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author Vas Crabb <vas@vastheman.com>2018-07-31 04:18:28 +1000
committer Vas Crabb <vas@vastheman.com>2018-07-31 04:18:28 +1000
commit0ce07a8a1e5e5787917435037c326c7bd67adbc7 (patch)
treeb958b89a366a2f923535d066cd45ce29f4339d7c /src/osd
parent1a899d987f40730c839f8adf719d18a0789062e9 (diff)
(nw) more render work:
* Clean up some corner cases in layouts with repeating blocks * Make complay.py validate many more elements and attributes * Make complay.py easier to use for just validating a layout * Remove redundant view from Sega VMU layout * Make buttons visually respond to input in whousetc.lay * Add view with LED displays as well as terminal for aim65_40 and use repeats * Clean up some outdated "game" terminology in clifront.cpp * Initiaise a couple of members in tap/tun network module * Start documenting layout format
Diffstat (limited to 'src/osd')
-rw-r--r--src/osd/modules/netdev/taptun.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/osd/modules/netdev/taptun.cpp b/src/osd/modules/netdev/taptun.cpp
index b81ae99826c..b4d8b963c02 100644
--- a/src/osd/modules/netdev/taptun.cpp
+++ b/src/osd/modules/netdev/taptun.cpp
@@ -34,8 +34,7 @@ class taptun_module : public osd_module, public netdev_module
{
public:
- taptun_module()
- : osd_module(OSD_NETDEV_PROVIDER, "taptun"), netdev_module()
+ taptun_module() : osd_module(OSD_NETDEV_PROVIDER, "taptun"), netdev_module()
{
}
virtual ~taptun_module() { }
@@ -60,11 +59,11 @@ protected:
int recv_dev(uint8_t **buf);
private:
#if defined(WIN32)
- HANDLE m_handle;
+ HANDLE m_handle = INVALID_HANDLE_VALUE;
OVERLAPPED m_overlapped;
bool m_receive_pending;
#else
- int m_fd;
+ int m_fd = -1;
char m_ifname[10];
#endif
char m_mac[6];