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author | 2019-02-16 16:44:21 +0100 | |
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committer | 2019-02-16 16:44:42 +0100 | |
commit | 757436bbfba420a8bc35ee99c2be93ecf125df84 (patch) | |
tree | 5475e0fde29990f5575277dbf265044564ab8db3 /src/osd/modules/input/input_common.h | |
parent | 983ffa2de6b409709a41d28aa1690604c7efc1b7 (diff) |
Fixed sdl2 keymap processing. [Couriersud]
Keymaps must have been broken for ages:
- It is now possible to map every scancode SDL2 defines.
- Removed keycode field. This was a leftover from SDL1.x
- Fixed bug preventing keymaps from working.
- Fixed the DE keymap.
- Converted other keymaps to new format and added a
comment that they have to be reviewed and fixed.
Diffstat (limited to 'src/osd/modules/input/input_common.h')
-rw-r--r-- | src/osd/modules/input/input_common.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/osd/modules/input/input_common.h b/src/osd/modules/input/input_common.h index 96a197f2543..b4005a6b76a 100644 --- a/src/osd/modules/input/input_common.h +++ b/src/osd/modules/input/input_common.h @@ -358,7 +358,6 @@ struct key_trans_entry { #if defined(OSD_SDL) int sdl_scancode; - int sdl_key; #elif defined(OSD_WINDOWS) int scan_code; unsigned char virtual_key; |