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author Colin Douglas Howell <colin.d.howell@gmail.com>2020-05-30 05:36:17 -0700
committer GitHub <noreply@github.com>2020-05-30 08:36:17 -0400
commit1984fb5f94637abf295ab909000bf748e7495811 (patch)
tree0e28af3825497a53df9eb4660bfe1139210082e8 /src/mame/nl.lst
parenta3a14014ac625f4176a4d50ce1b2b7efbe82078d (diff)
mw8080bw: 280zzzap netlist audio (#6760)
* mw8080bw: update 280zzzap audio API in preparation for netlist audio This is only API changes, following the pattern used by cuavas within the past year to update other games in mw8080bw. * mw8080bw: new netlist audio implementation for 280zzzap New netlist-based audio implementation for 280zzzap (280-ZZZAP, 1976), derived from Midway game logic board schematic. The sound generally matches that heard in videos of the machine, though the real machine seems to have more bass and less treble. This may be a cabinet effect or something else, such as a difference in component values. Due to the number of complex components being emulated and the nature of the circuits, this netlist adds a lot of overhead, but it's still fast enough to run at greater than real speed on modern hardware. With minor changes, this implementation should also support lagunar (Laguna Racer, 1977); with somewhat more substantial changes, it would also support sspeedr (Super Speed Race, 1979). Both of these games use sound circuits based on those for 280-ZZZAP.
Diffstat (limited to 'src/mame/nl.lst')
-rw-r--r--src/mame/nl.lst1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mame/nl.lst b/src/mame/nl.lst
index be1d3cefd0c..68cdb66a8e2 100644
--- a/src/mame/nl.lst
+++ b/src/mame/nl.lst
@@ -278,6 +278,7 @@ masao // bootleg
@source:mw8080bw.cpp
gunfight // 597 [1975] Dave Nutting Associates / Midway
gunfighto // 597 [1975] Dave Nutting Associates / Midway
+280zzzap // 610 [1976] Dave Nutting Associates / Midway
@source:palestra.cpp
palestra