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author Westley M. Martinez <anikom15@gmail.com>2016-12-16 14:42:14 -0800
committer Westley M. Martinez <anikom15@gmail.com>2016-12-29 14:57:31 -0800
commit43d7ab36632d01856f2d272dbd831b27242f7cd7 (patch)
tree9e98061e6e1f36e7ec5bee86df1609cc1134df3d /src/osd/modules/render/d3d/d3dhlsl.h
parent0b6f935443d2fa048a9b2f9db8b00cf6cb8e7078 (diff)
Implement LCD persistence shader.
hlsl/phosphor.fx: Do LCD persistence effect using boolean LCD. LCD persistence is monochrome and thus does not have separate components like phosphor persistence. src/osd/modules/render/d3d/d3dhlsl.cpp: Add slider for LCD games. src/osd/modules/render/d3d/d3dhlsl.h: (BP) Add options for LCD games. src/osd/windows/winmain.cpp: (BP) Add options for LCD games. src/osd/windows/winmain.h: (BP) Add options for LCD games.
Diffstat (limited to 'src/osd/modules/render/d3d/d3dhlsl.h')
-rw-r--r--src/osd/modules/render/d3d/d3dhlsl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.h b/src/osd/modules/render/d3d/d3dhlsl.h
index 134698b2fa1..3dda52de423 100644
--- a/src/osd/modules/render/d3d/d3dhlsl.h
+++ b/src/osd/modules/render/d3d/d3dhlsl.h
@@ -82,6 +82,8 @@ public:
CU_PHOSPHOR_BETA,
CU_PHOSPHOR_GAMMA,
+ CU_LCD_PERSISTENCE,
+
CU_POST_VIGNETTING,
CU_POST_DISTORTION,
CU_POST_CUBIC_DISTORTION,
@@ -210,6 +212,7 @@ struct hlsl_options
float phosphor_tau[3];
float phosphor_beta[3];
float phosphor_gamma[3];
+ float lcd_persistence;
float saturation;
// NTSC