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author R. Belmont <rb6502@users.noreply.github.com>2014-03-20 01:54:32 +0000
committer R. Belmont <rb6502@users.noreply.github.com>2014-03-20 01:54:32 +0000
commitebb2351c9afdf6376763675a99384c4ebd7dee43 (patch)
tree59f980153e67c9992a1dd84cfd78213e6147592c /src/osd/sdl/osdsdl.h
parent57a3ca60e968a0f0dd51b2bc48270402bc523a75 (diff)
SDL: Removed "totalColors" hack, now only RGB32 is sent to the GPU. [R. Belmont]
nw: there's much, much more cleanup to be done now, but this serves as a functional baseline.
Diffstat (limited to 'src/osd/sdl/osdsdl.h')
-rw-r--r--src/osd/sdl/osdsdl.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/osd/sdl/osdsdl.h b/src/osd/sdl/osdsdl.h
index dd44627b488..6f1ee81492d 100644
--- a/src/osd/sdl/osdsdl.h
+++ b/src/osd/sdl/osdsdl.h
@@ -90,7 +90,6 @@
#define SDLOPTION_GL_VBO "gl_vbo"
#define SDLOPTION_GL_NOTEXTURERECT "gl_notexturerect"
#define SDLOPTION_GL_FORCEPOW2TEXTURE "gl_forcepow2texture"
-#define SDLOPTION_GL_GLSL_VID_ATTR "gl_glsl_vid_attr"
#define SDLOPTION_AUDIODRIVER "audiodriver"
#define SDLOPTION_VIDEODRIVER "videodriver"
@@ -179,7 +178,6 @@ public:
bool glsl_filter() const { return bool_value(SDLOPTION_GLSL_FILTER); }
const char *shader_mame(int index) const { astring temp; return value(temp.format("%s%d", SDLOPTION_SHADER_MAME, index)); }
const char *shader_screen(int index) const { astring temp; return value(temp.format("%s%d", SDLOPTION_SHADER_SCREEN, index)); }
- bool glsl_vid_attr() const { return bool_value(SDLOPTION_GL_GLSL_VID_ATTR); }
// per-window options
const char *screen() const { return value(SDLOPTION_SCREEN); }