diff options
author | hap <happppp@users.noreply.github.com> | 2019-06-28 22:43:40 +0200 |
---|---|---|
committer | hap <happppp@users.noreply.github.com> | 2019-06-28 22:43:54 +0200 |
commit | 4989fc4fbf6fdddef54516dac23171151233fcb9 (patch) | |
tree | db5780ca8a5af807bdf88a4c4ac2f5b3448c825c /src/mame | |
parent | 6fb303199591aaea7833001aefb84536572f63ad (diff) |
chesstrv: add chesspieces (nw)
Diffstat (limited to 'src/mame')
-rw-r--r-- | src/mame/drivers/scisys_chesstrv.cpp | 75 | ||||
-rw-r--r-- | src/mame/layout/scisys_chesstrv.lay | 480 |
2 files changed, 491 insertions, 64 deletions
diff --git a/src/mame/drivers/scisys_chesstrv.cpp b/src/mame/drivers/scisys_chesstrv.cpp index ad2f415a699..bc34f9457c9 100644 --- a/src/mame/drivers/scisys_chesstrv.cpp +++ b/src/mame/drivers/scisys_chesstrv.cpp @@ -5,6 +5,7 @@ SciSys Chess Traveler +Hardware notes: - Fairchild 3870 MCU, label SL90387 (does not use the timer or irq at all) - 256 bytes RAM(3539) - 4-digit 7seg led panel @@ -21,7 +22,8 @@ digit DP lights up). #include "emu.h" #include "cpu/f8/f8.h" #include "machine/f3853.h" -#include "machine/timer.h" +#include "video/pwm.h" +#include "machine/sensorboard.h" // internal artwork #include "scisys_chesstrv.lh" // clickable @@ -35,9 +37,8 @@ public: chesstrv_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), - m_keypad(*this, "LINE%u", 1U), - m_delay_display(*this, "delay_display_%u", 0), - m_out_digit(*this, "digit%u", 0U) + m_display(*this, "display"), + m_inputs(*this, "IN.%u", 0) { } void chesstrv(machine_config &config); @@ -48,15 +49,13 @@ protected: private: // devices/pointers required_device<cpu_device> m_maincpu; - required_ioport_array<4> m_keypad; - required_device_array<timer_device, 4> m_delay_display; - output_finder<4> m_out_digit; + required_device<pwm_display_device> m_display; + required_ioport_array<4> m_inputs; void chesstrv_mem(address_map &map); void chesstrv_io(address_map &map); - TIMER_DEVICE_CALLBACK_MEMBER(delay_display); - + void update_display(); DECLARE_WRITE8_MEMBER(matrix_w); DECLARE_WRITE8_MEMBER(digit_w); DECLARE_READ8_MEMBER(input_r); @@ -69,23 +68,23 @@ private: std::unique_ptr<u8[]> m_ram; u8 m_ram_address; - u8 m_matrix; + u8 m_inp_mux; + u8 m_7seg_data; }; void chesstrv_state::machine_start() { - // resolve handlers - m_out_digit.resolve(); - // zerofill m_ram = make_unique_clear<u8[]>(0x100); m_ram_address = 0; - m_matrix = 0; + m_inp_mux = 0; + m_7seg_data = 0; // register for savestates save_pointer(NAME(m_ram), 0x100); save_item(NAME(m_ram_address)); - save_item(NAME(m_matrix)); + save_item(NAME(m_inp_mux)); + save_item(NAME(m_7seg_data)); } @@ -96,44 +95,37 @@ void chesstrv_state::machine_start() // F3870 ports -TIMER_DEVICE_CALLBACK_MEMBER(chesstrv_state::delay_display) +void chesstrv_state::update_display() { - // clear digits if inactive - if (BIT(m_matrix, 3 - param)) - m_out_digit[param] = 0; + m_display->matrix(~m_inp_mux, m_7seg_data); } WRITE8_MEMBER(chesstrv_state::digit_w) { - // digit segments, update display here - for (int i = 0; i < 4; i++) - if (!BIT(m_matrix, 3 - i)) - m_out_digit[i] = bitswap<8>(data,0,1,2,3,4,5,6,7) & 0x7f; + // digit segments + m_7seg_data = bitswap<8>(data,0,1,2,3,4,5,6,7) & 0x7f; + update_display(); } WRITE8_MEMBER(chesstrv_state::matrix_w) { // d0-d3: input/digit select (active low) - // they're strobed, so on rising edge, delay them going off to prevent flicker or stuck display - for (int i = 0; i < 4; i++) - if (BIT(~m_matrix & data, 3 - i)) - m_delay_display[i]->adjust(attotime::from_msec(20), i); - - m_matrix = data; + m_inp_mux = data; + update_display(); } READ8_MEMBER(chesstrv_state::input_r) { - u8 data = m_matrix; + u8 data = m_inp_mux; // d0-d3: multiplexed inputs from d4-d7 for (int i = 0; i < 4; i++) - if (BIT(m_matrix, i+4)) - data |= m_keypad[i]->read(); + if (BIT(m_inp_mux, i+4)) + data |= m_inputs[i]->read(); // d4-d7: multiplexed inputs from d0-d3 for (int i = 0; i < 4; i++) - if (m_matrix & m_keypad[i]->read()) + if (m_inp_mux & m_inputs[i]->read()) data |= 1 << (i+4); return data; @@ -165,25 +157,25 @@ void chesstrv_state::chesstrv_io(address_map &map) ******************************************************************************/ static INPUT_PORTS_START( chesstrv ) - PORT_START("LINE1") + PORT_START("IN.0") PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("A 1 / Pawn") PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("B 2 / Knight") PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("C 3 / Bishop") PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("D 4 / Rook") - PORT_START("LINE2") + PORT_START("IN.1") PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("E 