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author | yz70s <yz70s@users.noreply.github.com> | 2015-09-09 20:48:51 +0200 |
---|---|---|
committer | yz70s <yz70s@users.noreply.github.com> | 2015-09-09 20:50:32 +0200 |
commit | 07c3b7ac13efe1c217ae6688e2e6589723afa9c6 (patch) | |
tree | 6d6384155218eebdd6bee663e9e845c0af357518 /src/mame/includes | |
parent | a73522ab0f73bb5537669782eee0d4ed5db175e9 (diff) |
chihiro.c/xbox.c: Various updates [Samuele Zannoli]
- support render targets different than rgb32
- support 16 bit depth buffer
- support independent clearing of stencil and depth values
- update rom loading
- add xbox hack to avoid stalling
- set xbox bios 4134 as the one used
Diffstat (limited to 'src/mame/includes')
-rw-r--r-- | src/mame/includes/chihiro.h | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/mame/includes/chihiro.h b/src/mame/includes/chihiro.h index 85f47d52e88..2815d1bf1d8 100644 --- a/src/mame/includes/chihiro.h +++ b/src/mame/includes/chihiro.h @@ -224,8 +224,10 @@ public: dilate_rendertarget = 0; antialiasing_rendertarget = 0; type_rendertarget = nv2a_renderer::LINEAR; - depth_rendertarget = nv2a_renderer::NV2A_RT_DEPTH_FORMAT_Z24S8; - color_rendertarget = nv2a_renderer::NV2A_COLOR_FORMAT_A8R8G8B8; + depthformat_rendertarget = nv2a_renderer::NV2A_RT_DEPTH_FORMAT_Z24S8; + colorformat_rendertarget = nv2a_renderer::NV2A_COLOR_FORMAT_A8R8G8B8; + bytespixel_rendertarget = 4; + antialias_control = 0; rendertarget = NULL; depthbuffer = NULL; displayedtarget = NULL; @@ -254,6 +256,7 @@ public: void geforce_read_dma_object(UINT32 handle, UINT32 &offset, UINT32 &size); int geforce_exec_method(address_space &space, UINT32 channel, UINT32 subchannel, UINT32 method, UINT32 address, int &countlen); UINT32 texture_get_texel(int number, int x, int y); + UINT8 *read_pixel(int x, int y, UINT32 c[4]); void write_pixel(int x, int y, UINT32 color, UINT32 depth); void combiner_initialize_registers(UINT32 argb8[6]); void combiner_initialize_stage(int stage_number); @@ -293,6 +296,7 @@ public: int read_vertices_0x1810(address_space & space, vertex_nv *destination, int offset, int limit); int read_vertices_0x1818(address_space & space, vertex_nv *destination, UINT32 address, int limit); void convert_vertices_poly(vertex_nv *source, vertex_t *destination, int count); + void clear_depth_buffer(int what, UINT32 value); inline UINT8 *direct_access_ptr(offs_t address); TIMER_CALLBACK_MEMBER(puller_timer_work); @@ -321,8 +325,10 @@ public: int dilate_rendertarget; int antialiasing_rendertarget; int type_rendertarget; - int depth_rendertarget; - int color_rendertarget; + int depthformat_rendertarget; + int colorformat_rendertarget; + int bytespixel_rendertarget; + UINT32 antialias_control; UINT32 *rendertarget; UINT32 *depthbuffer; UINT32 *displayedtarget; |