diff options
author | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
---|---|---|
committer | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
commit | 7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch) | |
tree | f310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/skykid.cpp | |
parent | a57b46ae933badd7441ce1644711dbb851e2b504 (diff) |
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/skykid.cpp')
-rw-r--r-- | src/mame/drivers/skykid.cpp | 647 |
1 files changed, 647 insertions, 0 deletions
diff --git a/src/mame/drivers/skykid.cpp b/src/mame/drivers/skykid.cpp new file mode 100644 index 00000000000..37172964a2d --- /dev/null +++ b/src/mame/drivers/skykid.cpp @@ -0,0 +1,647 @@ +// license:BSD-3-Clause +// copyright-holders:Manuel Abadia +/*************************************************************************** + +Dragon Buster (c) 1984 Namco +Sky Kid (c) 1985 Namco + +Driver by Manuel Abadia <emumanu+mame@gmail.com> + +Notes: +----- +- Sky Kid sets: + There are 2 basic versions, one with CUS63 and rom prefix "SK2" and + the other which uses CUS60 and has the rom prefix "SK1" + +***************************************************************************/ + +#include "emu.h" +#include "cpu/m6809/m6809.h" +#include "cpu/m6800/m6800.h" +#include "sound/namco.h" +#include "includes/skykid.h" + + +WRITE8_MEMBER(skykid_state::inputport_select_w) +{ + if ((data & 0xe0) == 0x60) + m_inputport_selected = data & 0x07; + else if ((data & 0xe0) == 0xc0) + { + coin_lockout_global_w(machine(), ~data & 1); + coin_counter_w(machine(), 0,data & 2); + coin_counter_w(machine(), 1,data & 4); + } +} + +READ8_MEMBER(skykid_state::inputport_r) +{ + switch (m_inputport_selected) + { + case 0x00: /* DSW B (bits 0-4) */ + return (ioport("DSWB")->read() & 0xf8) >> 3; + case 0x01: /* DSW B (bits 5-7), DSW A (bits 0-1) */ + return ((ioport("DSWB")->read() & 0x07) << 2) | ((ioport("DSWA")->read() & 0xc0) >> 6); + case 0x02: /* DSW A (bits 2-6) */ + return (ioport("DSWA")->read() & 0x3e) >> 1; + case 0x03: /* DSW A (bit 7), DSW C (bits 0-3) */ + return ((ioport("DSWA")->read() & 0x01) << 4) | (ioport("BUTTON2")->read() & 0x0f); + case 0x04: /* coins, start */ + return ioport("SYSTEM")->read(); + case 0x05: /* 2P controls */ + return ioport("P2")->read(); + case 0x06: /* 1P controls */ + return ioport("P1")->read(); + default: + return 0xff; + } +} + +WRITE8_MEMBER(skykid_state::skykid_led_w) +{ + set_led_status(machine(), 0,data & 0x08); + set_led_status(machine(), 1,data & 0x10); +} + +WRITE8_MEMBER(skykid_state::skykid_subreset_w) +{ + int bit = !BIT(offset,11); + m_mcu->set_input_line(INPUT_LINE_RESET, bit ? CLEAR_LINE : ASSERT_LINE); +} + +WRITE8_MEMBER(skykid_state::skykid_bankswitch_w) +{ + membank("bank1")->set_entry(!BIT(offset,11)); +} + +WRITE8_MEMBER(skykid_state::skykid_irq_1_ctrl_w) +{ + int bit = !BIT(offset,11); + m_main_irq_mask = bit; + if (!bit) + m_maincpu->set_input_line(0, CLEAR_LINE); +} + +WRITE8_MEMBER(skykid_state::skykid_irq_2_ctrl_w) +{ + int bit = !BIT(offset,13); + m_mcu_irq_mask = bit; + if (!bit) + m_mcu->set_input_line(0, CLEAR_LINE); +} + +void skykid_state::machine_start() +{ + /* configure the banks */ + membank("bank1")->configure_entries(0, 2, memregion("maincpu")->base() + 0x10000, 0x2000); + + save_item(NAME(m_inputport_selected)); +} + + + +static ADDRESS_MAP_START( skykid_map, AS_PROGRAM, 8, skykid_state ) + AM_RANGE(0x0000, 0x1fff) AM_ROMBANK("bank1") /* banked ROM */ + AM_RANGE(0x2000, 