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author Vas Crabb <vas@vastheman.com>2022-06-26 08:02:56 +1000
committer Vas Crabb <vas@vastheman.com>2022-06-26 08:02:56 +1000
commit11433779b8fc9fe4f099dc2b73515ce584ad7590 (patch)
treea72ecfb5daac268bbc9af578a02892e576853b71 /src/mame/drivers
parent9eee2554f022bd169fcfd40f0e749cfa0beb9eba (diff)
-Updated translations, cleaned up a little.
* Updated Ukrainian translation. [Stanley Kid] * Updated Czech and Slovak translations. [Milan Galcik] -bus/nubus: Started identifying JMFB registers required for supporting interlaced modes.
Diffstat (limited to 'src/mame/drivers')
-rw-r--r--src/mame/drivers/berzerk.cpp15
-rw-r--r--src/mame/drivers/scorpion.cpp2
-rw-r--r--src/mame/drivers/seta.cpp2
3 files changed, 12 insertions, 7 deletions
diff --git a/src/mame/drivers/berzerk.cpp b/src/mame/drivers/berzerk.cpp
index d17e1b5e287..27f0de585b2 100644
--- a/src/mame/drivers/berzerk.cpp
+++ b/src/mame/drivers/berzerk.cpp
@@ -18,7 +18,8 @@ RC28 uses only 3 different colors for robots based on player score:
300 Red 1
1500+ Dark Blue 2
-Evil Otto shows up based on a formula of 5(-1 for each new room) plus the number of spawned robots times 40 frames
+Evil Otto shows up based on a formula of 5(-1 for each new room) plus
+the number of spawned robots times 40 frames
RC31 is a rebalanced game with numerous changes:
@@ -39,11 +40,15 @@ RC31 is a rebalanced game with numerous changes:
19000+ Light Blue 5* 5 frames
* Indicates a faster speed laser
-Score values are when the player advances to the next "level" or Robot color
-Lasers are the maximum robot lasers on the screen at one time.
-Delay is the number of frames between initial robot firing when you enter a room as well as "reload" time.
-In RC31 Evil Otto's formula is modified by adding in the number of lasers before multiplying by 40 frames
+- Score values are when the player advances to the next "level" or Robot
+ color.
+- Lasers are the maximum robot lasers on the screen at one time.
+- Delay is the number of frames between initial robot firing when you
+ enter a room as well as "reload" time.
+
+In RC31, Evil Otto's formula is modified by adding in the number of lasers
+before multiplying by 40 frames
Game difference analysis by The Cutting Room Floor (tcrf.net)
diff --git a/src/mame/drivers/scorpion.cpp b/src/mame/drivers/scorpion.cpp
index 8633dd043d1..a87b7314d29 100644
--- a/src/mame/drivers/scorpion.cpp
+++ b/src/mame/drivers/scorpion.cpp
@@ -136,7 +136,7 @@ u8 scorpion_state::beta_enable_r(offs_t offset)
{
if (m_maincpu->total_cycles() & 1) m_maincpu->eat_cycles(1);
- if(m_beta->started() && m_bank_rom[0]->entry() == 1) {
+ if (m_beta->started() && m_bank_rom[0]->entry() == 1) {
m_beta->enable();
m_bank_rom[0]->set_entry(3);
}
diff --git a/src/mame/drivers/seta.cpp b/src/mame/drivers/seta.cpp
index 385e644b583..2a7db307d2e 100644
--- a/src/mame/drivers/seta.cpp
+++ b/src/mame/drivers/seta.cpp
@@ -3138,7 +3138,7 @@ void thunderl_state::thunderlbl_map(address_map &map)
***************************************************************************/
/* Similar to thunderl but without protection */
-void seta_state::wits_map(address_map& map)
+void seta_state::wits_map(address_map &map)
{
map(0x000000, 0x00ffff).rom(); // ROM
map(0xffc000, 0xffffff).ram(); // RAM