diff options
author | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
---|---|---|
committer | Miodrag Milanovic <mmicko@gmail.com> | 2015-11-08 12:56:12 +0100 |
commit | 7c19aac60e12d6f5ea301bdb34d7826a01e0b06f (patch) | |
tree | f310d86aa2c6bfc19d115307dedde4eb0cd52dad /src/mame/drivers/olibochu.cpp | |
parent | a57b46ae933badd7441ce1644711dbb851e2b504 (diff) |
Rename *.c -> *.cpp in our source (nw)
Diffstat (limited to 'src/mame/drivers/olibochu.cpp')
-rw-r--r-- | src/mame/drivers/olibochu.cpp | 531 |
1 files changed, 531 insertions, 0 deletions
diff --git a/src/mame/drivers/olibochu.cpp b/src/mame/drivers/olibochu.cpp new file mode 100644 index 00000000000..a06d9b71154 --- /dev/null +++ b/src/mame/drivers/olibochu.cpp @@ -0,0 +1,531 @@ +// license:BSD-3-Clause +// copyright-holders:Nicola Salmoria +/*************************************************************************** + +Oli-Boo-Chu + +driver by Nicola Salmoria + +TODO: +- main->sound cpu communication is completely wrong, commands don't play the + intended sound. + +============================================================================ +PSG table: +data0 |data1 |sample | possible data trigger +---------------------------------------------------------- +0x80 |0x00 | coin | +0x08 |0x00 | opening melody | +0x40 |0x00 | bgm | +0x04 |0x00 | hi-score melody | +0x02 |0x00 | ending melody | +0x01 |0x00 | spot melody | +0x10 |0x00 | clear melody | +0x20 |0x00 | race trap melody | +0x00 |0x80 | extend sound | +0x00 |0x40 | oli paralyze | +0x00 |0x04 | chu out | +0x00 |0x08 | mystery sound | +0x00 |0x01 | oli out | +0x00 |0x10 | chu has food | +0x00 |0x00 | <stop playing> | +----------------------------------------------------------- + 0x02? *0xb doesn't do nothing + 0x20? *0xc doesn't do nothing + +$7004 writes, related to $7000 reads +0x00-0x0f <don't care (retains previous value> +0x10-0x1f 0x28 +0x20-0x2f 0x00 +0x30-0x3f 0x48 +0x40-0x4f 0x00 +0x50-0x5f 0x80 +0x60-0x6f 0x3a +0x70-0x7f 0x70 +0x80-0x8f 0x0f +0x90-0x9f 0x0a +0xa0-0xaf 0x3a +0xb0-0xbf 0x61 +0xc0-0xcf 0xca +0xd0-0xdf 0x01 +0xe0-0xef 0x14 +0xf0-0xff 0x32 + +***************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/ay8910.h" + +class olibochu_state : public driver_device +{ +public: + olibochu_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag), + m_videoram(*this, "videoram"), + m_colorram(*this, "colorram"), + m_spriteram(*this, "spriteram"), + m_spriteram2(*this, "spriteram2"), + m_maincpu(*this, "maincpu"), + m_gfxdecode(*this, "gfxdecode"), + m_palette(*this, "palette") { } + + /* memory pointers */ + required_shared_ptr<UINT8> m_videoram; + required_shared_ptr<UINT8> m_colorram; + required_shared_ptr<UINT8> m_spriteram; + required_shared_ptr<UINT8> m_spriteram2; + + /* video-related */ + tilemap_t *m_bg_tilemap; + + /* misc */ + int m_cmd; + DECLARE_WRITE8_MEMBER(olibochu_videoram_w); + DECLARE_WRITE8_MEMBER(olibochu_colorram_w); + DECLARE_WRITE8_MEMBER(olibochu_flipscreen_w); + DECLARE_WRITE8_MEMBER(sound_command_w); + TILE_GET_INFO_MEMBER(get_bg_tile_info); + virtual void machine_start(); + virtual void machine_reset(); + virtual void video_start(); + DECLARE_PALETTE_INIT(olibochu); + UINT32 screen_update_olibochu(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); + TIMER_DEVICE_CALLBACK_MEMBER(olibochu_scanline); + void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ); + required_device<cpu_device> m_maincpu; + required_device<gfxdecode_device> m_gfxdecode; + required_device<palette_device> m_palette; +}; + + + +PALETTE_INIT_MEMBER(olibochu_state, olibochu) +{ + const UINT8 *color_prom = memregion("proms")->base(); + int i; + + for (i = 0; i < palette.entries(); i++) + { + UINT8 pen; + int bit0, bit1, bit2, r, g, b; + + if (i < 0x100) + /* characters */ + pen = (color_prom[0x020 + (i - 0x000)] & 0x0f) | 0x10; + else + /* sprites */ + pen = (color_prom[0x120 + (i - 0x100)] & 0x0f) | 0x00; + + /* red component */ + bit0 = BIT(color_prom[pen], 0); + bit1 = BIT(color_prom[pen], 1); + bit2 = BIT(color_prom[pen], 2); + r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; + + /* green component */ + bit0 = BIT(color_prom[pen], 3); + bit1 = BIT(color_prom[pen], 4); + bit2 = BIT(color_prom[pen], 5); + g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; + + /* blue component */ + bit0 = BIT(color_prom[pen], 6); + bit1 = BIT(color_prom[pen], 7); + b = 0x4f * bit0 + 0xa8 * bit1; + + palette.set_pen_color(i, rgb_t(r, g, b)); + } +} + +WRITE8_MEMBER(olibochu_state::olibochu_videoram_w) +{ + m_videoram[offset] = data; + m_bg_tilemap->mark_tile_dirty(offset); +} + +WRITE8_MEMBER(olibochu_state::olibochu_colorram_w) +{ + m_colorram[offset] = data; + m_bg_tilemap->mark_tile_dirty(offset); +} + +WRITE8_MEMBER(olibochu_state::olibochu_flipscreen_w) +{ + if (flip_screen() != (data & 0x80)) + { + flip_screen_set(data & 0x80); + machine().tilemap().mark_all_dirty(); + } + + /* other bits are used, but unknown */ +} + +TILE_GET_INFO_MEMBER(olibochu_state::get_bg_tile_info) +{ + int attr = m_colorram[tile_index]; + int code = m_videoram[tile_index] + ((attr & 0x20) << 3); + int color = (attr & 0x1f) + 0x20; + int flags = ((attr & 0x40) ? TILE_FLIPX : 0) | ((attr & 0x80) ? TILE_FLIPY : 0); + + SET_TILE_INFO_MEMBER(0, code, color, flags); +} + +void olibochu_state::video_start() +{ + m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(olibochu_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32); +} + +void olibochu_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect ) +{ + UINT8 *spriteram = m_spriteram; + UINT8 *spriteram_2 = m_spriteram2; + int offs; + + /* 16x16 sprites */ + for (offs = 0; offs < m_spriteram.bytes(); offs += 4) + { + int attr = spriteram[offs + 1]; + int code = spriteram[offs]; + int color = attr & 0x3f; + int flipx = attr & 0x40; + int flipy = attr & 0x80; + int sx = spriteram[offs + 3]; + int sy = ((spriteram[offs + 2] + 8) & 0xff) - 8; + + if (flip_screen()) + { + sx = 240 - sx; + sy = 240 - sy; + flipx = !flipx; + flipy = !flipy; + } + + + m_gfxdecode->gfx(1)->transpen(bitmap,cliprect, + code, color, + flipx, flipy, + sx, sy, 0); + } + + /* 8x8 sprites */ + for (offs = 0; offs < m_spriteram2.bytes(); offs += 4) + { + int attr = spriteram_2[offs + 1]; + int code = spriteram_2[offs]; + int color = attr & 0x3f; + int flipx = attr & 0x40; + int flipy = attr & 0x80; + int sx = spriteram_2[offs + 3]; + int sy = spriteram_2[offs + 2]; + + if (flip_screen()) + { + sx = 248 - sx; + sy = 248 - sy; + flipx = !flipx; + flipy = !flipy; + } + + + m_gfxdecode->gfx(0)->transpen(bitmap,cliprect, + code, color, + flipx, flipy, + sx, sy, 0); + } +} + +UINT32 olibochu_state::screen_update_olibochu(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) +{ + m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0); + draw_sprites(bitmap, cliprect); + return 0; +} + + +WRITE8_MEMBER(olibochu_state::sound_command_w) +{ + int c; + + if (offset == 0) + m_cmd = (m_cmd & 0x00ff) | (data << 8); + else + m_cmd = (m_cmd & 0xff00) | data; + + for (c = 15; c >= 0; c--) + if (m_cmd & (1 << c)) break; + + if (c >= 0) soundlatch_byte_w(space, 0, 15 - c); +} + + +static ADDRESS_MAP_START( olibochu_map, AS_PROGRAM, 