diff options
author | Vas Crabb <vas@vastheman.com> | 2021-10-11 13:14:31 +1100 |
---|---|---|
committer | Vas Crabb <vas@vastheman.com> | 2021-10-11 13:14:31 +1100 |
commit | fd6309ee916c8109872e914ac22faedd8b6c8f49 (patch) | |
tree | bd3605dce3c7cc34804dea0e1ebd3c5aaf87dfb4 /src/osd/modules | |
parent | 00a9f25e72fa206c1e2e3a0233b47899bfcb9a7a (diff) |
frontend: Keep cleaning up.
Got rid of one of the UI audit inputs. There only needs to be one, and
the options can be presented in the confirmation menu. Two secret
keystrokes is too confusing. Also got rid of the long-obsolete UI
Toggle Debugger input.
Added audit media button to the toolbar so it's a bit less opaque, and
it can be accessed with a mouse/trackball (not just by knowing the key
mapping).
Made default I/O port names localisable.
Made autofire plugin save port fields using the { port, mask, type }
tuple, the same way MAME does. Unfortunately this will break existing
autofire configuration, but it should be more stable going forward.
Added some more UI keys to the default key mappings documentation.
Diffstat (limited to 'src/osd/modules')
-rw-r--r-- | src/osd/modules/input/input_sdlcommon.cpp | 4 | ||||
-rw-r--r-- | src/osd/modules/input/input_windows.cpp | 4 |
2 files changed, 0 insertions, 8 deletions
diff --git a/src/osd/modules/input/input_sdlcommon.cpp b/src/osd/modules/input/input_sdlcommon.cpp index 17186c24eb9..9f2b7661379 100644 --- a/src/osd/modules/input/input_sdlcommon.cpp +++ b/src/osd/modules/input/input_sdlcommon.cpp @@ -200,10 +200,6 @@ void sdl_osd_interface::customize_input_type_list(std::vector<input_type_entry> entry.configure_osd("TOGGLE_FILTER", "Toggle Filter"); entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F5, KEYCODE_LCONTROL); break; - // add a Not lcrtl condition to the toggle debug key - case IPT_UI_TOGGLE_DEBUG: - entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F5, input_seq::not_code, KEYCODE_LCONTROL); - break; // LCTRL-F6 to decrease OpenGL prescaling case IPT_OSD_6: diff --git a/src/osd/modules/input/input_windows.cpp b/src/osd/modules/input/input_windows.cpp index a8578e786fc..9432aab83a7 100644 --- a/src/osd/modules/input/input_windows.cpp +++ b/src/osd/modules/input/input_windows.cpp @@ -156,10 +156,6 @@ void windows_osd_interface::customize_input_type_list(std::vector<input_type_ent entry.configure_osd("POST_PROCESS", "Toggle Post-Processing"); entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F5, KEYCODE_LALT, KEYCODE_LCONTROL); break; - // add a NOT-lctrl-lalt to our default F5 - case IPT_UI_TOGGLE_DEBUG: // emu/input.c: input_seq(KEYCODE_F5) - entry.defseq(SEQ_TYPE_STANDARD).set(KEYCODE_F5, input_seq::not_code, KEYCODE_LCONTROL, input_seq::not_code, KEYCODE_LALT); - break; // leave everything else alone default: |