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author smf- <smf-@users.noreply.github.com>2016-10-17 16:03:29 +0100
committer smf- <smf-@users.noreply.github.com>2016-10-17 16:04:02 +0100
commit36944269bd6fe1fb47822a2112c524b13c4b27f2 (patch)
treec1b29a760bb9a1e222a9390fbc34fe09d407ae91 /src/mame/drivers/playch10.cpp
parent8676fc0d8dd0c3ccf2925075d86338da099ce148 (diff)
DAC WIP, started documenting the DACs in use. [smf]
ataxx: Fixed missing sound channel caused by one dac not being hooked up and one dac being hooked up to two addresses. bestbest: Fixed high pitch screech caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses). cchasm: Fixed static noise generation caused by feeding the same bit to both dacs. cheekyms: Slightly improved sound by implementing sound triggers as 8 x 1 bit dacs instead of 1 x 8 bit dac. galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging. hard drivin: (all games in driver) Improved 12 bit controls, although centre still goes out of sync. mea8000: Converted to a sound device. megaphx: Fixed noisy samples due to wrong format. microvsn: Fixed sound pitch caused by incorrect usage of write_signed8(). seicross: Changed to a 4 bit dac as samples are packed nibble. spaceg: Preliminary sound using space invaders samples. suna8: Changed to a 4 bit dac as samples are packed nibble. vcombat: Fixed static during machine gun fire due to incorrect dc offset removal. vectrex: Fixed noisy samples due to wrong format. wheelfir: Fixed sound, eeprom & analogue steering wheel and brake pedal.
Diffstat (limited to 'src/mame/drivers/playch10.cpp')
-rw-r--r--src/mame/drivers/playch10.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mame/drivers/playch10.cpp b/src/mame/drivers/playch10.cpp
index e2d409fd076..56b4e4f0be6 100644
--- a/src/mame/drivers/playch10.cpp
+++ b/src/mame/drivers/playch10.cpp
@@ -296,7 +296,6 @@ Notes & Todo:
#include "cpu/z80/z80.h"
#include "machine/rp5h01.h"
#include "machine/nvram.h"
-#include "sound/dac.h"
#include "rendlay.h"
#include "includes/playch10.h"