diff options
author | David Haywood <mamehaze@users.noreply.github.com> | 2014-05-12 18:53:50 +0000 |
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committer | David Haywood <mamehaze@users.noreply.github.com> | 2014-05-12 18:53:50 +0000 |
commit | 151c48fa07d14348e33ce9befaf971c7ff6df9ee (patch) | |
tree | ca8530fb89815959a994c1bc157dc1d5f5d0da5f /src/mame | |
parent | d8ff82006fff2b280fc9dd31f96558ada062dec5 (diff) |
merging the drivers fixed this, I guess it will still happen randomly sometimes like it apparently does on the PCB, but some levels in MAME were always broken because the bg banking wasn't implemented in the pushman copy of the video implementation. (nw)
Diffstat (limited to 'src/mame')
-rw-r--r-- | src/mame/drivers/tigeroad.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mame/drivers/tigeroad.c b/src/mame/drivers/tigeroad.c index f75e2893d47..9e320bf8b30 100644 --- a/src/mame/drivers/tigeroad.c +++ b/src/mame/drivers/tigeroad.c @@ -31,9 +31,7 @@ With 'Debug Mode' on button 2 advances a level, button 3 goes back. The microcontroller mainly controls the animation of the enemy robots, the communication between the 68000 and MCU is probably not emulated -100% correct but it works. Later levels (using the cheat mode) seem -to have some corrupt tilemaps, I'm not sure if this is a driver bug -or a game bug from using the cheat mode. +100% correct but it works. Emulation by Bryan McPhail, mish@tendril.co.uk |