0x2fff) AM_READWRITE(skykid_videoram_r,skykid_videoram_w) AM_SHARE("videoram")/* Video RAM (background) */ + AM_RANGE(0x4000, 0x47ff) AM_READWRITE(skykid_textram_r,skykid_textram_w) AM_SHARE("textram") /* video RAM (text layer) */ + AM_RANGE(0x4800, 0x5fff) AM_RAM AM_SHARE("spriteram") /* RAM + Sprite RAM */ + AM_RANGE(0x6000, 0x60ff) AM_WRITE(skykid_scroll_y_w) /* Y scroll register map */ + AM_RANGE(0x6200, 0x63ff) AM_WRITE(skykid_scroll_x_w) /* X scroll register map */ + AM_RANGE(0x6800, 0x6bff) AM_DEVREADWRITE("namco", namco_cus30_device, namcos1_cus30_r, namcos1_cus30_w) /* PSG device, shared RAM */ + AM_RANGE(0x7000, 0x7fff) AM_WRITE(skykid_irq_1_ctrl_w) /* IRQ control */ + AM_RANGE(0x7800, 0x7fff) AM_READ(watchdog_reset_r) /* watchdog reset */ + AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */ + AM_RANGE(0x8000, 0x8fff) AM_WRITE(skykid_subreset_w) /* MCU control */ + AM_RANGE(0x9000, 0x9fff) AM_WRITE(skykid_bankswitch_w) /* Bankswitch control */ + AM_RANGE(0xa000, 0xa001) AM_WRITE(skykid_flipscreen_priority_w) /* flip screen & priority */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( mcu_map, AS_PROGRAM, 8, skykid_state ) + AM_RANGE(0x0000, 0x001f) AM_DEVREADWRITE("mcu", hd63701_cpu_device, m6801_io_r, m6801_io_w) + AM_RANGE(0x0080, 0x00ff) AM_RAM + AM_RANGE(0x1000, 0x13ff) AM_DEVREADWRITE("namco", namco_cus30_device, namcos1_cus30_r, namcos1_cus30_w) /* PSG device, shared RAM */ + AM_RANGE(0x2000, 0x3fff) AM_WRITE(watchdog_reset_w) /* watchdog? */ + AM_RANGE(0x4000, 0x7fff) AM_WRITE(skykid_irq_2_ctrl_w) + AM_RANGE(0x8000, 0xbfff) AM_ROM + AM_RANGE(0xc000, 0xc7ff) AM_RAM + AM_RANGE(0xf000, 0xffff) AM_ROM +ADDRESS_MAP_END + + +READ8_MEMBER(skykid_state::readFF) +{ + return 0xff; +} + +static ADDRESS_MAP_START( mcu_port_map, AS_IO, 8, skykid_state ) + AM_RANGE(M6801_PORT1, M6801_PORT1) AM_READ(inputport_r) /* input ports read */ + AM_RANGE(M6801_PORT1, M6801_PORT1) AM_WRITE(inputport_select_w) /* input port select */ + AM_RANGE(M6801_PORT2, M6801_PORT2) AM_READ(readFF) /* leds won't work otherwise */ + AM_RANGE(M6801_PORT2, M6801_PORT2) AM_WRITE(skykid_led_w) /* lamps */ +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( skykid ) + PORT_START("DSWA") /* DSW A */ + PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" ) + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Round Skip" ) PORT_DIPLOCATION("SWA:5") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + + PORT_START("DSWB") /* DSW B */ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:2,1") + PORT_DIPSETTING( 0x80, "1" ) + PORT_DIPSETTING( 0x40, "2" ) + PORT_DIPSETTING( 0xc0, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:4,3") + PORT_DIPSETTING( 0x00, "20k every 80k" ) + PORT_DIPSETTING( 0x10, "20k and 80k" ) + PORT_DIPSETTING( 0x20, "30k every 90k" ) + PORT_DIPSETTING( 0x30, "30k and 90k" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWB:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SWB:6" ) + PORT_DIPNAME( 0x02, 0x02, "Allow Buy In" ) PORT_DIPLOCATION("SWB:7") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("BUTTON2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SYSTEM") /* IN 0 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("P1") /* IN 1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("P2") /* IN 2 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + +static INPUT_PORTS_START( skykids ) + PORT_START("DSWA") /* DSW A */ + PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" ) + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Round