diff options
author | Ryan Holtz <rholtz@batcountryentertainment.com> | 2011-06-11 23:46:24 +0000 |
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committer | Ryan Holtz <rholtz@batcountryentertainment.com> | 2011-06-11 23:46:24 +0000 |
commit | 80d66bb1d6dee4f6e0d91ddf415d123b0aace1e2 (patch) | |
tree | 257920a2a6ab9e564982ab2e06b83d7f77ec976e /src/osd/windows/drawd3d.c | |
parent | 5d2798215c21b68ac84dee11a6f6c7de53cc0ddc (diff) |
HLSL Cleanup, no whatsnew:
- Fixed set_vector functionality and simplified shaders as a result
- Fixed HLSL presets, 0 to 3, in increasing level of terribleness
- Reduced options footprint from RGB triplets
Next plan: Separate INI writing.
Diffstat (limited to 'src/osd/windows/drawd3d.c')
-rw-r--r-- | src/osd/windows/drawd3d.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/osd/windows/drawd3d.c b/src/osd/windows/drawd3d.c index 6f4a06d508f..d75c8f275ca 100644 --- a/src/osd/windows/drawd3d.c +++ b/src/osd/windows/drawd3d.c @@ -604,7 +604,7 @@ mtlog_add("drawd3d_window_draw: begin_scene"); // loop over primitives if(d3d->hlsl->enabled()) { - d3d->hlsl_buf = (void*)primitive_alloc(d3d, 4); + d3d->hlsl_buf = (void*)primitive_alloc(d3d, 6); d3d->hlsl->init_fsfx_quad(d3d->hlsl_buf); } @@ -1655,7 +1655,7 @@ static void primitive_flush_pending(d3d_info *d3d) // first remember the original render target in case we need to set a new one if(d3d->hlsl->enabled() && d3dintf->post_fx_available) { - vertnum = 4; + vertnum = 6; } else { |