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author Michaël Banaan Ananas <happppp@users.noreply.github.com>2012-06-10 21:24:15 +0000
committer Michaël Banaan Ananas <happppp@users.noreply.github.com>2012-06-10 21:24:15 +0000
commitd82cead34cbca1aa3ea29575e7e88a42df89fb40 (patch)
tree6f3ba3f8e6293e5a0fb706860655e6269d9af083 /src/osd
parent7e5ebb1cf9cc107aaf39b1524de778c39dee3916 (diff)
fix mistake by me a while ago: sr(syncrefresh) clashed with emuopts sr(samplerate)
Diffstat (limited to 'src/osd')
-rw-r--r--src/osd/sdl/sdlmain.c2
-rw-r--r--src/osd/windows/winmain.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/osd/sdl/sdlmain.c b/src/osd/sdl/sdlmain.c
index 5b4bebcd893..68d5be02564 100644
--- a/src/osd/sdl/sdlmain.c
+++ b/src/osd/sdl/sdlmain.c
@@ -115,7 +115,7 @@ const options_entry sdl_options::s_option_entries[] =
{ SDLOPTION_CENTERV, "1", OPTION_BOOLEAN, "center vertically within the view area" },
#if (SDL_VERSION_ATLEAST(1,2,10))
{ SDLOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens; reduces tearing effects" },
- { SDLOPTION_SYNCREFRESH ";sr", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
+ { SDLOPTION_SYNCREFRESH ";srf", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
#endif
#if (SDLMAME_SDL2)
{ SDLOPTION_SCALEMODE ";sm", SDLOPTVAL_NONE, OPTION_STRING, "Scale mode: none, hwblit, hwbest, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)" },
diff --git a/src/osd/windows/winmain.c b/src/osd/windows/winmain.c
index 5a7d87473b9..acbf808dccc 100644
--- a/src/osd/windows/winmain.c
+++ b/src/osd/windows/winmain.c
@@ -318,7 +318,7 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_KEEPASPECT ";ka", "1", OPTION_BOOLEAN, "constrain to the proper aspect ratio" },
{ WINOPTION_PRESCALE, "1", OPTION_INTEGER, "scale screen rendering by this amount in software" },
{ WINOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens; reduces tearing effects" },
- { WINOPTION_SYNCREFRESH ";sr", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
+ { WINOPTION_SYNCREFRESH ";srf", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
{ WINOPTION_MENU, "0", OPTION_BOOLEAN, "enable menu bar if available by UI implementation" },
// DirectDraw-specific options