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author Miodrag Milanovic <mmicko@gmail.com>2016-06-29 08:34:30 +0200
committer Miodrag Milanovic <mmicko@gmail.com>2016-06-29 08:34:30 +0200
commit63f9a01f8c5d43b9cfe68c2d401a84647d19c10e (patch)
treea1f1874aa84850bddbebd2b0e0bfc3e1c77ce8c4 /src/mame/video/powervr2.cpp
parent1f6f1bfd6cfb748d9c5e159d6bd014bab8d30944 (diff)
Cleanup and version bumpmame0175
Diffstat (limited to 'src/mame/video/powervr2.cpp')
-rw-r--r--src/mame/video/powervr2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/video/powervr2.cpp b/src/mame/video/powervr2.cpp
index b2f05d94069..8e512a0f7e1 100644
--- a/src/mame/video/powervr2.cpp
+++ b/src/mame/video/powervr2.cpp
@@ -1024,7 +1024,7 @@ WRITE32_MEMBER( powervr2_device::startrender_w )
}
// printf("ISP START %d %d\n",sanitycount,m_screen->vpos());
/* Fire ISP irq after a set amount of time TODO: timing of this */
- endofrender_timer_isp->adjust(state->m_maincpu->cycles_to_attotime(sanitycount*25 + 500000)); // hacky end of render delay for Capcom games, otherwise they works at ~1/10 speed
+ endofrender_timer_isp->adjust(state->m_maincpu->cycles_to_attotime(sanitycount*25 + 500000)); // hacky end of render delay for Capcom games, otherwise they works at ~1/10 speed
break;
}
}