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author Vas Crabb <vas@vastheman.com>2023-02-23 02:06:28 +1100
committer Vas Crabb <vas@vastheman.com>2023-02-23 02:06:28 +1100
commita72c02133fe08d4b2d8f420eec0814bb595ca7db (patch)
tree8b2bd0411e103a714e7764d6494ea85eb27859db /src/osd/modules/debugger/debugwin.cpp
parentcf4310a1e73ddd253e0d1ea49414a475f3c8bb50 (diff)
osd: Don't pump events when reading inputs.
This was a drain on performance. If anything is trying to poll inputs in a loop, it needs to call input_update() to ensure it gets up-to-date state.
Diffstat (limited to 'src/osd/modules/debugger/debugwin.cpp')
-rw-r--r--src/osd/modules/debugger/debugwin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/osd/modules/debugger/debugwin.cpp b/src/osd/modules/debugger/debugwin.cpp
index 2793452dbe6..220d0c96e3b 100644
--- a/src/osd/modules/debugger/debugwin.cpp
+++ b/src/osd/modules/debugger/debugwin.cpp
@@ -195,7 +195,7 @@ void debugger_windows::wait_for_debugger(device_t &device, bool firststop)
show_all();
// run input polling to ensure that our status is in sync
- downcast<windows_osd_interface&>(machine().osd()).poll_input(*m_machine);
+ downcast<windows_osd_interface&>(machine().osd()).poll_input_modules();
// get and process messages
MSG message;