diff options
author | Robbbert <Robbbert@users.noreply.github.com> | 2016-08-14 00:38:28 +1000 |
---|---|---|
committer | Robbbert <Robbbert@users.noreply.github.com> | 2016-08-14 00:38:28 +1000 |
commit | 15fcefa4d58a82563e1c054c77db5f4e64f70377 (patch) | |
tree | 83799acb2081074efd609dcded0f7803c26ec959 /src/mame/drivers/play_2.cpp | |
parent | 8d5c5edbc573c84661ae0dd5607934972f54510e (diff) |
Playmatic Pinballs : WIP
Diffstat (limited to 'src/mame/drivers/play_2.cpp')
-rw-r--r-- | src/mame/drivers/play_2.cpp | 239 |
1 files changed, 207 insertions, 32 deletions
diff --git a/src/mame/drivers/play_2.cpp b/src/mame/drivers/play_2.cpp index 4a386b6cc6f..a0c9e8376ad 100644 --- a/src/mame/drivers/play_2.cpp +++ b/src/mame/drivers/play_2.cpp @@ -6,11 +6,11 @@ PINBALL Playmatic MPU 2 Status: -- Main board is emulated and working (currently runs the initial test mode) -- Displays to add -- Switches, lamps, solenoids to add -- Sound board to emulate +- Lamps, Solenoids to add +- AY chips output port adds various components across the analog outputs (including muting) - Mechanical sounds to add +- Sound board to add +- Most games work ***********************************************************************************/ @@ -19,6 +19,8 @@ Status: #include "cpu/cosmac/cosmac.h" #include "machine/clock.h" #include "machine/7474.h" +#include "sound/ay8910.h" +#include "play_2.lh" class play_2_state : public driver_device { @@ -26,11 +28,12 @@ public: play_2_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag) , m_maincpu(*this, "maincpu") + , m_audiocpu(*this, "audiocpu") , m_4013a(*this, "4013a") , m_4013b(*this, "4013b") + , m_keyboard(*this, "X") { } - DECLARE_DRIVER_INIT(play_2); DECLARE_WRITE8_MEMBER(port01_w); DECLARE_WRITE8_MEMBER(port02_w); DECLARE_WRITE8_MEMBER(port03_w); @@ -44,14 +47,26 @@ public: DECLARE_WRITE_LINE_MEMBER(q4013a_w); DECLARE_WRITE_LINE_MEMBER(clock_w); DECLARE_WRITE_LINE_MEMBER(clock2_w); + DECLARE_WRITE8_MEMBER(port01_a_w); + DECLARE_READ8_MEMBER(port02_a_r); + DECLARE_READ_LINE_MEMBER(clear_a_r); private: UINT16 m_clockcnt; UINT16 m_resetcnt; + UINT16 m_resetcnt_a; + UINT8 m_soundlatch; + UINT8 m_a_irqset; + UINT16 m_a_irqcnt; + UINT8 m_kbdrow; + UINT8 m_segment[5]; + bool m_disp_sw; virtual void machine_reset() override; required_device<cosmac_device> m_maincpu; + required_device<cosmac_device> m_audiocpu; required_device<ttl7474_device> m_4013a; required_device<ttl7474_device> m_4013b; + required_ioport_array<8> m_keyboard; }; @@ -70,41 +85,156 @@ static ADDRESS_MAP_START( play_2_io, AS_IO, 8, play_2_state ) AM_RANGE(0x07, 0x07) AM_WRITE(port07_w) ADDRESS_MAP_END +static ADDRESS_MAP_START( play_2_audio_map, AS_PROGRAM, 8, play_2_state ) + AM_RANGE(0x0000, 0x3fff) AM_ROM + AM_RANGE(0x4000, 0x4001) AM_MIRROR(0x1ffe) AM_DEVREADWRITE("aysnd1", ay8910_device, data_r, address_data_w) + AM_RANGE(0x6000, 0x6001) AM_MIRROR(0x1ffe) AM_DEVREADWRITE("aysnd2", ay8910_device, data_r, address_data_w) + AM_RANGE(0x8000, 0x80ff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( play_2_audio_io, AS_IO, 8, play_2_state ) + AM_RANGE(0x01, 0x01) AM_WRITE(port01_a_w) // irq counter + AM_RANGE(0x02, 0x02) AM_READ(port02_a_r) // sound code +ADDRESS_MAP_END + static INPUT_PORTS_START( play_2 ) + PORT_START("X.0") // 11-18 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD) + + PORT_START("X.1") // 21-28 