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author ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
committer ImJezze <jezze@gmx.net>2016-06-05 23:50:44 +0200
commit6ea15072a718b093e3688d22f7f6954e44e383b6 (patch)
treeb65e08cad8e07f8ce1f5f52f7e2438181cad158b /src/osd/windows/winmain.cpp
parent396c2a094622e742e96ab3d16a72dfca4e498eaf (diff)
Procedural texture for vectors in HLSL
* added simple procedural texture for vectors with rounded line ends and beam smoothness * added optional -vector_beam_smooth option * removed -antialias option, antialiasing is now always applied, except for plain D3D
Diffstat (limited to 'src/osd/windows/winmain.cpp')
-rw-r--r--src/osd/windows/winmain.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/osd/windows/winmain.cpp b/src/osd/windows/winmain.cpp
index ab8e99b6038..32adaa3156c 100644
--- a/src/osd/windows/winmain.cpp
+++ b/src/osd/windows/winmain.cpp
@@ -217,6 +217,7 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_YIQ_PHASE_COUNT";yiqp", "2", OPTION_INTEGER, "Phase Count value for NTSC signal processing" },
/* Vector simulation below this line */
{ nullptr, nullptr, OPTION_HEADER, "VECTOR POST-PROCESSING OPTIONS" },
+ { WINOPTION_VECTOR_BEAM_SMOOTH";vecsmooth", "0.0", OPTION_FLOAT, "The vector beam smoothness" },
{ WINOPTION_VECTOR_LENGTH_SCALE";vecscale", "0.5", OPTION_FLOAT, "The maximum vector attenuation" },
{ WINOPTION_VECTOR_LENGTH_RATIO";vecratio", "0.5", OPTION_FLOAT, "The minimum vector length (vector length to screen size ratio) that is affected by the attenuation" },
/* Bloom below this line */