diff options
author | 2014-03-20 01:54:32 +0000 | |
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committer | 2014-03-20 01:54:32 +0000 | |
commit | ebb2351c9afdf6376763675a99384c4ebd7dee43 (patch) | |
tree | 59f980153e67c9992a1dd84cfd78213e6147592c /src/osd/sdl/osdsdl.h | |
parent | 57a3ca60e968a0f0dd51b2bc48270402bc523a75 (diff) |
SDL: Removed "totalColors" hack, now only RGB32 is sent to the GPU. [R. Belmont]
nw: there's much, much more cleanup to be done now, but this serves as a functional baseline.
Diffstat (limited to 'src/osd/sdl/osdsdl.h')
-rw-r--r-- | src/osd/sdl/osdsdl.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/osd/sdl/osdsdl.h b/src/osd/sdl/osdsdl.h index dd44627b488..6f1ee81492d 100644 --- a/src/osd/sdl/osdsdl.h +++ b/src/osd/sdl/osdsdl.h @@ -90,7 +90,6 @@ #define SDLOPTION_GL_VBO "gl_vbo" #define SDLOPTION_GL_NOTEXTURERECT "gl_notexturerect" #define SDLOPTION_GL_FORCEPOW2TEXTURE "gl_forcepow2texture" -#define SDLOPTION_GL_GLSL_VID_ATTR "gl_glsl_vid_attr" #define SDLOPTION_AUDIODRIVER "audiodriver" #define SDLOPTION_VIDEODRIVER "videodriver" @@ -179,7 +178,6 @@ public: bool glsl_filter() const { return bool_value(SDLOPTION_GLSL_FILTER); } const char *shader_mame(int index) const { astring temp; return value(temp.format("%s%d", SDLOPTION_SHADER_MAME, index)); } const char *shader_screen(int index) const { astring temp; return value(temp.format("%s%d", SDLOPTION_SHADER_SCREEN, index)); } - bool glsl_vid_attr() const { return bool_value(SDLOPTION_GL_GLSL_VID_ATTR); } // per-window options const char *screen() const { return value(SDLOPTION_SCREEN); } |