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_9_PAD) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) + + PORT_START("X.2") // 31-38 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) + + PORT_START("X.3") // 41-48 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) + + PORT_START("X.4") // 51-58 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_LEFT) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_RIGHT) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_UP) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_DOWN) + + PORT_START("X.5") // 61-68 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) + + PORT_START("X.6") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) // outhole + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) // zone select (door switch) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_9) // reset button on the ios board + + PORT_START("X.7") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) // reset button on main cpu EF4 INPUT_PORTS_END void play_2_state::machine_reset() { m_clockcnt = 0; m_resetcnt = 0; + m_resetcnt_a = 0; m_4013b->d_w(1); + m_a_irqset = 54; // default value of the CDP1863 + m_a_irqcnt = (m_a_irqset << 3) | 7; + m_soundlatch = 0; + m_kbdrow = 0; + m_disp_sw = 0; + for (UINT8 i = 0; i < 5; i++) + m_segment[i] = 0; } WRITE8_MEMBER( play_2_state::port01_w ) { + m_kbdrow = data; + if (m_kbdrow && m_disp_sw) + { + m_disp_sw = 0; + for (UINT8 j = 0; j < 6; j++) + if BIT(m_kbdrow, j) + for (UINT8 i = 0; i < 5; i++) + output().set_digit_value(j*10 + i, m_segment[i]); + } } -WRITE8_MEMBER( play_2_state::port02_w ) +WRITE8_MEMBER( play_2_state::port06_w ) { + //m_soundlatch = data; } WRITE8_MEMBER( play_2_state::port03_w ) { + if BIT(data, 6) + m_audiocpu->ef1_w(1); // inverted } READ8_MEMBER( play_2_state::port04_r ) { - return 0xff; + if (m_kbdrow & 0x3f) + for (UINT8 i = 0; i < 6; i++) + if BIT(m_kbdrow, i) + return m_keyboard[i]->read(); + + return 0; } READ8_MEMBER( play_2_state::port05_r ) { - return 0xff; + return m_keyboard[6]->read(); } -WRITE8_MEMBER( play_2_state::port06_w ) +WRITE8_MEMBER( play_2_state::port02_w ) { + m_segment[4] = m_segment[3]; + m_segment[3] = m_segment[2]; + m_segment[2] = m_segment[1]; + m_segment[1] = m_segment[0]; + m_segment[0] = data; + m_disp_sw = 1; } WRITE8_MEMBER( play_2_state::port07_w ) @@ -113,6 +243,18 @@ WRITE8_MEMBER( play_2_state::port07_w ) m_4013b->clear_w(1); } +WRITE8_MEMBER( play_2_state::port01_a_w ) +{ + m_a_irqset = data; + m_a_irqcnt = (m_a_irqset << 3) | 7; +} + +READ8_MEMBER( play_2_state::port02_a_r ) +{ + m_audiocpu->ef1_w(0); // inverted + return m_soundlatch; +} + READ_LINE_MEMBER( play_2_state::clear_r ) { // A hack to make the machine reset itself on boot @@ -121,18 +263,22 @@ READ_LINE_MEMBER( play_2_state::clear_r ) return (m_resetcnt == 0xff00) ? 0 : 1; } -READ_LINE_MEMBER( play_2_state::ef1_r ) +READ_LINE_MEMBER( play_2_state::clear_a_r ) { - return BIT(m_clockcnt, 10); + // A hack to make the machine reset itself on boot + if (m_resetcnt_a < 0xffff) + m_resetcnt_a++; + return (m_resetcnt_a == 0xff00) ? 