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author AJR <ajrhacker@users.noreply.github.com>2019-05-10 15:38:17 -0400
committer AJR <ajrhacker@users.noreply.github.com>2019-05-10 15:38:24 -0400
commitcc46387d515da8edbdaa84544aa21fef83a14e8e (patch)
tree362343c247656d7634c051fa63230d4984291443 /src/mame/includes/funworld.h
parent7641722f3240bad8fad8c22cb9b1be978752f54b (diff)
Convert screen update functions to RGB32 in numerous games (nw)
This is intended to expedite CRTC-based video modernization.
Diffstat (limited to 'src/mame/includes/funworld.h')
-rw-r--r--src/mame/includes/funworld.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mame/includes/funworld.h b/src/mame/includes/funworld.h
index d1caa0ab380..752ebc2173b 100644
--- a/src/mame/includes/funworld.h
+++ b/src/mame/includes/funworld.h
@@ -52,7 +52,7 @@ protected:
virtual void machine_start() override { m_lamps.resolve(); }
virtual void video_start() override;
void funworld_palette(palette_device &palette) const;
- uint32_t screen_update_funworld(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ uint32_t screen_update_funworld(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
void magicrd2_map(address_map &map);