diff options
author | smf- <smf-@users.noreply.github.com> | 2016-10-17 16:03:29 +0100 |
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committer | smf- <smf-@users.noreply.github.com> | 2016-10-17 16:04:02 +0100 |
commit | 36944269bd6fe1fb47822a2112c524b13c4b27f2 (patch) | |
tree | c1b29a760bb9a1e222a9390fbc34fe09d407ae91 /src/mame/drivers/playch10.cpp | |
parent | 8676fc0d8dd0c3ccf2925075d86338da099ce148 (diff) |
DAC WIP, started documenting the DACs in use. [smf]
ataxx: Fixed missing sound channel caused by one dac not being hooked up and one dac being hooked up to two addresses.
bestbest: Fixed high pitch screech caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses).
cchasm: Fixed static noise generation caused by feeding the same bit to both dacs.
cheekyms: Slightly improved sound by implementing sound triggers as 8 x 1 bit dacs instead of 1 x 8 bit dac.
galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging.
hard drivin: (all games in driver) Improved 12 bit controls, although centre still goes out of sync.
mea8000: Converted to a sound device.
megaphx: Fixed noisy samples due to wrong format.
microvsn: Fixed sound pitch caused by incorrect usage of write_signed8().
seicross: Changed to a 4 bit dac as samples are packed nibble.
spaceg: Preliminary sound using space invaders samples.
suna8: Changed to a 4 bit dac as samples are packed nibble.
vcombat: Fixed static during machine gun fire due to incorrect dc offset removal.
vectrex: Fixed noisy samples due to wrong format.
wheelfir: Fixed sound, eeprom & analogue steering wheel and brake pedal.
Diffstat (limited to 'src/mame/drivers/playch10.cpp')
-rw-r--r-- | src/mame/drivers/playch10.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mame/drivers/playch10.cpp b/src/mame/drivers/playch10.cpp index e2d409fd076..56b4e4f0be6 100644 --- a/src/mame/drivers/playch10.cpp +++ b/src/mame/drivers/playch10.cpp @@ -296,7 +296,6 @@ Notes & Todo: #include "cpu/z80/z80.h" #include "machine/rp5h01.h" #include "machine/nvram.h" -#include "sound/dac.h" #include "rendlay.h" #include "includes/playch10.h" |