0 : 1; } -READ_LINE_MEMBER( play_2_state::ef4_r ) +READ_LINE_MEMBER( play_2_state::ef1_r ) { - return 1; // test button + return (!BIT(m_clockcnt, 10)); // inverted } -DRIVER_INIT_MEMBER( play_2_state, play_2 ) +READ_LINE_MEMBER( play_2_state::ef4_r ) { + return BIT(m_keyboard[7]->read(), 0); // inverted test button - doesn't seem to do anything } WRITE_LINE_MEMBER( play_2_state::clock_w ) @@ -145,13 +291,24 @@ WRITE_LINE_MEMBER( play_2_state::clock_w ) // simulate 4020 chip if ((m_clockcnt & 0x3ff) == 0) m_4013b->preset_w(BIT(m_clockcnt, 10)); // Q10 output + + // sound irq + m_a_irqcnt--; + if (m_a_irqcnt == 1) + m_audiocpu->int_w(1); // inverted + else + if (m_a_irqcnt == 0) + { + m_a_irqcnt = (m_a_irqset << 3) | 7; + m_audiocpu->int_w(0); // inverted + } } } WRITE_LINE_MEMBER( play_2_state::clock2_w ) { m_4013b->clock_w(state); - m_maincpu->ef3_w(!state); + m_maincpu->ef3_w(state); // inverted } WRITE_LINE_MEMBER( play_2_state::q4013a_w ) @@ -172,6 +329,9 @@ static MACHINE_CONFIG_START( play_2, play_2_state ) MCFG_NVRAM_ADD_0FILL("nvram") + /* Video */ + MCFG_DEFAULT_LAYOUT(layout_play_2) + MCFG_DEVICE_ADD("tpb_clock", CLOCK, 2950000 / 8) // TPB line from CPU MCFG_CLOCK_SIGNAL_HANDLER(WRITELINE(play_2_state, clock_w)) @@ -189,6 +349,18 @@ static MACHINE_CONFIG_START( play_2, play_2_state ) /* Sound */ MCFG_FRAGMENT_ADD( genpin_audio ) + + MCFG_CPU_ADD("audiocpu", CDP1802, XTAL_3_579545MHz) + MCFG_CPU_PROGRAM_MAP(play_2_audio_map) + MCFG_CPU_IO_MAP(play_2_audio_io) + MCFG_COSMAC_WAIT_CALLBACK(VCC) + MCFG_COSMAC_CLEAR_CALLBACK(READLINE(play_2_state, clear_a_r)) + + MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") + MCFG_SOUND_ADD("aysnd1", AY8910, XTAL_3_579545MHz / 2) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.00) + MCFG_SOUND_ADD("aysnd2", AY8910, XTAL_3_579545MHz / 2) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.00) MACHINE_CONFIG_END /*------------------------------------------------------------------- @@ -200,6 +372,8 @@ ROM_START(antar) ROM_LOAD("antar09.bin", 0x0400, 0x0400, CRC(2c954f1a) SHA1(fa83a5f1c269ea28d4eeff181f493cbb4dc9bc47)) ROM_LOAD("antar10.bin", 0x0800, 0x0400, CRC(a6ce5667) SHA1(85ecd4fce94dc419e4c210262f867310b0889cd3)) ROM_LOAD("antar11.bin", 0x0c00, 0x0400, CRC(6474b17f) SHA1(e4325ceff820393b06eb2e8e4a85412b0d01a385)) + + ROM_REGION(0x10000, "audiocpu", ROMREGION_ERASEFF) ROM_END ROM_START(antar2) @@ -208,6 +382,8 @@ ROM_START(antar2) ROM_LOAD("antar09.bin", 0x0400, 0x0400, CRC(2c954f1a) SHA1(fa83a5f1c269ea28d4eeff181f493cbb4dc9bc47)) ROM_LOAD("antar10a.bin", 0x0800, 0x0400, CRC(520eb401) SHA1(1d5e3f829a7e7f38c7c519c488e6b7e1a4d34321)) ROM_LOAD("antar11a.bin", 0x0c00, 0x0400, CRC(17ad38bf) SHA1(e2c9472ed8fbe9d5965a5c79515a1b7ea9edaa79)) + + ROM_REGION(0x10000, "audiocpu", ROMREGION_ERASEFF) ROM_END @@ -220,6 +396,8 @@ ROM_START(evlfight) ROM_LOAD("evfg09.bin", 0x0400, 0x0400, CRC(5232dc4c) SHA1(6f95a578e9f09688e6ce8b0a622bcee887936c82)) ROM_LOAD("evfg10.bin", 0x0800, 0x0400, CRC(de2f754d) SHA1(0287a9975095bcbf03ddb2b374ff25c080c8020f)) ROM_LOAD("evfg11.bin", 0x0c00, 0x0400, CRC(5eb8ac02) SHA1(31c80e74a4272becf7014aa96eaf7de555e26cd6)) + + ROM_REGION(0x10000, "audiocpu", ROMREGION_ERASEFF) ROM_END /*------------------------------------------------------------------- @@ -246,6 +424,8 @@ ROM_START(attack) ROM_LOAD("attack9.bin", 0x0400, 0x0400, CRC(bbd086b4) SHA1(6fc94b94beea482d8c8f5b3c69d3f218e2b2dfc4)) ROM_LOAD("attack10.bin", 0x0800, 0x0400, CRC(764925e4) SHA1(2f207ef87786d27d0d856c5816a570a59d89b718)) ROM_LOAD("attack11.bin", 0x0c00, 0x0400, CRC(972157b4) SHA1(23c90f23a34b34acfe445496a133b6022a749ccc)) + + ROM_REGION(0x10000, "audiocpu", ROMREGION_ERASEFF) ROM_END /*------------------------------------------------------------------- @@ -257,6 +437,8 @@ ROM_START(blkfever) ROM_LOAD("blackf9.bin", 0x0400, 0x0400, CRC(ecb72fdc) SHA1(d3598031b7170fab39727b3402b7053d4f9e1ca7)) ROM_LOAD("blackf10.bin", 0x0800, 0x0400, CRC(b3fae788) SHA1(e14e09cc7da1098abf2f60f26a8ec507e123ff7c)) ROM_LOAD("blackf11.bin", 0x0c00, 0x0400, CRC(5a97c1b4) SHA1(b9d7eb0dd55ef6d959c0fab48f710e4b1c8d8003)) + + ROM_REGION(0x10000, "audiocpu", ROMREGION_ERASEFF) ROM_END /*------------------------------------------------------------------- @@ -267,7 +449,7 @@ ROM_START(zira) ROM_LOAD("zira_u8.bin", 0x0000, 0x0800, CRC(53f8bf17) SHA1(5eb74f27bc65374a85dd44bbc8f6142488c226a2)) ROM_LOAD("zira_u9.bin", 0x0800, 0x0800, CRC(d50a2419) SHA1(81b157f579a433389506817b1b6e02afaa2cf0d5)) - ROM_REGION(0x10000, "audiocpu", 0) + ROM_REGION(0x10000, "audiocpu", ROMREGION_ERASEFF) ROM_LOAD("zira.snd", 0x0000, 0x0400, NO_DUMP) ROM_END @@ -284,19 +466,12 @@ ROM_START(cerberup) ROM_LOAD("cerb.snd", 0x0000, 0x2000, CRC(8af53a23) SHA1(a80b57576a1eb1b4544b718b9abba100531e3942)) ROM_END -// ??/84 Nautilus -// ??/84 The Raid -// ??/85 Stop Ship -// ??/86 Flash Dragon -// ??/87 Phantom Ship -// ??/87 Skill Flight - - -GAME(1979, antar, 0, play_2, play_2, play_2_state, play_2, ROT0, "Playmatic", "Antar (set 1)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1979, antar2, antar, play_2, play_2, play_2_state, play_2, ROT0, "Playmatic", "Antar (set 2)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1980, evlfight, 0, play_2, play_2, play_2_state, play_2, ROT0, "Playmatic", "Evil Fight", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1980, attack, 0, play_2, play_2, play_2_state, play_2, ROT0, "Playmatic", "Attack", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1980, blkfever, 0, play_2, play_2, play_2_state, play_2, ROT0, "Playmatic", "Black Fever", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1982, cerberup, 0, play_2, play_2, play_2_state, play_2, ROT0, "Playmatic", "Cerberus (Pinball)", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1985, madrace, 0, play_2, play_2, play_2_state, play_2, ROT0, "Playmatic", "Mad Race", MACHINE_IS_SKELETON_MECHANICAL) -GAME(1980, zira, 0, play_2, play_2, play_2_state, play_2, ROT0, "Playmatic", "Zira", MACHINE_IS_SKELETON_MECHANICAL) + +GAME(1979, antar, 0, play_2, play_2, driver_device, 0, ROT0, "Playmatic", "Antar (set 1)", MACHINE_MECHANICAL | MACHINE_NO_SOUND) +GAME(1979, antar2, antar, play_2, play_2, driver_device, 0, ROT0, "Playmatic", "Antar (set 2)", MACHINE_MECHANICAL | MACHINE_NO_SOUND) +GAME(1980, evlfight, 0, play_2, play_2, driver_device, 0, ROT0, "Playmatic", "Evil Fight", MACHINE_MECHANICAL | MACHINE_NO_SOUND) +GAME(1980, attack, 0, play_2, play_2, driver_device, 0, ROT0, "Playmatic", "Attack", MACHINE_MECHANICAL | MACHINE_NO_SOUND) +GAME(1980, blkfever, 0, play_2, play_2, driver_device, 0, ROT0, "Playmatic", "Black Fever", MACHINE_MECHANICAL | MACHINE_NO_SOUND) +GAME(1982, cerberup, 0, play_2, play_2, driver_device, 0, ROT0, "Playmatic", "Cerberus (Pinball)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) +GAME(1985, madrace, 0, play_2, play_2, driver_device, 0, ROT0, "Playmatic", "Mad Race", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) +GAME(1980, zira, 0, play_2, play_2, driver_device, 0, ROT0, "Playmatic", "Zira", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) |