#endif
class netlist_mame_stream_output_device;
diff --git a/src/mame/drivers/vicdual.cpp b/src/mame/drivers/vicdual.cpp
index be4c5516c87..e768f20dc2c 100644
--- a/src/mame/drivers/vicdual.cpp
+++ b/src/mame/drivers/vicdual.cpp
@@ -35,7 +35,7 @@
switch between them.
* There existed a vertical version of Head On as well.
* According to the manuals, Borderline has the same sound
- board as Tranquillizer Gun.
+ board as Tranquilizer Gun.
Known issues/to-do's:
* Analog sound missing in many games
@@ -1093,7 +1093,7 @@ void vicdual_state::digger(machine_config &config)
* Invinco / Head On 2
* Invinco / Deap Scan
* Space Attack / Head On
- * Tranquillizer Gun
+ * Tranquilizer Gun
* Space Trek
* Carnival
* Borderline
@@ -1140,7 +1140,7 @@ void vicdual_state::sspacaho_io_w(offs_t offset, uint8_t data)
void vicdual_state::tranqgun_io_w(offs_t offset, uint8_t data)
{
- if (offset & 0x01) tranqgun_audio_w(data);
+ if (offset & 0x01) m_vicdual_sound->write(data);
if (offset & 0x02) palette_bank_w(data);
if (offset & 0x08) assert_coin_status();
}
@@ -2260,7 +2260,7 @@ void vicdual_state::tranqgun(machine_config &config)
/* audio hardware */
SPEAKER(config, "mono").front_center();
- tranqgun_audio(config);
+ BORDERLINE_AUDIO(config, m_vicdual_sound, 0).add_route(ALL_OUTPUTS, "mono", 1.0);
}
@@ -4017,7 +4017,7 @@ GAME( 1980, samurai, 0, samurai, samurai, vicdual_state, empty_in
GAME( 1979, invinco, 0, invinco, invinco, vicdual_state, empty_init, ROT270, "Sega", "Invinco", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1979, invds, 0, invds, invds, vicdual_state, empty_init, ROT270, "Sega", "Invinco / Deep Scan", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1979, carhntds, 0, carhntds, carhntds, vicdual_state, empty_init, ROT270, "Sega", "Car Hunt / Deep Scan (France)", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
-GAME( 1980, tranqgun, 0, tranqgun, tranqgun, vicdual_state, empty_init, ROT270, "Sega", "Tranquillizer Gun", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1980, tranqgun, 0, tranqgun, tranqgun, vicdual_state, empty_init, ROT270, "Sega", "Tranquilizer Gun", MACHINE_SUPPORTS_SAVE )
GAME( 1980, spacetrk, 0, spacetrk, spacetrk, vicdual_state, empty_init, ROT270, "Sega", "Space Trek (upright)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980, spacetrkc, spacetrk, spacetrk, spacetrkc, vicdual_state, empty_init, ROT270, "Sega", "Space Trek (cocktail)", MACHINE_IMPERFECT_GRAPHICS |MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980, carnival, 0, carnival, carnival, carnival_state, empty_init, ROT270, "Sega", "Carnival (upright, AY8912 music)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
@@ -4030,7 +4030,7 @@ GAME( 1981, brdrline, 0, brdrline, brdrline, vicdual_state, empty_in
GAME( 1981, starrkr, brdrline, brdrline, starrkr, vicdual_state, empty_init, ROT270, "Sega", "Star Raker", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1981, brdrlins, brdrline, brdrline, brdrline, vicdual_state, empty_init, ROT270, "bootleg (Sidam)", "Borderline (Sidam bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1981, brdrlinb, brdrline, brdrline, brdrline, vicdual_state, empty_init, ROT270, "bootleg (Karateco)", "Borderline (Karateco bootleg)", MACHINE_SUPPORTS_SAVE )
-GAME( 1981, brdrlinet, brdrline, tranqgun, tranqgun, vicdual_state, empty_init, ROT270, "Sega", "Borderline (Tranquillizer Gun conversion)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // official factory conversion
+GAME( 1981, brdrlinet, brdrline, tranqgun, tranqgun, vicdual_state, empty_init, ROT270, "Sega", "Borderline (Tranquilizer Gun conversion)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // official factory conversion
GAME( 198?, startrks, 0, headons, headons, vicdual_state, empty_init, ROT0, "bootleg (Sidam)", "Star Trek (Head On hardware)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1980, digger, 0, digger, digger, vicdual_state, empty_init, ROT270, "Sega", "Digger", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1981, pulsar, 0, pulsar, pulsar, vicdual_state, empty_init, ROT270, "Sega", "Pulsar", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
diff --git a/src/mame/includes/vicdual.h b/src/mame/includes/vicdual.h
index 94edc7e6884..d26932a55e9 100644
--- a/src/mame/includes/vicdual.h
+++ b/src/mame/includes/vicdual.h
@@ -70,7 +70,6 @@ public:
void carhntds(machine_config &config);
void alphaho(machine_config &config);
void tranqgun(machine_config &config);
- void tranqgun_audio(machine_config &config);
DECLARE_READ_LINE_MEMBER(coin_status_r);
DECLARE_READ_LINE_MEMBER(get_64v);
@@ -160,9 +159,6 @@ protected:
void pulsar_audio_1_w(uint8_t data);
void pulsar_audio_2_w(uint8_t data);
- /*----------- defined in audio/tranqgun.cpp -----------*/
- void tranqgun_audio_w(uint8_t data);
-
TIMER_DEVICE_CALLBACK_MEMBER(clear_coin_status);
DECLARE_MACHINE_START(samurai);
diff --git a/src/mame/nl.lst b/src/mame/nl.lst
index 0071872f41d..206b9a6d694 100644
--- a/src/mame/nl.lst
+++ b/src/mame/nl.lst
@@ -370,6 +370,7 @@ brdrline // (c) 1980 Sega
brdrlinet // (c) 1981 Sega
brdrlins // Sidam bootleg
starrkr // (c) 1981 Sega
+tranqgun // 413-428 (c) 1980 Sega
frogs // 112-119 [1978 Gremlin?]
@source:zaxxon.cpp