summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/play_2.cpp
diff options
context:
space:
mode:
author Olivier Galibert <galibert@pobox.com>2017-02-11 18:23:11 +0100
committer Olivier Galibert <galibert@pobox.com>2017-02-11 18:31:20 +0100
commita2557f1b02478c5aaa1fdfa00204ac2e219319a1 (patch)
tree6f1693d59aa53be8c76ffe3bcf7fbc72f8546453 /src/mame/drivers/play_2.cpp
parentc49b631153be9efc3a7e7b6172c17f5418843c0b (diff)
Remove emu.h from headers (nw)
Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
Diffstat (limited to 'src/mame/drivers/play_2.cpp')
-rw-r--r--src/mame/drivers/play_2.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mame/drivers/play_2.cpp b/src/mame/drivers/play_2.cpp
index c82e80a76cf..d5f294c9e24 100644
--- a/src/mame/drivers/play_2.cpp
+++ b/src/mame/drivers/play_2.cpp
@@ -31,6 +31,7 @@ Notes:
***********************************************************************************/
+#include "emu.h"
#include "machine/genpin.h"
#include "cpu/cosmac/cosmac.h"
#include "cpu/cop400/cop400.h"