5 / Queen") PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("F 6 / King") PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("G 7 / White") PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("H 8 / Black") - PORT_START("LINE3") + PORT_START("IN.2") PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("LV / CS") // level/clear square PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("FP") // find position PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("EP") // enter position PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("CB") // clear board - PORT_START("LINE4") + PORT_START("IN.3") PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("CE") // clear entry PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter") PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("MM") // multi move @@ -209,10 +201,13 @@ void chesstrv_state::chesstrv(machine_config &config) psu.read_b().set(FUNC(chesstrv_state::input_r)); psu.write_b().set(FUNC(chesstrv_state::matrix_w)); - /* video hardware */ - for (int i = 0; i < 4; i++) - TIMER(config, m_delay_display[i]).configure_generic(FUNC(chesstrv_state::delay_display)); + // built-in chessboard is not electronic + sensorboard_device &board(SENSORBOARD(config, "board").set_type(sensorboard_device::NOSENSORS)); + board.init_cb().set("board", FUNC(sensorboard_device::preset_chess)); + /* video hardware */ + PWM_DISPLAY(config, m_display).set_size(4, 7); + m_display->set_segmask(0xf, 0x7f); config.set_default_layout(layout_scisys_chesstrv); } diff --git a/src/mame/layout/scisys_chesstrv.lay b/src/mame/layout/scisys_chesstrv.lay index 2e09672a0a4..e41a73519c5 100644 --- a/src/mame/layout/scisys_chesstrv.lay +++ b/src/mame/layout/scisys_chesstrv.lay @@ -3,7 +3,7 @@ <!-- define elements --> - <element name="black"><rect><color red="0.2" green="0.2" blue="0.2" /></rect></element> + <element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element> <element name="white"><rect><color red="0.8" green="0.8" blue="0.8" /></rect></element> <element name="button" defstate="0"> @@ -46,37 +46,468 @@ <element name="text_l14"><text string="CE"><color red="0.8" green="0.8" blue="0.8" /></text></element> <element name="text_l15"><text string="ENTER"><color red="0.8" green="0.8" blue="0.8" /></text></element> + <element name="text_cl00"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="A" align="1"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cl01"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="B" align="1"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cl02"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="C" align="1"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cl03"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="D" align="1"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cl04"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="E" align="1"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cl05"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="F" align="1"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cl06"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="G" align="1"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cl07"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="H" align="1"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + + <element name="text_cl10"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="A" align="1"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cl11"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="B" align="1"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cl12"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="C" align="1"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cl13"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="D" align="1"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cl14"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="E" align="1"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cl15"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="F" align="1"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cl16"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="G" align="1"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cl17"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="H" align="1"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + + <element