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author Aaron Giles <aaron@aarongiles.com>2009-08-21 01:52:51 +0000
committer Aaron Giles <aaron@aarongiles.com>2009-08-21 01:52:51 +0000
commitac3d58fad59e55421c8cc272c4aa69d48a1a3ebb (patch)
tree9aac4f4dd76d02ac30414cc3113800fc9f5110e8 /src/mame/includes/snes.h
parent2e64cfa8f3aa785ffc8afc8793d141273e7f4da0 (diff)
Cleanups and version bump.mame0133u3
Diffstat (limited to 'src/mame/includes/snes.h')
-rw-r--r--src/mame/includes/snes.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/includes/snes.h b/src/mame/includes/snes.h
index 062d52da8a1..117c2c7d6dc 100644
--- a/src/mame/includes/snes.h
+++ b/src/mame/includes/snes.h
@@ -493,7 +493,7 @@ struct SNES_PPU_STRUCT /* once all the regs are saved in this structure, it woul
UINT8 bg3_priority_bit;
UINT8 direct_color;
UINT8 ppu_last_scroll; /* as per Anomie's doc and Theme Park, all scroll regs shares (but mode 7 ones) the same
- 'previous' scroll value */
+ 'previous' scroll value */
UINT8 mode7_last_scroll; /* as per Anomie's doc mode 7 scroll regs use a different value, shared with mode 7 matrix! */
UINT8 main_bg_enabled[5]; // these would probably better fit the layer struct, but it would make worse the code in snes_update_mode_X()