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author Nathan Woods <npwoods@mess.org>2012-12-31 11:46:37 +0000
committer Nathan Woods <npwoods@mess.org>2012-12-31 11:46:37 +0000
commit3aa34032cf53f52c1bc6dee5397a3732438df9c3 (patch)
tree0bdc7b0d59a9fa842a1fc9cd87319d470aa50eb3 /src/osd/windows
parenta30b5a231f88157881a802e5e7614dfa313fc983 (diff)
MSVC compilation fixes (nw)
Diffstat (limited to 'src/osd/windows')
-rw-r--r--src/osd/windows/d3dhlsl.h2
-rw-r--r--src/osd/windows/drawd3d.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/osd/windows/d3dhlsl.h b/src/osd/windows/d3dhlsl.h
index fc896a11732..84bdaed1fc4 100644
--- a/src/osd/windows/d3dhlsl.h
+++ b/src/osd/windows/d3dhlsl.h
@@ -50,7 +50,7 @@
class d3d_render_target;
class d3d_cache_target;
-class d3d_info;
+struct d3d_info;
/* hlsl_options is the information about runtime-mutable Direct3D HLSL options */
/* in the future this will be moved into an OSD/emu shared buffer */
diff --git a/src/osd/windows/drawd3d.h b/src/osd/windows/drawd3d.h
index 4c1e5979da5..b6ec8371c24 100644
--- a/src/osd/windows/drawd3d.h
+++ b/src/osd/windows/drawd3d.h
@@ -59,7 +59,7 @@
// TYPE DEFINITIONS
//============================================================
-class d3d_info;
+struct d3d_info;
/* d3d_cache_target is a simple linked list containing only a rednerable target and texture, used for phosphor effects */
class d3d_cache_target