diff options
author | arbee <rb6502@users.noreply.github.com> | 2019-11-16 20:55:31 -0500 |
---|---|---|
committer | arbee <rb6502@users.noreply.github.com> | 2019-11-16 20:55:31 -0500 |
commit | 639f3886d701d33764ba886492649747d1454049 (patch) | |
tree | 9f91389491c1b37275a0172a02ee14f41a26b8ac /src/osd/sdl | |
parent | d62c3537716b8f3a9e830716b85c3677f4bace8a (diff) |
SDL: -video auto on macOS now selects BGFX rather than OpenGL for future-proofing [R. Belmont]
Diffstat (limited to 'src/osd/sdl')
-rw-r--r-- | src/osd/sdl/video.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/osd/sdl/video.cpp b/src/osd/sdl/video.cpp index b8ea713d202..9fdb6b74c56 100644 --- a/src/osd/sdl/video.cpp +++ b/src/osd/sdl/video.cpp @@ -203,13 +203,13 @@ void sdl_osd_interface::extract_video_config() // default to working video please video_config.novideo = 0; - // d3d options: extract the data + // video options: extract the data stemp = options().video(); if (strcmp(stemp, "auto") == 0) { -#if (defined SDLMAME_MACOSX || defined SDLMAME_WIN32) +#if (defined SDLMAME_WIN32) stemp = "opengl"; -#elif (defined __STEAMLINK__) +#elif (defined SDLMAME_MACOSX || defined __STEAMLINK__) stemp = "bgfx"; #else stemp = "soft"; |