summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/windows/winmain.cpp
diff options
context:
space:
mode:
author ImJezze <jezze@gmx.net>2015-12-25 20:02:47 +0100
committer ImJezze <jezze@gmx.net>2015-12-25 20:02:47 +0100
commit1b373eb812d11dfeb0fead627f7df4e827e27f8f (patch)
treea99b38395c8ba5a6706c9340bf9b3cb9430de571 /src/osd/windows/winmain.cpp
parent099f547d05856238f5879803c794ea3a233c5d55 (diff)
Extended Shadow Mask and Bloom functionality
- added shadow mask type option to choose between "Screen" and "Source" tile mode ("Screen" is the default as before) - added bloom type option to choose between "Addition" and "Darken" blend mode ("Addition" is the default as before) - the alpha channel of a shadow mask is now filled with the background color of the screen by the amount of the inverted alpha value - added monochrome-matrix.png which can be used in combination with "Source" tile mode and "Darken" blend mode to simulate a STN LCD, for example
Diffstat (limited to 'src/osd/windows/winmain.cpp')
-rw-r--r--src/osd/windows/winmain.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/osd/windows/winmain.cpp b/src/osd/windows/winmain.cpp
index e3d8d9cccc6..066cbb62eb6 100644
--- a/src/osd/windows/winmain.cpp
+++ b/src/osd/windows/winmain.cpp
@@ -288,6 +288,7 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_HLSL_WRITE, NULL, OPTION_STRING, "enables HLSL AVI writing (huge disk bandwidth suggested)" },
{ WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" },
{ WINOPTION_HLSL_SNAP_HEIGHT, "1536", OPTION_STRING, "HLSL upscaled-snapshot height" },
+ { WINOPTION_SHADOW_MASK_TYPE";fs_shadwt", "0", OPTION_INTEGER, "shadow mask tile mode (0 for screen based, 1 for source based)" },
{ WINOPTION_SHADOW_MASK_ALPHA";fs_shadwa(0.0-1.0)", "0.0", OPTION_FLOAT, "shadow mask alpha-blend value (1.0 is fully blended, 0.0 is no mask)" },
{ WINOPTION_SHADOW_MASK_TEXTURE";fs_shadwt(0.0-1.0)", "shadow-mask.png", OPTION_STRING, "shadow mask texture name" },
{ WINOPTION_SHADOW_MASK_COUNT_X";fs_shadww", "6", OPTION_INTEGER, "shadow mask tile width, in screen dimensions" },
@@ -345,6 +346,7 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_VECTOR_LENGTH_RATIO";vecsize", "500.0", OPTION_FLOAT, "Vector fade length (4.0 - vectors fade the most at and above 4 pixels, etc.)" },
/* Bloom below this line */
{ NULL, NULL, OPTION_HEADER, "BLOOM POST-PROCESSING OPTIONS" },
+ { WINOPTION_BLOOM_TYPE, "0", OPTION_INTEGER, "bloom blend mode (0 for addition, 1 for darken)" },
{ WINOPTION_BLOOM_SCALE, "0.25", OPTION_FLOAT, "Intensity factor for bloom" },
{ WINOPTION_BLOOM_OVERDRIVE, "1.0,1.0,1.0", OPTION_STRING, "Overdrive factor for bloom" },
{ WINOPTION_BLOOM_LEVEL0_WEIGHT, "1.0", OPTION_FLOAT, "Bloom level 0 (full-size target) weight" },