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author Robbbert <Robbbert@users.noreply.github.com>2016-08-21 17:27:59 +1000
committer Robbbert <Robbbert@users.noreply.github.com>2016-08-21 17:27:59 +1000
commit1e544bd0af0561d20f034d31c27df749f1ad1ff0 (patch)
tree2ba57d616940d0d871a76316f578133ca964e50d /src/mame/drivers/play_2.cpp
parenta3d890b8aa9c8fea8c58552ea6b84c3c7f6789cb (diff)
Play_2: small correction (nw)
Diffstat (limited to 'src/mame/drivers/play_2.cpp')
-rw-r--r--src/mame/drivers/play_2.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mame/drivers/play_2.cpp b/src/mame/drivers/play_2.cpp
index f372443d15b..a48db4c1b8b 100644
--- a/src/mame/drivers/play_2.cpp
+++ b/src/mame/drivers/play_2.cpp
@@ -193,6 +193,7 @@ void play_2_state::machine_reset()
m_port06 = 0;
for (UINT8 i = 0; i < 5; i++)
m_segment[i] = 0;
+ m_1863->oe_w(1);
}
WRITE8_MEMBER( play_2_state::port01_w )
@@ -206,7 +207,7 @@ WRITE8_MEMBER( play_2_state::port01_w )
for (UINT8 i = 0; i < 5; i++)
output().set_digit_value(j*10 + i, m_segment[i] & 0x7f);
}
- m_1863->oe_w(BIT(data, 7)); // this actually mutes the audio amp, but doing it this way is far easier
+ m_1863->set_output_gain(0, BIT(data, 7) ? 1.00 : 0.00);
}
WRITE8_MEMBER( play_2_state::port02_w )