name="text_cn00"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="8" align="2"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cn01"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="7" align="2"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cn02"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="6" align="2"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cn03"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="5" align="2"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cn04"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="4" align="2"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cn05"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="3" align="2"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cn06"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="2" align="2"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cn07"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="1" align="2"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + + <element name="text_cn10"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="8" align="2"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cn11"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="7" align="2"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cn12"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="6" align="2"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cn13"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="5" align="2"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cn14"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="4" align="2"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cn15"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="3" align="2"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + <element name="text_cn16"> + <rect><color red="0.41" green="0.4" blue="0.39" /></rect> + <text string="2" align="2"><color red="0.86" green="0.85" blue="0.84" /></text> + </element> + <element name="text_cn17"> + <rect><color red="0.7" green="0.8" blue="0.8" /></rect> + <text string="1" align="2"><color red="0.17" green="0.15" blue="0.15" /></text> + </element> + + +<!-- sb board --> + + <element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element> + <element name="cwhite"><rect><color red="0.7" green="0.8" blue="0.8" /></rect></element> + + <element name="hlbb" defstate="0"> + <text string=" "><bounds x="0" y="0" width="1" height="1" /></text> + </element> + + <element name="piece" defstate="0"> + <image file="chess/wp.png" state="1"/> + <image file="chess/wn.png" state="2"/> + <image file="chess/wb.png" state="3"/> + <image file="chess/wr.png" state="4"/> + <image file="chess/wq.png" state="5"/> + <image file="chess/wk.png" state="6"/> + + <image file="chess/bp.png" state="7"/> + <image file="chess/bn.png" state="8"/> + <image file="chess/bb.png" state="9"/> + <image file="chess/br.png" state="10"/> + <image file="chess/bq.png" state="11"/> + <image file="chess/bk.png" state="12"/> + + <!-- selected pieces --> + <image file="chess/wp.png" state="13"><color alpha="0.5" /></image> + <image file="chess/wn.png" state="14"><color alpha="0.5" /></image> + <image file="chess/wb.png" state="15"><color alpha="0.5" /></image> + <image file="chess/wr.png" state="16"><color alpha="0.5" /></image> + <image file="chess/wq.png" state="17"><color alpha="0.5" /></image> + <image file="chess/wk.png" state="18"><color alpha="0.5" /></image> + + <image file="chess/bp.png" state="19"><color alpha="0.5" /></image> + <image file="chess/bn.png" state="20"><color alpha="0.5" /></image> + <image file="chess/bb.png" state="21"><color alpha="0.5" /></image> + <image file="chess/br.png" state="22"><color alpha="0.5" /></image> + <image file="chess/bq.png" state="23"><color alpha="0.5" /></image> + <image file="chess/bk.png" state="24"><color alpha="0.5" /></image> + </element> + + <group name="sb_board"> + <bounds x="0" y="0" width="80" height="80" /> + + <!-- squares (avoid seams) --> + <bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel> + + <bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel> + <bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel> + <bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel> + + <bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel> + <bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel> + <bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel> + + <!-- coords --> + <repeat count="4"> + <param name="y1" start="7.75" increment="20" /> + <param name="y2" start="17.75" increment="20" /> + <repeat count="8"> + <param name="i" start="0" increment="1" /> + <param name="x" start="0.5" increment="10" /> + <bezel element="text_cl0~i~"><bounds x="~x~" y="~y1~" width="3" height="2" /></bezel> + <bezel element="text_cl1~i~"><bounds x="~x~" y="~y2~" width="3" height="2" /></bezel> + </repeat> + </repeat> + + <repeat count="4"> + <param name="x1" start="6" increment="20" /> + <param name="x2" start="16" increment="20" /> + <repeat count="8"> + <param name="i" start="0" increment="1" /> + <param name="y" start="7.75" increment="10" /> + <bezel element="text_cn0~i~"><bounds x="~x1~" y="~y~" width="3.5" height="2" /></bezel> + <bezel element="text_cn1~i~"><bounds x="~x2~" y="~y~" width="3.5" height="2" /></bezel> + </repeat> + </repeat> + + <!