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author Oliver Stöneberg <firewave@users.noreply.github.com>2012-12-18 16:03:57 +0000
committer Oliver Stöneberg <firewave@users.noreply.github.com>2012-12-18 16:03:57 +0000
commit2935ac9180d6e1a96dba35213d1e7ac88982c0e3 (patch)
tree3ccc8b2a7ae05175e1c78e4041027700810dd154 /src/osd/windows
parent9e10bd021bd9a814ad1aaaeb1014850c9bd43bcd (diff)
enabled multi-threading by default on Windows
Diffstat (limited to 'src/osd/windows')
-rw-r--r--src/osd/windows/winmain.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/windows/winmain.c b/src/osd/windows/winmain.c
index 2b424c2b25d..bc871803fbb 100644
--- a/src/osd/windows/winmain.c
+++ b/src/osd/windows/winmain.c
@@ -305,7 +305,7 @@ const options_entry windows_options::s_option_entries[] =
// performance options
{ NULL, NULL, OPTION_HEADER, "WINDOWS PERFORMANCE OPTIONS" },
{ WINOPTION_PRIORITY "(-15-1)", "0", OPTION_INTEGER, "thread priority for the main game thread; range from -15 to 1" },
- { WINOPTION_MULTITHREADING ";mt", "0", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" },
+ { WINOPTION_MULTITHREADING ";mt", "1", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" },
{ WINOPTION_NUMPROCESSORS ";np", "auto", OPTION_STRING, "number of processors; this overrides the number the system reports" },
{ WINOPTION_PROFILE, "0", OPTION_INTEGER, "enable profiling, specifying the stack depth to track" },
{ WINOPTION_BENCH, "0", OPTION_INTEGER, "benchmark for the given number of emulated seconds; implies -video none -nosound -nothrottle" },