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author Vas Crabb <vas@vastheman.com>2022-09-02 08:55:16 +1000
committer Vas Crabb <vas@vastheman.com>2022-09-02 08:55:16 +1000
commit051c380fd14040c83a0d5b919e6289e70fef9df8 (patch)
treee247a309f4d1c66c07803c02d67ac89837211bd1 /src/osd/modules/input/input_windows.cpp
parent67f129e31518a50a801413f732991972d2c3538a (diff)
Patched up some gaps in functionality and fixed some bugs.
ui: Added some missing functionality: * Added an option to copy input device IDs to the relevant menus. * Added an item for setting the software lists files path (-hashpath) to the folder setup menu. * Allow pasting text from clipboard in most places that allow typing (searching, entering filenames, entering barcodes). * Changed the software selection menu heading to be a bit less misleading. * Made barcode menu less eager to rebuild itself unnecessarily, and removed some confusing and apparently pointless code. Exposed more Lua bindings: * Added low-level palette objects. * Added indexed bitmap types. * Added a bitmap method for extracting pixels from a rectangular area as a packed binary string. * Changed screen device pixels method to return width and height in addition to the pixels. osd: Added some functionality and cleaned up a little: * Added a function for copying text to the clipboard. * Moved function for converting Windows error codes to standard error conditions to winutil.cpp so it can be used from more places. * Removed duplicate declaration of osd_get_clipboard_text and made the function noexcept (including fixing implementations). * Made macOS implementation of osd_get_clipboard_text skip the encoding conversion if it finds UTF-8 text first. * Changed the default -uimodekey setting so it doesn't lose the "not shift" that stops the default from interfering with UI paste. Various bug fixes: * util/unicode.cpp: Fixed the version of utf8_from_uchar that returns std::string blowing up on invalid codepoints. * util/bitmap.h: Fixed wrapping constructors for indexed bitmaps taking the wrong parameter type (nothing was using them before). * util/bitmap.cpp: Fixed potential use-after-free issues with bitmap palettes. * emu/input.cpp, emu/inputdev.cpp: Log 1-based device numbers, matching what's shown in the internal UI and used in tokens in CFG files. * emu/emumem.cpp: Added the bank tag to a fatal error message where it was missing. docs: Reworked and expanded documentation on configuring stable controller IDs. For translators, the changes are quite minor: * There's a menu item for copying a device ID to the clipboard, and associated success/failure messages. * There's the menu item for setting the software list file search path. * One of the lines in the software selection menu heading has changes as it could be interpreted as implying it showed a software list name.
Diffstat (limited to 'src/osd/modules/input/input_windows.cpp')
-rw-r--r--src/osd/modules/input/input_windows.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/osd/modules/input/input_windows.cpp b/src/osd/modules/input/input_windows.cpp
index 60306765f72..3b3765ce19e 100644
--- a/src/osd/modules/input/input_windows.cpp
+++ b/src/osd/modules/input/input_windows.cpp
@@ -78,8 +78,6 @@ void windows_osd_interface::poll_input(running_machine &machine) const
void windows_osd_interface::customize_input_type_list(std::vector<input_type_entry> &typelist)
{
- const char* uimode;
-
// loop over the defaults
for (input_type_entry &entry : typelist)
switch (entry.type())
@@ -91,16 +89,18 @@ void windows_osd_interface::customize_input_type_list(std::vector<input_type_ent
break;
// configurable UI mode switch
case IPT_UI_TOGGLE_UI:
- uimode = options().ui_mode_key();
- if (strcmp(uimode, "auto"))
{
- std::string fullmode = "ITEM_ID_";
- fullmode += uimode;
- input_item_id const mameid_code = keyboard_trans_table::instance().lookup_mame_code(fullmode.c_str());
- if (ITEM_ID_INVALID != mameid_code)
+ char const *const uimode = options().ui_mode_key();
+ if (uimode && *uimode && strcmp(uimode, "auto"))
{
- input_code const ui_code = input_code(DEVICE_CLASS_KEYBOARD, 0, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, input_item_id(mameid_code));
- entry.defseq(SEQ_TYPE_STANDARD).set(ui_code);
+ std::string fullmode("ITEM_ID_");
+ fullmode.append(uimode);
+ input_item_id const mameid_code = keyboard_trans_table::instance().lookup_mame_code(fullmode.c_str());
+ if (ITEM_ID_INVALID != mameid_code)
+ {
+ input_code const ui_code = input_code(DEVICE_CLASS_KEYBOARD, 0, ITEM_CLASS_SWITCH, ITEM_MODIFIER_NONE, input_item_id(mameid_code));
+ entry.defseq(SEQ_TYPE_STANDARD).set(ui_code);
+ }
}
}
break;