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author Aaron Giles <aaron@aarongiles.com>2012-09-16 03:06:55 +0000
committer Aaron Giles <aaron@aarongiles.com>2012-09-16 03:06:55 +0000
commit91f928d6cd774c9526c7fde7e0860aded24d08a5 (patch)
tree7f41fdb9da8c9de744c08094820eb47c6b21576b /src/osd/sdl/gl_shader_tool.h
parent8d1de4e030e6af94e1bb6c1cbeedb8ca8a18d5b1 (diff)
Enum and union normalization.
Diffstat (limited to 'src/osd/sdl/gl_shader_tool.h')
-rw-r--r--src/osd/sdl/gl_shader_tool.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/osd/sdl/gl_shader_tool.h b/src/osd/sdl/gl_shader_tool.h
index dd59906ae1e..84174a40d7f 100644
--- a/src/osd/sdl/gl_shader_tool.h
+++ b/src/osd/sdl/gl_shader_tool.h
@@ -73,11 +73,11 @@ typedef void * (APIENTRYP PFNGLGETPROCADDRESSOS)(const char *procName);
*/
int gl_shader_loadExtention(PFNGLGETPROCADDRESSOS GetProcAddress);
-typedef enum {
+enum GLSLCheckMode {
CHECK_QUIET, /* just return 0, if no error, otherwise the GL error code, no stderr output */
CHECK_VERBOSE, /* same as CHECK_QUIET, but in the case of an error, use stderr to be verbose */
CHECK_ALWAYS_VERBOSE /* always print out all information available */
-} GLSLCheckMode;
+};
#define GL_CHECK_ERROR_VERBOSE() gl_check_error(CHECK_ALWAYS_VERBOSE,__FILE__,__LINE__)
#define GL_CHECK_ERROR_NORMAL() gl_check_error(CHECK_VERBOSE,__FILE__,__LINE__)