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author amameuser <64736148+amameuser@users.noreply.github.com>2024-02-21 00:48:23 +0000
committer GitHub <noreply@github.com>2024-02-21 11:48:23 +1100
commit3059568bb856977693b8a71ec3e3c4c1c4e41c88 (patch)
tree6fc9078cf2ba6870aaa0df54c9796a6fd77e40b1 /src/osd
parentc91b3755d74afd3c3f02c9a81ce10f407ad020f2 (diff)
Removed some unnecessary backslash line continuations. (#12047)
* Removed unnecessary preprocessor line continuations from C++ code. * Use parentheses to avoid need for line continuations in expressions in Python code. * Removed line continuations at the end of lists in makefiles. * cpu/m68000: Regenerated C++ source files.
Diffstat (limited to 'src/osd')
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.sc2
-rw-r--r--src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.sc2
-rw-r--r--src/osd/modules/render/drawsdl.cpp16
3 files changed, 10 insertions, 10 deletions
diff --git a/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.sc b/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.sc
index 4331c2353f6..229f2f93936 100644
--- a/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.sc
+++ b/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-lv3-multipass/fs_xbr-lv3-pass0.sc
@@ -120,7 +120,7 @@ vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, v
LEFT = UP = LEFT3 = UP3 = 0.0; \
PX0 = vec2(0.0, PX); \
LIN0 = vec4(0.0, 0.0, 0.0, 0.0); \
- } \
+ }
diff --git a/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.sc b/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.sc
index c37c512a7f6..bdd9f5b31db 100644
--- a/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.sc
+++ b/src/osd/modules/render/bgfx/shaders/chains/xbr/xbr-mlv4-multipass/fs_xbr-mlv4-pass4.sc
@@ -110,7 +110,7 @@ vec3 color_mix(vec3 c, vec3 color, vec3 E)
ax.x = round(info); \
iq.x = dot(ax, bin) - 2.0; \
iq.y = dot(ay, bin) - 2.0; \
- PIXEL = texture2D(ORIG_texture, v_texcoord0 + iq.x * v_texcoord1.xy + iq.y * v_texcoord1.zw).xyz; \
+ PIXEL = texture2D(ORIG_texture, v_texcoord0 + iq.x * v_texcoord1.xy + iq.y * v_texcoord1.zw).xyz;
void main()
diff --git a/src/osd/modules/render/drawsdl.cpp b/src/osd/modules/render/drawsdl.cpp
index f806815b2b0..b1a9e93f42e 100644
--- a/src/osd/modules/render/drawsdl.cpp
+++ b/src/osd/modules/render/drawsdl.cpp
@@ -126,13 +126,13 @@ private:
// YUV overlays
-static void yuv_RGB_to_YV12(const uint16_t *bitmap, uint8_t *ptr, const int pitch, \
+static void yuv_RGB_to_YV12(const uint16_t *bitmap, uint8_t *ptr, const int pitch,
const uint32_t *lookup, const int width, const int height);
-static void yuv_RGB_to_YV12X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, \
+static void yuv_RGB_to_YV12X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch,
const uint32_t *lookup, const int width, const int height);
-static void yuv_RGB_to_YUY2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, \
+static void yuv_RGB_to_YUY2(const uint16_t *bitmap, uint8_t *ptr, const int pitch,
const uint32_t *lookup, const int width, const int height);
-static void yuv_RGB_to_YUY2X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, \
+static void yuv_RGB_to_YUY2X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch,
const uint32_t *lookup, const int width, const int height);
//============================================================
@@ -552,7 +552,7 @@ void renderer_sdl1::yuv_init()
//uint32_t *lookup = sdl->m_yuv_lookup;
-static void yuv_RGB_to_YV12(const uint16_t *bitmap, uint8_t *ptr, const int pitch, \
+static void yuv_RGB_to_YV12(const uint16_t *bitmap, uint8_t *ptr, const int pitch,
const uint32_t *lookup, const int width, const int height)
{
int x, y;
@@ -606,7 +606,7 @@ static void yuv_RGB_to_YV12(const uint16_t *bitmap, uint8_t *ptr, const int pitc
}
}
-static void yuv_RGB_to_YV12X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, \
+static void yuv_RGB_to_YV12X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch,
const uint32_t *lookup, const int width, const int height)
{
/* this one is used when scale==2 */
@@ -641,7 +641,7 @@ static void yuv_RGB_to_YV12X2(const uint16_t *bitmap, uint8_t *ptr, const int pi
}
}
-static void yuv_RGB_to_YUY2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, \
+static void yuv_RGB_to_YUY2(const uint16_t *bitmap, uint8_t *ptr, const int pitch,
const uint32_t *lookup, const int width, const int height)
{
/* this one is used when scale==2 */
@@ -667,7 +667,7 @@ static void yuv_RGB_to_YUY2(const uint16_t *bitmap, uint8_t *ptr, const int pitc
}
}
-static void yuv_RGB_to_YUY2X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch, \
+static void yuv_RGB_to_YUY2X2(const uint16_t *bitmap, uint8_t *ptr, const int pitch,
const uint32_t *lookup, const int width, const int height)
{
/* this one is used when scale==2 */