diff options
author | 2016-04-13 19:21:57 +0200 | |
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committer | 2016-04-13 19:21:57 +0200 | |
commit | 32f0e6efac8b51dbdc11b390b64753227cbb6180 (patch) | |
tree | af19990b09f731d098ca93781b732e0724ebf7e9 /src/osd/modules/osdwindow.h | |
parent | 6be4d8312ccf4d9b5fde5fc2b5094e637fbdf7d7 (diff) |
Removed hacks for vector screens from shaders (nw)
- added handling of texture coordinates for vector screens to core render
- added handling of orientation/rotation for vector screens to D3D renderer
Diffstat (limited to 'src/osd/modules/osdwindow.h')
-rw-r--r-- | src/osd/modules/osdwindow.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/osd/modules/osdwindow.h b/src/osd/modules/osdwindow.h index 60d2cccc700..1361ff50c9f 100644 --- a/src/osd/modules/osdwindow.h +++ b/src/osd/modules/osdwindow.h @@ -134,8 +134,7 @@ public: bool orientation_swap_xy = (machine().system().flags & ORIENTATION_SWAP_XY) == ORIENTATION_SWAP_XY; bool rotation_swap_xy = - (target()->orientation() & ROT90) == ROT90 || - (target()->orientation() & ROT270) == ROT270; + (target()->orientation() & ORIENTATION_SWAP_XY) == ORIENTATION_SWAP_XY; return orientation_swap_xy ^ rotation_swap_xy; }; |