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author Vas Crabb <vas@vastheman.com>2018-05-15 05:43:28 +1000
committer Vas Crabb <vas@vastheman.com>2018-05-15 05:43:28 +1000
commit23325728009b85bad264dcc175c8f1b8c5e51678 (patch)
tree47e270288dae6d6e6f2cce33c779e94ffc2d39ab /src/mame/drivers/suna8.cpp
parentd1f8569f4d2729631ef5c3fd6de4e3cfca9856e8 (diff)
More cleanup/streamlining of machine configuration and macros:
* Get rid of implicit prefix for GFX decode names and prefix them all * Get rid of special macro for adding GFXDECODE in favour of constructor * Make empty GFX decode a static member of interface * Allow palette to be specified to GFXDECODE as a device finder * Removed diserial.h from emu.h as it's used relatively infrequently Also fix darkseal and vaportra propely. The palette device automatically attaches itself to a share with matching tag. The correct solution here is to rename one or the other out of the way, since it was never attached to a share before.
Diffstat (limited to 'src/mame/drivers/suna8.cpp')
-rw-r--r--src/mame/drivers/suna8.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/drivers/suna8.cpp b/src/mame/drivers/suna8.cpp
index e98b9af4049..29c70849241 100644
--- a/src/mame/drivers/suna8.cpp
+++ b/src/mame/drivers/suna8.cpp
@@ -1847,11 +1847,11 @@ static const gfx_layout layout_8x8x4 =
8*8*2
};
-static GFXDECODE_START( suna8 )
+static GFXDECODE_START( gfx_suna8 )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites (brickzn has 2 palette RAMs)
GFXDECODE_END
-static GFXDECODE_START( suna8_x2 )
+static GFXDECODE_START( gfx_suna8_x2 )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0, 16*2 ) // [1] Sprites (sparkman has 2 sprite "chips")
GFXDECODE_END
@@ -1899,7 +1899,7 @@ MACHINE_CONFIG_START(suna8_state::hardhead)
MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8)
MCFG_SCREEN_PALETTE("palette")
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", suna8)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_suna8)
MCFG_PALETTE_ADD("palette", 256)
MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx)
MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG)
@@ -1958,7 +1958,7 @@ MACHINE_CONFIG_START(suna8_state::rranger)
MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8)
MCFG_SCREEN_PALETTE("palette")
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", suna8)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_suna8)
MCFG_PALETTE_ADD("palette", 256)
MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx)
MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG)
@@ -2027,7 +2027,7 @@ MACHINE_CONFIG_START(suna8_state::brickzn11)
MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8)
MCFG_SCREEN_PALETTE("palette")
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", suna8)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_suna8)
MCFG_PALETTE_ADD("palette", 256 * 2) // 2 x Palette RAM
MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx)
MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG)
@@ -2141,7 +2141,7 @@ MACHINE_CONFIG_START(suna8_state::starfigh)
MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8)
MCFG_SCREEN_PALETTE("palette")
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", suna8)
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_suna8)
MCFG_PALETTE_ADD("palette", 256)
MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx)
MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG)
@@ -2195,7 +2195,7 @@ MACHINE_CONFIG_START(suna8_state::sparkman)
MCFG_SCREEN_UPDATE_DRIVER(suna8_state, screen_update_suna8)
MCFG_SCREEN_PALETTE("palette")
- MCFG_GFXDECODE_ADD("gfxdecode", "palette", suna8_x2) // 2 sprite "chips"
+ MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_suna8_x2) // 2 sprite "chips"
MCFG_PALETTE_ADD("palette", 512)
MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx)
MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG)