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author Vas Crabb <vas@vastheman.com>2021-10-11 13:14:31 +1100
committer Vas Crabb <vas@vastheman.com>2021-10-11 13:14:31 +1100
commitfd6309ee916c8109872e914ac22faedd8b6c8f49 (patch)
treebd3605dce3c7cc34804dea0e1ebd3c5aaf87dfb4 /src/osd/modules
parent00a9f25e72fa206c1e2e3a0233b47899bfcb9a7a (diff)
frontend: Keep cleaning up.
Got rid of one of the UI audit inputs. There only needs to be one, and the options can be presented in the confirmation menu. Two secret keystrokes is too confusing. Also got rid of the long-obsolete UI Toggle Debugger input. Added audit media button to the toolbar so it's a bit less opaque, and it can be accessed with a mouse/trackball (not just by knowing the key mapping). Made default I/O port names localisable. Made autofire plugin save port fields using the { port, mask, type } tuple, the same way MAME does. Unfortunately this will break existing autofire configuration, but it should be more stable going forward. Added some more UI keys to the default key mappings documentation.
Diffstat (limited to 'src/osd/modules')
-rw-r--r--src/osd/modules/input/input_sdlcommon.cpp4
-rw-r--r--src/osd/modules/input/input_windows.cpp4
2 files changed, 0 insertions, 8 deletions
diff --git a/src/osd/modules/input/input_sdlcommon.cpp b/src/osd/modules/input/input_sdlcommon.cpp
index 17186c24eb9..9f2b7661379 100644
--- a/src/osd/modules/input/input_sdlcommon.cpp
+++ b/src/osd/modules/input/input_sdlcommon.cpp
@@ -200,10 +200,6 @@ void sdl_osd_interface::customize_input_type_list(std::vector<input_type_entry>
entry.configure_osd("TOGGLE_FILTER", "Toggle Filter");
entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F5, KEYCODE_LCONTROL);
break;
- // add a Not lcrtl condition to the toggle debug key
- case IPT_UI_TOGGLE_DEBUG:
- entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F5, input_seq::not_code, KEYCODE_LCONTROL);
- break;
// LCTRL-F6 to decrease OpenGL prescaling
case IPT_OSD_6:
diff --git a/src/osd/modules/input/input_windows.cpp b/src/osd/modules/input/input_windows.cpp
index a8578e786fc..9432aab83a7 100644
--- a/src/osd/modules/input/input_windows.cpp
+++ b/src/osd/modules/input/input_windows.cpp
@@ -156,10 +156,6 @@ void windows_osd_interface::customize_input_type_list(std::vector<input_type_ent
entry.configure_osd("POST_PROCESS", "Toggle Post-Processing");
entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F5, KEYCODE_LALT, KEYCODE_LCONTROL);
break;
- // add a NOT-lctrl-lalt to our default F5
- case IPT_UI_TOGGLE_DEBUG: // emu/input.c: input_seq(KEYCODE_F5)
- entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F5, input_seq::not_code, KEYCODE_LCONTROL, input_seq::not_code, KEYCODE_LALT);
- break;
// leave everything else alone
default: