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author Giuseppe Gorgoglione <gorgogsp@gmail.com>2016-06-30 21:26:36 +0200
committer Giuseppe Gorgoglione <gorgogsp@gmail.com>2016-07-01 00:14:36 +0200
commit05ae871334846877d9072429451c320ad521961b (patch)
tree1e351802adbdde51c233fa90700b3312e0a253ef /src/osd/modules/render/drawd3d.h
parent1f0dc8903f8b865107af2e74758b0ad042c2a8b5 (diff)
Misc code cleanups for Direct3D code
Removed unused methods, unused function parameters, redundant casts, doubly linked lists made into singly linked lists, etc.
Diffstat (limited to 'src/osd/modules/render/drawd3d.h')
-rw-r--r--src/osd/modules/render/drawd3d.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/osd/modules/render/drawd3d.h b/src/osd/modules/render/drawd3d.h
index 61ea0bc4a65..66e25b61b29 100644
--- a/src/osd/modules/render/drawd3d.h
+++ b/src/osd/modules/render/drawd3d.h
@@ -118,9 +118,6 @@ public:
D3DPRESENT_PARAMETERS * get_presentation() { return &m_presentation; }
IDirect3DVertexBuffer9 *get_vertex_buffer() const { return m_vertexbuf; }
- vertex * get_locked_buffer() const { return m_lockedbuf; }
- VOID ** get_locked_buffer_ptr()const { return (VOID **)&m_lockedbuf; }
- void set_locked_buffer(vertex *lockedbuf) { m_lockedbuf = lockedbuf; }
void set_toggle(bool toggle) { m_toggle = toggle; }
@@ -172,7 +169,6 @@ private:
UINT32 m_last_wrap; // previous wrap state
int m_last_modmode; // previous texture modulation
- void * m_hlsl_buf; // HLSL vertex data
shaders * m_shaders; // HLSL interface
d3d_texture_manager * m_texture_manager; // texture manager