-- sensors, pieces --> + <repeat count="8"> + <param name="y" start="0" increment="10" /> + <param name="i" start="8" increment="-1" /> + + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /></bezel> + <bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /></bezel> + + <bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel> + <bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel> + </repeat> + </group> + + +<!-- sb ui --> + + <element name="hlub" defstate="0"> + <rect state="1"><color red="0" green="0" blue="0" /></rect> + </element> + + <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib2"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uib3"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih2"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu2a"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2b"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2c"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu2d"> + <rect><color red="0.81" green="0.8" blue="0.79" /></rect> + <text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text> + </element> + <element name="text_uiu3a" defstate="0"> + <simplecounter maxstate="999" digits="1" align="2"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu3c" defstate="0"> + <simplecounter maxstate="999" digits="1" align="1"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + + <group name="sb_ui"> + <bounds x="0" y="0" width="10" height="80" /> + <bezel element="white"><bounds x="0" y="7" width="10" height="1" /></bezel> + <bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel> + <bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel> + + <!-- board --> + <bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel> + <bezel element="white"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel> + <bezel element="white"><bounds x="1" y="15" width="8" height="2.5" /></bezel> + + <bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel> + <bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- spawn --> + <bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel> + <bezel element="white"><bounds x="1" y="23" width="8" height="12" /></bezel> + <bezel element="white"><bounds x="1" y="36" width="8" height="12" /></bezel> + + <bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel> + <bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel> + <bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel> + <bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel> + <bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel> + <bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel> + <bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel> + + <!-- hand --> + <bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel> + <bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel> + <bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel> + + <bezel element="white"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel> + <bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel> + + <!-- undo --> + <bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel> + <bezel element="white"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="white"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="white"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="white"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel> + <bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel> + <bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel> + + <bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + <bezel element="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel> + + <bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel> + <bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel> + <bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel> + </group> + <!