Select" ) PORT_DIPLOCATION("SWA:5") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + + PORT_START("DSWB") /* DSW B */ + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:2,1") + PORT_DIPSETTING( 0x80, "1" ) + PORT_DIPSETTING( 0x40, "2" ) + PORT_DIPSETTING( 0xc0, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:4,3") + PORT_DIPSETTING( 0x00, "30k every 80k" ) + PORT_DIPSETTING( 0x10, "30k and 80k" ) + PORT_DIPSETTING( 0x20, "40k every 90k" ) + PORT_DIPSETTING( 0x30, "40k and 90k" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWB:5" ) + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SWB:6" ) + PORT_DIPNAME( 0x02, 0x02, "Allow Buy In" ) PORT_DIPLOCATION("SWB:7") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("BUTTON2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SYSTEM") /* IN 0 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("P1") /* IN 1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("P2") /* IN 2 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + +static INPUT_PORTS_START( drgnbstr ) + PORT_START("DSWA") /* DSW A */ + PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" ) + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Round Skip" ) PORT_DIPLOCATION("SWA:5") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + + PORT_START("DSWB") /* DSW B */ + PORT_DIPNAME( 0x80, 0x80, "Spurt Time" ) PORT_DIPLOCATION("SWB:1") + PORT_DIPSETTING( 0x80, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) + PORT_DIPNAME( 0x40, 0x40, "Level of Monster" ) PORT_DIPLOCATION("SWB:2") + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) + PORT_DIPNAME( 0x30, 0x30, "Starting Vitality" ) PORT_DIPLOCATION("SWB:4,3") + PORT_DIPSETTING( 0x00, "160" ) + PORT_DIPSETTING( 0x30, "128" ) + PORT_DIPSETTING( 0x10, "96" ) + PORT_DIPSETTING( 0x20, "64" ) + PORT_DIPNAME( 0x0c, 0x0c, "Bonus Vitality" ) PORT_DIPLOCATION("SWB:6,5") /* Clear Mountain, Tower, ect... */ + PORT_DIPSETTING( 0x00, "64" ) + PORT_DIPSETTING( 0x08, "48/64" ) + PORT_DIPSETTING( 0x04, "32/64" ) + PORT_DIPSETTING( 0x0c, DEF_STR( None ) ) + PORT_DIPNAME( 0x02, 0x02, "Bonus Level" ) PORT_DIPLOCATION("SWB:7") /* Clear Round */ + PORT_DIPSETTING( 0x02, "Full" ) + PORT_DIPSETTING( 0x00, "Partial" ) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:8") + PORT_DIPSETTING( 0x01, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + + PORT_START("BUTTON2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SYSTEM") /* IN 0 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("P1") /* IN 1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("P2") /* IN 2 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + + + +static const gfx_layout text_layout = +{ + 8,8, + RGN_FRAC(1,1), + 2, + { 0, 4 }, + { 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 16*8 +}; + +static const gfx_layout tile_layout = +{ + 8,8, + RGN_FRAC(1,1), + 2, + { 0, 4 }, + { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, + { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 }, + 16*8 +}; + +static const gfx_layout sprite_layout = +{ + 16,16, + RGN_FRAC(1,2), + 3, + { RGN_FRAC(1,2)+4, 0, 4 }, + { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, + 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 }, + 64*8 +}; + +static GFXDECODE_START( skykid ) + GFXDECODE_ENTRY( "gfx1", 0, text_layout, 0, 64 ) + GFXDECODE_ENTRY( "gfx2", 0, tile_layout, 64*4, 128 ) + GFXDECODE_ENTRY( "gfx3", 0, sprite_layout, 64*4+128*4, 64 ) +GFXDECODE_END + + +INTERRUPT_GEN_MEMBER(skykid_state::main_vblank_irq) +{ + if(m_main_irq_mask) + device.execute().set_input_line(0, ASSERT_LINE); +} + + +INTERRUPT_GEN_MEMBER(skykid_state::mcu_vblank_irq) +{ + if(m_mcu_irq_mask) + device.execute().set_input_line(0, ASSERT_LINE); +} + + +static MACHINE_CONFIG_START( skykid, skykid_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M6809,49152000/32) + MCFG_CPU_PROGRAM_MAP(skykid_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", skykid_state, main_vblank_irq) + + MCFG_CPU_ADD("mcu", HD63701,49152000/8) /* or compatible 6808 with extra instructions */ + MCFG_CPU_PROGRAM_MAP(mcu_map) + MCFG_CPU_IO_MAP(mcu_port_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", skykid_state, mcu_vblank_irq) + + MCFG_QUANTUM_TIME(attotime::from_hz(6000)) /* we need heavy synch */ + + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60.606060) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(36*8, 28*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1) + MCFG_SCREEN_UPDATE_DRIVER(skykid_state, screen_update_skykid) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", skykid) + MCFG_PALETTE_ADD("palette", 64*4+128*4+64*8) + MCFG_PALETTE_INDIRECT_ENTRIES(256) + MCFG_PALETTE_INIT_OWNER(skykid_state, skykid) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("namco", NAMCO_CUS30, 49152000/2048) + MCFG_NAMCO_AUDIO_VOICES(8) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +ROM_START( skykid ) + ROM_REGION( 0x14000, "maincpu", 0 ) /* 6809 code */ + ROM_LOAD( "sk2_2.6c", 0x08000, 0x4000, CRC(ea8a5822) SHA1(5b13133410bcb7d647e662b476dbfd2edab8aac0) ) + ROM_LOAD( "sk1-1c.6b", 0x0c000, 0x4000, CRC(7abe6c6c) SHA1(7d2631cc6149fa3e02b1355cb899de5474ff5d0a) ) + ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */ + + ROM_REGION( 0x10000, "mcu", 0 ) /* MCU code */ + ROM_LOAD( "sk2_4.3c", 0x8000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) /* subprogram for the MCU */ + ROM_LOAD( "cus63-63a1.mcu", 0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* MCU internal code */ + + ROM_REGION( 0x02000, "gfx1", 0 ) + ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */ + + ROM_REGION( 0x02000, "gfx2", 0 ) + ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) ) + + ROM_REGION( 0x10000, "gfx3", 0 ) + ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */ + ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) ) + /* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */ + ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp + + ROM_REGION( 0x0700, "proms", 0 ) + ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */ + ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */ + ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */ + ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */ + ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */ +ROM_END + +ROM_START( skykido ) + ROM_REGION( 0x14000, "maincpu", 0 ) /* 6809 code */ + ROM_LOAD( "sk2_2.6c", 0x08000, 0x4000, CRC(ea8a5822) SHA1(5b13133410bcb7d647e662b476dbfd2edab8aac0) ) + ROM_LOAD( "sk1_1.6b", 0x0c000, 0x4000, CRC(070a49d4) SHA1(4b994bde3e34b574bd927843804d2fb1a08d1bdf) ) + ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */ + + ROM_REGION( 0x10000, "mcu", 0 ) /* MCU code */ + ROM_LOAD( "sk2_4.3c", 0x8000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) /* subprogram for the MCU */ + ROM_LOAD( "cus63-63a1.mcu", 0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* MCU internal code */ + + ROM_REGION( 0x02000, "gfx1", 0 ) + ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */ + + ROM_REGION( 