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author | Aaron Giles <aaron@aarongiles.com> | 2009-08-21 01:52:51 +0000 |
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committer | Aaron Giles <aaron@aarongiles.com> | 2009-08-21 01:52:51 +0000 |
commit | ac3d58fad59e55421c8cc272c4aa69d48a1a3ebb (patch) | |
tree | 9aac4f4dd76d02ac30414cc3113800fc9f5110e8 /src/mame/includes/snes.h | |
parent | 2e64cfa8f3aa785ffc8afc8793d141273e7f4da0 (diff) |
Cleanups and version bump.mame0133u3
Diffstat (limited to 'src/mame/includes/snes.h')
-rw-r--r-- | src/mame/includes/snes.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/includes/snes.h b/src/mame/includes/snes.h index 062d52da8a1..117c2c7d6dc 100644 --- a/src/mame/includes/snes.h +++ b/src/mame/includes/snes.h @@ -493,7 +493,7 @@ struct SNES_PPU_STRUCT /* once all the regs are saved in this structure, it woul UINT8 bg3_priority_bit; UINT8 direct_color; UINT8 ppu_last_scroll; /* as per Anomie's doc and Theme Park, all scroll regs shares (but mode 7 ones) the same - 'previous' scroll value */ + 'previous' scroll value */ UINT8 mode7_last_scroll; /* as per Anomie's doc mode 7 scroll regs use a different value, shared with mode 7 matrix! */ UINT8 main_bg_enabled[5]; // these would probably better fit the layer struct, but it would make worse the code in snes_update_mode_X() |