-- build screen --> <view name="Internal Layout"> - <bounds left="-1" right="32" top="20" bottom="39.3" /> + <bounds left="-5.5" right="31.775" top="-12.4" bottom="39.3" /> - <bezel name="digit0" element="digit"><bounds x="8" y="21" width="3.4" height="5.1" /></bezel> - <bezel name="digit1" element="digit"><bounds x="11.4" y="21" width="3.4" height="5.1" /></bezel> - <bezel name="digit2" element="digit"><bounds x="16.2" y="21" width="3.4" height="5.1" /></bezel> - <bezel name="digit3" element="digit"><bounds x="19.6" y="21" width="3.4" height="5.1" /></bezel> + <bezel name="digit3" element="digit"><bounds x="8" y="-11.3" width="3.4" height="5.1" /></bezel> + <bezel name="digit2" element="digit"><bounds x="11.4" y="-11.3" width="3.4" height="5.1" /></bezel> + <bezel name="digit1" element="digit"><bounds x="16.2" y="-11.3" width="3.4" height="5.1" /></bezel> + <bezel name="digit0" element="digit"><bounds x="19.6" y="-11.3" width="3.4" height="5.1" /></bezel> - <bezel element="black"><bounds x="-1" y="27.2" width="33" height="0.5" /></bezel> + <bezel element="white"><bounds x="-5.5" y="-4.975" width="37.275" height="32.55" /></bezel> + <bezel element="blackb"><bounds x="-5.5" y="-4.5875" width="5" height="31.775" /></bezel> + <group ref="sb_board"><bounds x="0" y="-4.2" width="31" height="31" /></group> + <group ref="sb_ui"><bounds x="-5" y="-4.975" width="4.06875" height="32.55" /></group> <!-- button panel --> - <bezel element="button" inputtag="LINE1" inputmask="0x01"><bounds x="0" y="30" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE1" inputmask="0x02"><bounds x="4" y="30" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE1" inputmask="0x04"><bounds x="8" y="30" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE1" inputmask="0x08"><bounds x="12" y="30" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE2" inputmask="0x01"><bounds x="16" y="30" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE2" inputmask="0x02"><bounds x="20" y="30" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE2" inputmask="0x04"><bounds x="24" y="30" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE2" inputmask="0x08"><bounds x="28" y="30" width="3" height="2.2" /></bezel> - - <bezel element="button" inputtag="LINE3" inputmask="0x01"><bounds x="0" y="35" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE3" inputmask="0x02"><bounds x="4" y="35" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE3" inputmask="0x04"><bounds x="8" y="35" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE4" inputmask="0x04"><bounds x="12" y="35" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE3" inputmask="0x08"><bounds x="16" y="35" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE4" inputmask="0x01"><bounds x="20" y="35" width="3" height="2.2" /></bezel> - <bezel element="button" inputtag="LINE4" inputmask="0x02"><bounds x="26" y="35" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.0" inputmask="0x01"><bounds x="0" y="30" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.0" inputmask="0x02"><bounds x="4" y="30" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.0" inputmask="0x04"><bounds x="8" y="30" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.0" inputmask="0x08"><bounds x="12" y="30" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.1" inputmask="0x01"><bounds x="16" y="30" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.1" inputmask="0x02"><bounds x="20" y="30" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.1" inputmask="0x04"><bounds x="24" y="30" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.1" inputmask="0x08"><bounds x="28" y="30" width="3" height="2.2" /></bezel> + + <bezel element="button" inputtag="IN.2" inputmask="0x01"><bounds x="0" y="35" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.2" inputmask="0x02"><bounds x="4" y="35" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.2" inputmask="0x04"><bounds x="8" y="35" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.3" inputmask="0x04"><bounds x="12" y="35" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.2" inputmask="0x08"><bounds x="16" y="35" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.3" inputmask="0x01"><bounds x="20" y="35" width="3" height="2.2" /></bezel> + <bezel element="button" inputtag="IN.3" inputmask="0x02"><bounds x="26" y="35" width="3" height="2.2" /></bezel> <bezel element="text_l01a"><bounds x="0.3" y="28.5" width="2.4" height="1.3" /></bezel> <bezel element="text_l01b"><bounds x="0.3" y="28.5" width="2.4" height="1.3" /></bezel> @@ -103,7 +534,8 @@ <bezel element="text_l06c"><bounds x="20" y="32.3" width="3" height="1.3" /></bezel> <bezel element="white"><bounds x="25" y="32.55" width="1" height="1" /></bezel> - <bezel element="black"><bounds x="29" y="32.55" width="1" height="1" /></bezel> + <bezel element="white"><bounds x="29" y="32.55" width="1" height="1" /></bezel> + <bezel element="blackb"><bounds x="29.15" y="32.7" width="0.7" height="0.7" /></bezel> <bezel element="text_l09"><bounds x="-1" y="37.3" width="5" height="1.3" /></bezel> <bezel element="text_l10"><bounds x="3" y="37.3" width="5" height="1.3" /></bezel> |