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author | Michaël Banaan Ananas <happppp@users.noreply.github.com> | 2013-10-06 15:56:21 +0000 |
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committer | Michaël Banaan Ananas <happppp@users.noreply.github.com> | 2013-10-06 15:56:21 +0000 |
commit | ac0df6a72be6329c56ed4279e779d4a009777ba3 (patch) | |
tree | 1ebca4f4e9600ce80ecb917316695c20ca987184 /src/osd/windows/winmain.c | |
parent | d0cc61a9f6b399d856a7f0e0faecdeea1b64e1f4 (diff) |
turn Windows multithreaded blit off by default: shows gfx glitches in drivers with indexed palette otherwise
Diffstat (limited to 'src/osd/windows/winmain.c')
-rw-r--r-- | src/osd/windows/winmain.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/windows/winmain.c b/src/osd/windows/winmain.c index 3da2c9f8e3f..acf10dd8328 100644 --- a/src/osd/windows/winmain.c +++ b/src/osd/windows/winmain.c @@ -306,7 +306,7 @@ const options_entry windows_options::s_option_entries[] = // performance options { NULL, NULL, OPTION_HEADER, "WINDOWS PERFORMANCE OPTIONS" }, { WINOPTION_PRIORITY "(-15-1)", "0", OPTION_INTEGER, "thread priority for the main game thread; range from -15 to 1" }, - { WINOPTION_MULTITHREADING ";mt", "1", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" }, + { WINOPTION_MULTITHREADING ";mt", "0", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" }, { WINOPTION_NUMPROCESSORS ";np", "auto", OPTION_STRING, "number of processors; this overrides the number the system reports" }, { WINOPTION_PROFILE, "0", OPTION_INTEGER, "enable profiling, specifying the stack depth to track" }, { WINOPTION_BENCH, "0", OPTION_INTEGER, "benchmark for the given number of emulated seconds; implies -video none -nosound -nothrottle" }, |