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authorGravatarGravatar arbee <rb6502@users.noreply.github.com>2019-11-16 20:55:31 -0500
committerGravatarGravatar arbee <rb6502@users.noreply.github.com>2019-11-16 20:55:31 -0500
commit639f3886d701d33764ba886492649747d1454049 (patch)
tree9f91389491c1b37275a0172a02ee14f41a26b8ac /src/osd
parentd62c3537716b8f3a9e830716b85c3677f4bace8a (diff)
SDL: -video auto on macOS now selects BGFX rather than OpenGL for future-proofing [R. Belmont]
Diffstat (limited to 'src/osd')
-rw-r--r--src/osd/sdl/video.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/osd/sdl/video.cpp b/src/osd/sdl/video.cpp
index b8ea713d202..9fdb6b74c56 100644
--- a/src/osd/sdl/video.cpp
+++ b/src/osd/sdl/video.cpp
@@ -203,13 +203,13 @@ void sdl_osd_interface::extract_video_config()
// default to working video please
video_config.novideo = 0;
- // d3d options: extract the data
+ // video options: extract the data
stemp = options().video();
if (strcmp(stemp, "auto") == 0)
{
-#if (defined SDLMAME_MACOSX || defined SDLMAME_WIN32)
+#if (defined SDLMAME_WIN32)
stemp = "opengl";
-#elif (defined __STEAMLINK__)
+#elif (defined SDLMAME_MACOSX || defined __STEAMLINK__)
stemp = "bgfx";
#else
stemp = "soft";