diff options
author | Aaron Giles <aaron@aarongiles.com> | 2009-07-20 06:07:55 +0000 |
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committer | Aaron Giles <aaron@aarongiles.com> | 2009-07-20 06:07:55 +0000 |
commit | 13e515d590eb158e2c07f1d044e4c32599d24e7c (patch) | |
tree | 4c7cd2ae5951d8b06d60455df029be70e14d3a8e /src | |
parent | 2d493cd5f901812e66f256047b71f968fb3305c0 (diff) |
From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Saturday, July 18, 2009 7:19 AM
To: submit@mamedev.org
Subject: namcos2 bubbletr crosshair
Hi,
Attached is a diff for 0132u5 that adds a gun crosshair to namcos2
bubbletr (Bubble Trouble), it's required to be able to calibrate
the gun correctly.
If you don't mind, I've also removed the 'game not working flag', as
IMO the game is playable just fine.
Greets,
hap
Diffstat (limited to 'src')
-rw-r--r-- | src/mame/drivers/namcos2.c | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mame/drivers/namcos2.c b/src/mame/drivers/namcos2.c index 3cd55a0fa1d..c3802dc85c8 100644 --- a/src/mame/drivers/namcos2.c +++ b/src/mame/drivers/namcos2.c @@ -42,7 +42,7 @@ known issues: - gives ADSMISS error on startup Bubble Trouble (Golly Ghost II) - - not dumped + - MCU not dumped The Namco System II board is a 5 ( only 4 are emulated ) CPU system. The complete system consists of two boards: CPU + GRAPHICS. It contains a large @@ -942,14 +942,15 @@ static INPUT_PORTS_START( bubbletr ) NAMCOS2_MCU_PORT_C_DEFAULT + // crosshair is required for gun calibration (hold 9, press F2) PORT_START("AN0") - PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, -1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_START("AN1") - PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_START("AN2") - PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(2) + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, -1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(2) PORT_START("AN3") - PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(2) + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(50) PORT_KEYDELTA(8) PORT_PLAYER(2) PORT_START("AN4") PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_START("AN5") @@ -4896,7 +4897,7 @@ GAME( 1991, sgunner2, 0, sgunner, sgunner, sgunner2, ROT0, "Namco", " GAME( 1991, sgunnr2j, sgunner2, sgunner, sgunner, sgunner2, ROT0, "Namco", "Steel Gunner 2 (Japan)", 0 ) GAME( 1991, cosmogng, 0, default, default, cosmogng, ROT90, "Namco", "Cosmo Gang the Video (US)", 0 ) GAME( 1991, cosmognj, cosmogng, default, default, cosmogng, ROT90, "Namco", "Cosmo Gang the Video (Japan)", 0 ) -GAME( 1992, bubbletr, 0, gollygho, bubbletr, bubbletr, ROT180, "Namco", "Bubble Trouble (Japan)",GAME_NOT_WORKING ) +GAME( 1992, bubbletr, 0, gollygho, bubbletr, bubbletr, ROT180, "Namco", "Bubble Trouble (Japan)", GAME_IMPERFECT_GRAPHICS ) /* missing external artwork */ GAMEL(1992, finalap3, 0, finallap, finalap3, finalap3, ROT0, "Namco", "Final Lap 3 (World)", GAME_IMPERFECT_GRAPHICS, layout_finallap ) GAMEL(1992, finalp3j, finalap3, finallap, finalap3, finalap3, ROT0, "Namco", "Final Lap 3 (Japan)", GAME_IMPERFECT_GRAPHICS, layout_finallap ) GAME( 1992, luckywld, 0, luckywld, luckywld, luckywld, ROT0, "Namco", "Lucky & Wild", 0 ) |