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author Westley M. Martinez <anikom15@gmail.com>2018-10-07 08:42:30 -0700
committer R. Belmont <rb6502@users.noreply.github.com>2018-10-07 11:42:30 -0400
commitb5a54b761c94c543ce950dee0bc4aa0610ba8cba (patch)
tree9593e366a3f3da82074dec2b431c3dc8ada08d1c /src/osd/modules/lib/osdobj_common.h
parent7b42e2f79950adc1dd6d3c07df5513eda87b507c (diff)
HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass * Add 3D LUT to HLSL * Allow individual LUTs for screen and UI * WIP: Port 3D LUT to BGFX * Finish porting LUT to BGFX * Add individual phosphor color conversion for HLSL new file: hlsl/chroma.fx Shader for converting xyY3 to sRGB modified: hlsl/phosphor.fx Minor changes to emphasize idea that phosphors are color agnostic modified: hlsl/post.fx Conversion from signal RGB to xyY3 modified: src/osd/modules/render/d3d/d3dhlsl.cpp modified: src/osd/modules/render/d3d/d3dhlsl.h modified: src/osd/windows/winmain.cpp modified: src/osd/windows/winmain.h * Add phosphor examples and update presets * Port phosphor color shaders to BGFX * Fix missing newlines at EOF
Diffstat (limited to 'src/osd/modules/lib/osdobj_common.h')
-rw-r--r--src/osd/modules/lib/osdobj_common.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/osd/modules/lib/osdobj_common.h b/src/osd/modules/lib/osdobj_common.h
index 7d6e303fd8e..8c275ebf48d 100644
--- a/src/osd/modules/lib/osdobj_common.h
+++ b/src/osd/modules/lib/osdobj_common.h
@@ -88,6 +88,7 @@
#define OSDOPTION_BGFX_DEBUG "bgfx_debug"
#define OSDOPTION_BGFX_SCREEN_CHAINS "bgfx_screen_chains"
#define OSDOPTION_BGFX_SHADOW_MASK "bgfx_shadow_mask"
+#define OSDOPTION_BGFX_LUT "bgfx_lut"
#define OSDOPTION_BGFX_AVI_NAME "bgfx_avi_name"
//============================================================
@@ -162,6 +163,7 @@ public:
bool bgfx_debug() const { return bool_value(OSDOPTION_BGFX_DEBUG); }
const char *bgfx_screen_chains() const { return value(OSDOPTION_BGFX_SCREEN_CHAINS); }
const char *bgfx_shadow_mask() const { return value(OSDOPTION_BGFX_SHADOW_MASK); }
+ const char *bgfx_lut() const { return value(OSDOPTION_BGFX_LUT); }
const char *bgfx_avi_name() const { return value(OSDOPTION_BGFX_AVI_NAME); }
// PortAudio options