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author Fabio Priuli <etabeta78@users.noreply.github.com>2013-05-27 05:27:08 +0000
committer Fabio Priuli <etabeta78@users.noreply.github.com>2013-05-27 05:27:08 +0000
commitaf6d6ee63e8f1ded54a1ce4965c365e5d4170ef6 (patch)
tree5eca13dff5db7f159773e7116363051b3167125b /src/mess/machine/sega8_slot.c
parent20687380f678b6d7e8af762757712da868d35188 (diff)
(MESS) sg1000: fixed RAM in a few games and added support for the Othello PCB (ROM + 2K RAM). nw.
Diffstat (limited to 'src/mess/machine/sega8_slot.c')
-rw-r--r--src/mess/machine/sega8_slot.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mess/machine/sega8_slot.c b/src/mess/machine/sega8_slot.c
index 673ec44579c..31d8245d966 100644
--- a/src/mess/machine/sega8_slot.c
+++ b/src/mess/machine/sega8_slot.c
@@ -183,6 +183,7 @@ static const sega8_slot slot_list[] =
{ SEGA8_JANGGUN, "janggun" },
{ SEGA8_KOREAN, "korean" },
{ SEGA8_KOREAN_NOBANK, "korean_nb" },
+ { SEGA8_OTHELLO, "othello" },
{ SEGA8_CASTLE, "castle" },
{ SEGA8_BASIC_L3, "level3" },
{ SEGA8_MUSIC_EDITOR, "music_editor" },
@@ -282,6 +283,11 @@ void sega8_cart_slot_device::setup_ram()
m_cart->ram_alloc(machine(), 0x2000);
m_cart->set_has_battery(FALSE);
}
+ else if (m_type == SEGA8_OTHELLO)
+ {
+ m_cart->ram_alloc(machine(), 0x800);
+ m_cart->set_has_battery(FALSE);
+ }
else if (m_type == SEGA8_BASIC_L3)
{
m_cart->ram_alloc(machine(), 0x8000);