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author angelosa <lordkale4@gmail.com>2019-11-21 11:34:49 +0100
committer angelosa <lordkale4@gmail.com>2019-11-21 11:34:49 +0100
commitbf22b6ba958757498c620395b88d9f33e25b12b0 (patch)
treebfb762480ea6b099dcc2e262324ae50d3836ebac /src/mame
parentb5ace4609e693e503b25dc669189933ad0b6191a (diff)
32x: move game specific notes to hash file
Diffstat (limited to 'src/mame')
-rw-r--r--src/mame/machine/mega32x.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/mame/machine/mega32x.cpp b/src/mame/machine/mega32x.cpp
index 5e92722e481..290d88f2141 100644
--- a/src/mame/machine/mega32x.cpp
+++ b/src/mame/machine/mega32x.cpp
@@ -11,16 +11,8 @@
- bcracers: write to undefined PWM register?
- fifa96 / nbajamte: dies on the gameplay, waiting for a comm change that never occurs;
- marsch1: doesn't boot, Master / Slave communicates through SCI
- - nbajamte: missing I2C hookup, startup fails due of that (same I2C type as plain MD version);
- - nflquart: black screen, missing h irq?
- - sangoku4: black screen after the Sega logo
- - soulstar: OSD and player sprite isn't drawn;
- tempo: intro is too fast, mostly noticeable with the PWM sound that cuts off too early when it gets to the title screen;
- tmek: gameplay is clearly too fast
- - vrdxu: has 3d geometry bugs, caused by a SH-2 DRC bug;
- - vrdxu: crashes if you attempt to enter into main menu;
- - wwfwre: no 32x gfxs
- - xmen: black screen after that you choose the level, needs bare minimum SH-2 SCI support
32x Marsch tests documentation (keep start pressed at start-up for individual tests):