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author Aaron Giles <aaron@aarongiles.com>2008-02-21 08:50:36 +0000
committer Aaron Giles <aaron@aarongiles.com>2008-02-21 08:50:36 +0000
commitb7c4a537cd133cb0d7f07e3e99ea0d8a27a0531a (patch)
treeef0e28a8aa802b02eec9136e7d876781ed8700d3 /src/mame/drivers/pastelg.c
parent10d998271654018ae46208002d1b835930a978aa (diff)
Most important thing to note about this change:
ALL DRIVERS MUST NOW EXPLICITLY DECLARE THEIR SCREENS. Read on for more detail.... Added device tag as a parameter to the start function for devices. Updated MC6845 to accept this tag. Added new functions for iterating through the device list and counting devices of a given type. Updated search and iteration functions to accept DEVICE_TYPE_WILDCARD to work across all devices. Added new macro MDRV_DEVICE_CONFIG_DATA() which is used to set a single item in an inline data structure. Removed the per-screen palette_base. This was an idea that never really worked out, nor have we really needed it. Defined a new device type VIDEO_SCREEN. Currently this has no live functionality, but merely serves as a placeholder/identifier for video screens. Eventually some of the screen management code may move into the start/stop/reset functions. Changed MDRV_SCREEN_* macros to build up VIDEO_SCREEN devices rather than storing values in the screen[] array. Changed MDRV_SCREEN_ADD to specify a screen type (RASTER, VECTOR, LCD for the moment). Removed the older VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR; this information is now determined by walking the screen list. Removed the screen[] array from machine_config. Modified all code referencing Machine->config->screen[] and changed it to iterate over the devices using the new video_screen_first() and video_screen_next() functions. (The next step will be to add video_* functions that accept a tag instead of screen index, and then move systems over to always referencing screens by tag instead of index.) Removed implicit screen #0. This means that ALL DRIVERS MUST EXPLICITLY DECLARE THEIR SCREENS. Updated all drivers to do so. While there, grouped all MDRV_SCREEN_* parameters together. Also removed unnecessary VIDEO_TYPE_RASTER and VIDEO_TYPE_VECTOR. Also removed VBLANK and bitmap format information from vector games. This was painful and very tedious. Changed game information to display info about all screens.
Diffstat (limited to 'src/mame/drivers/pastelg.c')
-rw-r--r--src/mame/drivers/pastelg.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/pastelg.c b/src/mame/drivers/pastelg.c
index 47251ebb05d..a8769e3a26e 100644
--- a/src/mame/drivers/pastelg.c
+++ b/src/mame/drivers/pastelg.c
@@ -207,17 +207,17 @@ static MACHINE_DRIVER_START( pastelg )
// MDRV_CPU_VBLANK_INT(nb1413m3_interrupt,96) // nmiclock not written, chip is 1411M1 instead of 1413M3
MDRV_CPU_VBLANK_INT(nb1413m3_interrupt, 1)
- MDRV_SCREEN_REFRESH_RATE(60)
- MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
-
MDRV_MACHINE_RESET(nb1413m3)
MDRV_NVRAM_HANDLER(nb1413m3)
/* video hardware */
- MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_ADD("main", RASTER)
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(256, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 16, 240-1)
+
MDRV_PALETTE_LENGTH(32)
MDRV_PALETTE_INIT(pastelg)