diff options
author | Vas Crabb <vas@vastheman.com> | 2018-05-15 05:43:28 +1000 |
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committer | Vas Crabb <vas@vastheman.com> | 2018-05-15 05:43:28 +1000 |
commit | 23325728009b85bad264dcc175c8f1b8c5e51678 (patch) | |
tree | 47e270288dae6d6e6f2cce33c779e94ffc2d39ab /src/mame/drivers/suna8.cpp | |
parent | d1f8569f4d2729631ef5c3fd6de4e3cfca9856e8 (diff) |
More cleanup/streamlining of machine configuration and macros:
* Get rid of implicit prefix for GFX decode names and prefix them all
* Get rid of special macro for adding GFXDECODE in favour of constructor
* Make empty GFX decode a static member of interface
* Allow palette to be specified to GFXDECODE as a device finder
* Removed diserial.h from emu.h as it's used relatively infrequently
Also fix darkseal and vaportra propely. The palette device
automatically attaches itself to a share with matching tag. The correct
solution here is to rename one or the other out of the way, since it was
never attached to a share before.
Diffstat (limited to 'src/mame/drivers/suna8.cpp')
-rw-r--r-- | src/mame/drivers/suna8.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/drivers/suna8.cpp b/src/mame/drivers/suna8.cpp index e98b9af4049..29c70849241 100644 --- a/src/mame/drivers/suna8.cpp +++ b/src/mame/drivers/suna8.cpp @@ -1847,11 +1847,11 @@ static const gfx_layout layout_8x8x4 = 8*8*2 }; -static GFXDECODE_START( suna8 ) +static GFXDECODE_START( gfx_suna8 ) GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites (brickzn has 2 palette RAMs) GFXDECODE_END -static GFXDECODE_START( suna8_x2 ) +static GFXDECODE_START( gfx_suna8_x2 ) GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0, 16*2 ) // [1] Sprites (sparkman has 2 sprite "chips") GFXDECODE_END @@ -1899,7 +1899,7 @@ MACHINE_CONFIG_START(suna8_state::hardhead) MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8) MCFG_SCREEN_PALETTE("palette") - MCFG_GFXDECODE_ADD("gfxdecode", "palette", suna8) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_suna8) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx) MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG) @@ -1958,7 +1958,7 @@ MACHINE_CONFIG_START(suna8_state::rranger) MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8) MCFG_SCREEN_PALETTE("palette") - MCFG_GFXDECODE_ADD("gfxdecode", "palette", suna8) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_suna8) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx) MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG) @@ -2027,7 +2027,7 @@ MACHINE_CONFIG_START(suna8_state::brickzn11) MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8) MCFG_SCREEN_PALETTE("palette") - MCFG_GFXDECODE_ADD("gfxdecode", "palette", suna8) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_suna8) MCFG_PALETTE_ADD("palette", 256 * 2) // 2 x Palette RAM MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx) MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG) @@ -2141,7 +2141,7 @@ MACHINE_CONFIG_START(suna8_state::starfigh) MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8) MCFG_SCREEN_PALETTE("palette") - MCFG_GFXDECODE_ADD("gfxdecode", "palette", suna8) + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_suna8) MCFG_PALETTE_ADD("palette", 256) MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx) MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG) @@ -2195,7 +2195,7 @@ MACHINE_CONFIG_START(suna8_state::sparkman) MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8) MCFG_SCREEN_PALETTE("palette") - MCFG_GFXDECODE_ADD("gfxdecode", "palette", suna8_x2) // 2 sprite "chips" + MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_suna8_x2) // 2 sprite "chips" MCFG_PALETTE_ADD("palette", 512) MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx) MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG) |