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authorGravatarGravatar Scott Stone <tafoid@gmail.com>2016-11-24 09:24:01 -0500
committerGravatarGravatar Scott Stone <tafoid@gmail.com>2016-11-24 09:24:01 -0500
commit30cda1d3e5b9195fbd1f23a3af4480666c750a34 (patch)
tree82f7b4b6bb3c61335c495d0925b393b212f6f3f0 /src/mame/includes/starshp1.h
parent7746690ddf1b6b806de046ec54fee954f09e182e (diff)
A round of spelling/typographical fixes to source comments (nw)
Diffstat (limited to 'src/mame/includes/starshp1.h')
-rw-r--r--src/mame/includes/starshp1.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/includes/starshp1.h b/src/mame/includes/starshp1.h
index 35687540f87..812f86ba242 100644
--- a/src/mame/includes/starshp1.h
+++ b/src/mame/includes/starshp1.h
@@ -8,14 +8,14 @@
* * there are two HBLANK/HSYNC periods as the horizontal
* chain is drawn, which would give an alternating long
* line followed by a much shorter one. This cannot be right
- * * the carry-out/load circuit on LS161@J8 is superflous
+ * * the carry-out/load circuit on LS161@J8 is superfluous
*
* These values also give a frame rate of about 45Hz, which is
* probably too low. I suspect that screen is not really
* 512 pixels wide -- most likely 384, which would give 60Hz
*
* Some of the graphics, like the starfield, is clocked with the
- * 12MHz signal, effecitvely doubling the horizontal resolution
+ * 12MHz signal, effectively doubling the horizontal resolution
*/
#include "sound/discrete.h"