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authorGravatarGravatar Olivier Galibert <galibert@pobox.com>2018-01-07 22:20:14 +0100
committerGravatarGravatar Olivier Galibert <galibert@pobox.com>2018-01-17 16:11:18 +0100
commitd469cc04bcace0f601802301caeddc5b473b75f2 (patch)
treea9d71540c9c69cee5ab3a533476b81833fa02f5f /src/mame/drivers/stargame.cpp
parent9f383f76ce6f00cc3320e5ba53dc323781e0077b (diff)
downloadmame-d469cc04bcace0f601802301caeddc5b473b75f2.tar.xz
mame-d469cc04bcace0f601802301caeddc5b473b75f2.zip
API Change: Machine configs are now a method of the owner class, and the prototype is simplified [O. Galibert]
Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
Diffstat (limited to 'src/mame/drivers/stargame.cpp')
-rw-r--r--src/mame/drivers/stargame.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mame/drivers/stargame.cpp b/src/mame/drivers/stargame.cpp
index 83cc35821d2..74723a0c9dd 100644
--- a/src/mame/drivers/stargame.cpp
+++ b/src/mame/drivers/stargame.cpp
@@ -32,6 +32,7 @@ public:
DECLARE_WRITE8_MEMBER(rint_w);
DECLARE_MACHINE_RESET(stargame);
+ void stargame(machine_config &config);
private:
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
@@ -92,7 +93,7 @@ static const z80_daisy_config daisy_chain[] =
};
-static MACHINE_CONFIG_START( stargame )
+MACHINE_CONFIG_START(stargame_state::stargame)
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 15000000 / 4) // clock line marked as CK4 and derived from 15MHz crystal
MCFG_CPU_PROGRAM_MAP(maincpu_map)