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author Michaël Banaan Ananas <happppp@users.noreply.github.com>2013-10-06 15:56:21 +0000
committer Michaël Banaan Ananas <happppp@users.noreply.github.com>2013-10-06 15:56:21 +0000
commitac0df6a72be6329c56ed4279e779d4a009777ba3 (patch)
tree1ebca4f4e9600ce80ecb917316695c20ca987184 /src/osd/windows/winmain.c
parentd0cc61a9f6b399d856a7f0e0faecdeea1b64e1f4 (diff)
turn Windows multithreaded blit off by default: shows gfx glitches in drivers with indexed palette otherwise
Diffstat (limited to 'src/osd/windows/winmain.c')
-rw-r--r--src/osd/windows/winmain.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/windows/winmain.c b/src/osd/windows/winmain.c
index 3da2c9f8e3f..acf10dd8328 100644
--- a/src/osd/windows/winmain.c
+++ b/src/osd/windows/winmain.c
@@ -306,7 +306,7 @@ const options_entry windows_options::s_option_entries[] =
// performance options
{ NULL, NULL, OPTION_HEADER, "WINDOWS PERFORMANCE OPTIONS" },
{ WINOPTION_PRIORITY "(-15-1)", "0", OPTION_INTEGER, "thread priority for the main game thread; range from -15 to 1" },
- { WINOPTION_MULTITHREADING ";mt", "1", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" },
+ { WINOPTION_MULTITHREADING ";mt", "0", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" },
{ WINOPTION_NUMPROCESSORS ";np", "auto", OPTION_STRING, "number of processors; this overrides the number the system reports" },
{ WINOPTION_PROFILE, "0", OPTION_INTEGER, "enable profiling, specifying the stack depth to track" },
{ WINOPTION_BENCH, "0", OPTION_INTEGER, "benchmark for the given number of emulated seconds; implies -video none -nosound -nothrottle" },