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author David Haywood <mamehaze@users.noreply.github.com>2014-05-12 18:53:50 +0000
committer David Haywood <mamehaze@users.noreply.github.com>2014-05-12 18:53:50 +0000
commit151c48fa07d14348e33ce9befaf971c7ff6df9ee (patch)
treeca8530fb89815959a994c1bc157dc1d5f5d0da5f /src/mame
parentd8ff82006fff2b280fc9dd31f96558ada062dec5 (diff)
merging the drivers fixed this, I guess it will still happen randomly sometimes like it apparently does on the PCB, but some levels in MAME were always broken because the bg banking wasn't implemented in the pushman copy of the video implementation. (nw)
Diffstat (limited to 'src/mame')
-rw-r--r--src/mame/drivers/tigeroad.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mame/drivers/tigeroad.c b/src/mame/drivers/tigeroad.c
index f75e2893d47..9e320bf8b30 100644
--- a/src/mame/drivers/tigeroad.c
+++ b/src/mame/drivers/tigeroad.c
@@ -31,9 +31,7 @@ With 'Debug Mode' on button 2 advances a level, button 3 goes back.
The microcontroller mainly controls the animation of the enemy robots,
the communication between the 68000 and MCU is probably not emulated
-100% correct but it works. Later levels (using the cheat mode) seem
-to have some corrupt tilemaps, I'm not sure if this is a driver bug
-or a game bug from using the cheat mode.
+100% correct but it works.
Emulation by Bryan McPhail, mish@tendril.co.uk