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author David Haywood <28625134+DavidHaywood@users.noreply.github.com>2021-05-23 17:16:35 +0100
committer GitHub <noreply@github.com>2021-05-23 18:16:35 +0200
commite3aa064b18d74cb5e3fe0fa314f15e1a99afd44e (patch)
treec8f0754f761008efbc208184d94a9150dc7c1592 /src/mame/includes/namcos2.h
parentf3480fec67978a39ae804ee1ae686be735a46439 (diff)
use derived classes for Namco System 2 sprites, give Final Lap its own based on schematics showing 32x32 select is different. (#8096)
Diffstat (limited to 'src/mame/includes/namcos2.h')
-rw-r--r--src/mame/includes/namcos2.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mame/includes/namcos2.h b/src/mame/includes/namcos2.h
index 14cad5bc2cc..9181d69f1c6 100644
--- a/src/mame/includes/namcos2.h
+++ b/src/mame/includes/namcos2.h
@@ -80,6 +80,7 @@ public:
void sgunner2(machine_config &config);
void base2(machine_config &config);
void finallap_noio(machine_config &config);
+ void base_fl(machine_config &config);
void finallap(machine_config &config);
void finallap_c68(machine_config &config);
void finalap2(machine_config &config);