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author AJR <ajrhacker@users.noreply.github.com>2021-12-30 15:44:57 -0500
committer AJR <ajrhacker@users.noreply.github.com>2021-12-30 15:47:16 -0500
commit4aca8e189096236b4d5586cf993882a5f2a30e66 (patch)
tree39f1849fc15d4b988a868119c07cfdcd3aac960e /src/osd/modules/render
parenta93426ab33a6b64289595ecdd250e42bcc6a59c5 (diff)
Render-related cleanup
- Undo inclusion of screen.h within render.h and update many source files that were stealth-including the former - Move texture_format enum to rendertypes.h - rendlay.h: Make a few methods static - ui/info.cpp: Use C++11-style iteration for render targets
Diffstat (limited to 'src/osd/modules/render')
-rw-r--r--src/osd/modules/render/drawd3d.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/osd/modules/render/drawd3d.cpp b/src/osd/modules/render/drawd3d.cpp
index a279034ef7d..7fc1bcf53d6 100644
--- a/src/osd/modules/render/drawd3d.cpp
+++ b/src/osd/modules/render/drawd3d.cpp
@@ -8,10 +8,11 @@
// MAME headers
#include "emu.h"
+#include "emuopts.h"
#include "render.h"
-
#include "rendutil.h"
-#include "emuopts.h"
+#include "screen.h"
+
#include "aviio.h"
// MAMEOS headers