0x02000, "gfx2", 0 ) + ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) ) + + ROM_REGION( 0x10000, "gfx3", 0 ) + ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */ + ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) ) + /* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */ + ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp + + ROM_REGION( 0x0700, "proms", 0 ) + ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */ + ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */ + ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */ + ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */ + ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */ +ROM_END + +ROM_START( skykidd ) + ROM_REGION( 0x14000, "maincpu", 0 ) /* 6809 code */ + ROM_LOAD( "sk1_2.6c", 0x08000, 0x4000, CRC(8370671a) SHA1(7038f952ebfc4482440b73ee4027fa908561d122) ) + ROM_LOAD( "sk1_1.6b", 0x0c000, 0x4000, CRC(070a49d4) SHA1(4b994bde3e34b574bd927843804d2fb1a08d1bdf) ) + ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */ + + ROM_REGION( 0x10000, "mcu", 0 ) /* MCU code */ + ROM_LOAD( "sk1_4.3c", 0x8000, 0x2000, CRC(887137cc) SHA1(dd0f66afb78833c4da73539b692854346f448c0d) ) /* subprogram for the MCU */ + ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */ + + ROM_REGION( 0x02000, "gfx1", 0 ) + ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */ + + ROM_REGION( 0x02000, "gfx2", 0 ) + ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) ) + + ROM_REGION( 0x10000, "gfx3", 0 ) + ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */ + ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) ) + /* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */ + ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp + + ROM_REGION( 0x0700, "proms", 0 ) + ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */ + ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */ + ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */ + ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */ + ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */ +ROM_END + +ROM_START( skykids ) + ROM_REGION( 0x14000, "maincpu", 0 ) /* 6809 code */ + ROM_LOAD( "sk2a.6c", 0x08000, 0x4000, CRC(68492672) SHA1(3dbe5ec930de5c526d3ef65513993c10f2153a36) ) + ROM_LOAD( "sk1a.6b", 0x0c000, 0x4000, CRC(e16abe25) SHA1(78e0d30b15fb62c4399d847784ddc61f6819feba) ) + ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */ + + ROM_REGION( 0x10000, "mcu", 0 ) /* MCU code */ + ROM_LOAD( "sk2_4.3c", 0x8000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) /* subprogram for the MCU */ + ROM_LOAD( "cus63-63a1.mcu", 0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* MCU internal code */ + + ROM_REGION( 0x02000, "gfx1", 0 ) + ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */ + + ROM_REGION( 0x02000, "gfx2", 0 ) + ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) ) + + ROM_REGION( 0x10000, "gfx3", 0 ) + ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */ + ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) ) + /* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */ + ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp + + ROM_REGION( 0x0700, "proms", 0 ) + ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */ + ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */ + ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */ + ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */ + ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */ +ROM_END + +ROM_START( drgnbstr ) + ROM_REGION( 0x14000, "maincpu", 0 ) /* 6809 code */ + ROM_LOAD( "db1_2b.6c", 0x08000, 0x04000, CRC(0f11cd17) SHA1(691d853f4f08898ecf4bccfb70a568de309329f1) ) + ROM_LOAD( "db1_1.6b", 0x0c000, 0x04000, CRC(1c7c1821) SHA1(8b6111afc42e2996bdc2fc276be0c40556cd431e) ) + ROM_LOAD( "db1_3.6d", 0x10000, 0x04000, CRC(6da169ae) SHA1(235211c26562fef0660e3fde1e87f2e52626d119) ) /* banked ROM */ + + ROM_REGION( 0x10000, "mcu", 0 ) /* MCU code */ + ROM_LOAD( "db1_4.3c", 0x8000, 0x02000, CRC(8a0b1fc1) SHA1(c2861d0da63e2d17f2d1ad46dccf753ecd902ce3) ) /* subprogram for the MCU */ + ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x01000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */ + + ROM_REGION( 0x02000, "gfx1", 0 ) + ROM_LOAD( "db1_6.6l", 0x0000, 0x2000, CRC(c080b66c) SHA1(05dcd45274d0bd12ef8ae7fd10c8719e679b3e7b) ) /* tiles */ + + ROM_REGION( 0x02000, "gfx2", 0 ) + ROM_LOAD( "db1_5.7e", 0x0000, 0x2000, CRC(28129aed) SHA1(d7f52e871d97179ec88c142a1c70eb6ad09e534a) ) + + ROM_REGION( 0x10000, "gfx3", 0 ) + ROM_LOAD( "db1_8.10n", 0x0000, 0x4000, CRC(11942c61) SHA1(0f065cb82cf83967e90b3c7326b36956f4fa9a52) ) /* sprites */ + ROM_LOAD( "db1_7.10m", 0x4000, 0x4000, CRC(cc130fe2) SHA1(4f5d4f21152b3b4e523a6d17dd5ff5cef52447f2) ) + /* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */ + ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp + + ROM_REGION( 0x0700, "proms", 0 ) + ROM_LOAD( "db1-1.2n", 0x0000, 0x0100, CRC(3f8cce97) SHA1(027b3fb0f322a9d68b434b207a40b31799a8a8d6) ) /* red component */ + ROM_LOAD( "db1-2.2p", 0x0100, 0x0100, CRC(afe32436) SHA1(e405787f7f2aa992edd63078e3944334d8acddb1) ) /* green component */ + ROM_LOAD( "db1-3.2r", 0x0200, 0x0100, CRC(c95ff576) SHA1(861a7340d29e6a6a0d5ead93abd3f73cc3df0cc7) ) /* blue component */ + ROM_LOAD( "db1-4.5n", 0x0300, 0x0200, CRC(b2180c21) SHA1(a5d14c31d54f04494ea99c3d94bd1b5e072b612e) ) /* tiles lookup table */ + ROM_LOAD( "db1-5.6n", 0x0500, 0x0200, CRC(5e2b3f74) SHA1(ef58661fa12a52bc358e81179254d37de7551b38) ) /* sprites lookup table */ +ROM_END + + + +DRIVER_INIT_MEMBER(skykid_state,skykid) +{ + UINT8 *rom; + int i; + + /* unpack the third sprite ROM */ + rom = memregion("gfx3")->base() + 0x4000; + for (i = 0;i < 0x2000;i++) + { + rom[i + 0x4000] = rom[i]; // sprite set #1, plane 3 + rom[i + 0x6000] = rom[i] >> 4; // sprite set #2, plane 3 + + rom[i] = rom[i + 0x2000]; // sprite set #3, planes 1&2 (plane 3 is empty) + } +} + +GAME( 1984, drgnbstr, 0, skykid, drgnbstr, skykid_state, skykid, ROT0, "Namco", "Dragon Buster", MACHINE_SUPPORTS_SAVE ) +GAME( 1985, skykid, 0, skykid, skykid, skykid_state, skykid, ROT180, "Namco", "Sky Kid (new version)", MACHINE_SUPPORTS_SAVE ) /* Uses CUS63 aka 63a1 */ +GAME( 1985, skykido, skykid, skykid, skykid, skykid_state, skykid, ROT180, "Namco", "Sky Kid (old version)", MACHINE_SUPPORTS_SAVE ) /* Uses CUS63 aka 63a1 */ +GAME( 1985, skykidd, skykid, skykid, skykid, skykid_state, skykid, ROT180, "Namco", "Sky Kid (CUS60 version)", MACHINE_SUPPORTS_SAVE ) /* Uses CUS60 aka 60a1 */ + +// no license text is displayed but the PCB was licensed by Namco for production by Sipem (formerly Sidam) with Namco supplying the Custom chips (MCU etc.) +// the level select is handled in a much more user-friendly way in this set and the dip for it is inverted (although this is displayed incorrectly in the test mode) +GAME( 1985, skykids, skykid, skykid, skykids, skykid_state, skykid, ROT180, "Namco (Sipem license)", "Sky Kid (Sipem)", MACHINE_SUPPORTS_SAVE ) /* Uses CUS63 aka 63a1 */ |