diff options
author | hap <happppp@users.noreply.github.com> | 2021-10-24 21:38:00 +0200 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2021-10-24 21:38:00 +0200 |
commit | 847073add70643450ee9198331f6dc643248613f (patch) | |
tree | 5fb94d96911da8143046b4fefd091653016cb3ed /src/mame | |
parent | 38bfe334ddaefebdec44bfb1c5d6974f01cb5216 (diff) |
galaxian: fix typo
Diffstat (limited to 'src/mame')
-rw-r--r-- | src/mame/drivers/galaxian.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/drivers/galaxian.cpp b/src/mame/drivers/galaxian.cpp index 30af961996f..5c171e82c4c 100644 --- a/src/mame/drivers/galaxian.cpp +++ b/src/mame/drivers/galaxian.cpp @@ -686,7 +686,7 @@ TODO: - smooncrs : fix read/writes at/to unmapped memory (when player 2, "cocktail" mode) + fix the ?#! bug with "bullets" (when player 2, "cocktail" mode) - timefgtr : missing player bullets, sprite ROM extend(see later levels), sound is too slow, some sprites missing - monsterz : galaxian_state::sprites_draw "the first three sprites match against y-1", it looks like y+1 for this game (probably also applies to sfx) -- monsterz : sprites should scroll? +- monsterz : stars should scroll? - zigzag : full Dip Switches and Inputs - zigzag2 : full Dip Switches and Inputs - jumpbug : full Dip Switches and Inputs - missing possible discrete sounds |