diff options
author | Aaron Giles <aaron@aarongiles.com> | 2009-07-10 03:10:17 +0000 |
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committer | Aaron Giles <aaron@aarongiles.com> | 2009-07-10 03:10:17 +0000 |
commit | 62c9a9d8cb303b9ce63926072eaab55eec405f4c (patch) | |
tree | c19c72b6c8af5206d957d06400c920854d85d367 /src/mame/drivers/tmmjprd.c | |
parent | 1f747224c00e292f9ac0bbe7bf84a4fa4f44fd57 (diff) |
Cleanups and version bump.mame0132u4
Diffstat (limited to 'src/mame/drivers/tmmjprd.c')
-rw-r--r-- | src/mame/drivers/tmmjprd.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/mame/drivers/tmmjprd.c b/src/mame/drivers/tmmjprd.c index 64f8e79a7c4..6c170635fd9 100644 --- a/src/mame/drivers/tmmjprd.c +++ b/src/mame/drivers/tmmjprd.c @@ -70,11 +70,11 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta { int xpos,ypos,tileno,xflip,yflip, colr; const gfx_element *gfx = machine->gfx[0]; -// int todraw = (tmmjprd_spriteregs[5]&0x0fff0000)>>16; // how many sprites to draw (start/end reg..) what is the other half? +// int todraw = (tmmjprd_spriteregs[5]&0x0fff0000)>>16; // how many sprites to draw (start/end reg..) what is the other half? -// UINT32 *source = (tmmjprd_spriteram+ (todraw*2))-2; -// UINT32 *finish = tmmjprd_spriteram; +// UINT32 *source = (tmmjprd_spriteram+ (todraw*2))-2; +// UINT32 *finish = tmmjprd_spriteram; UINT32 *source = tmmjprd_spriteram+(0xc000/4)-2; UINT32 *finish = tmmjprd_spriteram; @@ -114,7 +114,7 @@ static void ttmjprd_draw_tile(running_machine *machine, bitmap_t *bitmap, const int colour = (tiledata&0x0ff00000)>>20; int depth = (tiledata&0x10000000)>>28; //int flipxy = (tiledata&0x60000000)>>29; - // 0x80000000 (blank tile like metro.c?) + // 0x80000000 (blank tile like metro.c?) int drawx,drawy; int count; @@ -249,24 +249,24 @@ static VIDEO_UPDATE( tmmjprd ) } /* - popmessage("%08x %08x %08x %08x %08x %08x", - tmmjprd_tilemap_regs[2][0], - tmmjprd_tilemap_regs[2][1], - tmmjprd_tilemap_regs[2][2], - tmmjprd_tilemap_regs[2][3], - tmmjprd_tilemap_regs[2][4], - tmmjprd_tilemap_regs[2][5]); - */ + popmessage("%08x %08x %08x %08x %08x %08x", + tmmjprd_tilemap_regs[2][0], + tmmjprd_tilemap_regs[2][1], + tmmjprd_tilemap_regs[2][2], + tmmjprd_tilemap_regs[2][3], + tmmjprd_tilemap_regs[2][4], + tmmjprd_tilemap_regs[2][5]); + */ /* - popmessage("%08x %08x %08x %08x %08x %08x %08x", - tmmjprd_spriteregs[0], - tmmjprd_spriteregs[1], - tmmjprd_spriteregs[2], - tmmjprd_spriteregs[3], - tmmjprd_spriteregs[4], - tmmjprd_spriteregs[5], - tmmjprd_spriteregs[6]); + popmessage("%08x %08x %08x %08x %08x %08x %08x", + tmmjprd_spriteregs[0], + tmmjprd_spriteregs[1], + tmmjprd_spriteregs[2], + tmmjprd_spriteregs[3], + tmmjprd_spriteregs[4], + tmmjprd_spriteregs[5], + tmmjprd_spriteregs[6]); */ return 0; @@ -660,9 +660,9 @@ static const gfx_layout rabbit_sprite_16x16x8_layout = // gfx decoding is ugly.. 16*16 tiles can start at varying different offsets.. static GFXDECODE_START( tmmjprd ) /* this seems to be sprites */ -// GFXDECODE_ENTRY( "gfx1", 0, tmmjprd_sprite_8x8x4_layout, 0x0, 0x1000 ) -// GFXDECODE_ENTRY( "gfx1", 0, rabbit_sprite_16x16x4_layout, 0x0, 0x1000 ) -// GFXDECODE_ENTRY( "gfx1", 0, tmmjprd_sprite_8x8x8_layout, 0x0, 0x1000 ) +// GFXDECODE_ENTRY( "gfx1", 0, tmmjprd_sprite_8x8x4_layout, 0x0, 0x1000 ) +// GFXDECODE_ENTRY( "gfx1", 0, rabbit_sprite_16x16x4_layout, 0x0, 0x1000 ) +// GFXDECODE_ENTRY( "gfx1", 0, tmmjprd_sprite_8x8x8_layout, 0x0, 0x1000 ) GFXDECODE_ENTRY( "gfx1", 0, rabbit_sprite_16x16x8_layout, 0x0, 0x1000 ) GFXDECODE_END @@ -687,12 +687,12 @@ static MACHINE_DRIVER_START( tmmjprd ) MDRV_GFXDECODE(tmmjprd) -// MDRV_SCREEN_ADD("screen", RASTER) -// MDRV_SCREEN_REFRESH_RATE(60) -// MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) -// MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) -// MDRV_SCREEN_SIZE(64*16, 64*16) -// MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1) +// MDRV_SCREEN_ADD("screen", RASTER) +// MDRV_SCREEN_REFRESH_RATE(60) +// MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) +// MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) +// MDRV_SCREEN_SIZE(64*16, 64*16) +// MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1) MDRV_PALETTE_LENGTH(0x1000) @@ -783,7 +783,7 @@ ROM_START( tmpdoki ) ROM_LOAD32_WORD( "51.bin", 0x0800002, 0x400000, CRC(6ba1d2ec) SHA1(bbe7309b33f213c8cb9ab7adb3221ea79f89e8b0) ) /* I think these should be different, the game attempts to draw tiles from here for the title logo, but - the tiles are empty. Once the ROM check is hooked up this will be easier to confirm */ + the tiles are empty. Once the ROM check is hooked up this will be easier to confirm */ ROM_LOAD32_WORD( "60.bin", 0x1000000, 0x400000, BAD_DUMP CRC(7cb132e0) SHA1(f9c366befec46c7f6e307111a62eede029202b16) ) ROM_LOAD32_WORD( "61.bin", 0x1000002, 0x400000, BAD_DUMP CRC(caa7e854) SHA1(592867e001abd0781f83a5124bf9aa62ad1aa7f3) ) ROM_LOAD32_WORD( "70.bin", 0x1800000, 0x400000, BAD_DUMP CRC(9b737ae4) SHA1(0b62a90d42ace81ee32db073a57731a55a32f989) ) |