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author MetalliC <0vetal0@gmail.com>2016-06-06 03:26:01 +0300
committer MetalliC <0vetal0@gmail.com>2016-06-06 03:26:01 +0300
commit3540574365a8deb33dc2eb05cedeb0e41e1ba639 (patch)
treed650539d36f835393a8d94196ffc093e36ffe5c4 /src/mame/video/powervr2.cpp
parentd2f47d9c9665c6c0af659595b874e03cf856465e (diff)
powervr2 hack (nw)
Diffstat (limited to 'src/mame/video/powervr2.cpp')
-rw-r--r--src/mame/video/powervr2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/video/powervr2.cpp b/src/mame/video/powervr2.cpp
index b4cade60de7..0c31ce84e22 100644
--- a/src/mame/video/powervr2.cpp
+++ b/src/mame/video/powervr2.cpp
@@ -1024,7 +1024,7 @@ WRITE32_MEMBER( powervr2_device::startrender_w )
}
// printf("ISP START %d %d\n",sanitycount,m_screen->vpos());
/* Fire ISP irq after a set amount of time TODO: timing of this */
- endofrender_timer_isp->adjust(state->m_maincpu->cycles_to_attotime(sanitycount*25));
+ endofrender_timer_isp->adjust(state->m_maincpu->cycles_to_attotime(sanitycount*25 + 500000)); // hacky end of render delay for Capcom games, otherwise they works at ~1/10 speed
break;
}
}