8, olibochu_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0x8000, 0x83ff) AM_RAM_WRITE(olibochu_videoram_w) AM_SHARE("videoram") + AM_RANGE(0x8400, 0x87ff) AM_RAM_WRITE(olibochu_colorram_w) AM_SHARE("colorram") + AM_RANGE(0x9000, 0x903f) AM_RAM //??? + AM_RANGE(0x9800, 0x983f) AM_RAM //??? + AM_RANGE(0xa000, 0xa000) AM_READ_PORT("IN0") + AM_RANGE(0xa001, 0xa001) AM_READ_PORT("IN1") + AM_RANGE(0xa002, 0xa002) AM_READ_PORT("IN2") + AM_RANGE(0xa003, 0xa003) AM_READ_PORT("DSW0") + AM_RANGE(0xa004, 0xa004) AM_READ_PORT("DSW1") + AM_RANGE(0xa005, 0xa005) AM_READ_PORT("DSW2") + AM_RANGE(0xa800, 0xa801) AM_WRITE(sound_command_w) + AM_RANGE(0xa802, 0xa802) AM_WRITE(olibochu_flipscreen_w) /* bit 6 = enable sound? */ + AM_RANGE(0xf400, 0xf41f) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0xf440, 0xf47f) AM_RAM AM_SHARE("spriteram2") + AM_RANGE(0xf000, 0xffff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( olibochu_sound_map, AS_PROGRAM, 8, olibochu_state ) + AM_RANGE(0x0000, 0x1fff) AM_ROM + AM_RANGE(0x6000, 0x63ff) AM_RAM + AM_RANGE(0x7000, 0x7000) AM_READ(soundlatch_byte_r) /* likely ay8910 input port, not direct */ + AM_RANGE(0x7000, 0x7001) AM_DEVWRITE("aysnd", ay8910_device, address_data_w) + AM_RANGE(0x7004, 0x7004) AM_WRITENOP //sound filter? + AM_RANGE(0x7006, 0x7006) AM_WRITENOP //irq ack? +ADDRESS_MAP_END + + +static INPUT_PORTS_START( olibochu ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) /* works in service mode but not in game */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("DSW0") /* Listed as sw1 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x02, "4" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0c, "5000" ) + PORT_DIPSETTING( 0x08, "10000" ) + PORT_DIPSETTING( 0x04, "15000" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) /* Nothing listed for this DIP */ + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) /* Nothing listed for this DIP */ + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x80, 0x80, "Cross Hatch Pattern" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW1") /* Most likely not a bank of Dip Switches */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") /* Listed as sw2 */ + PORT_DIPNAME( 0x01, 0x01, "Stop Mode (Cheat)") /* In stop mode, press 2 to stop and 1 to restart */ + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x20, 0x20, "Invulnerability (Cheat)" ) /* Listed as "No Hit" */ + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) /* Listed as "Start Pattern"... Level Select or Preview?? */ + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) /* Listed as "Screen 180" currently has no effect */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,2), + 2, + { RGN_FRAC(1,2), 0 }, + { 7, 6, 5, 4, 3, 2, 1, 0 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,2), + 2, + { RGN_FRAC(1,2), 0 }, + { 7, 6, 5, 4, 3, 2, 1, 0, + 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 +}; + +static GFXDECODE_START( olibochu ) + GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 ) + GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 256, 64 ) +GFXDECODE_END + + + + +void olibochu_state::machine_start() +{ + save_item(NAME(m_cmd)); +} + +void olibochu_state::machine_reset() +{ + m_cmd = 0; +} + +TIMER_DEVICE_CALLBACK_MEMBER(olibochu_state::olibochu_scanline) +{ + int scanline = param; + + if(scanline == 248) // vblank-out irq + m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xd7); /* RST 10h - vblank */ + + if(scanline == 0) // sprite buffer irq + m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xcf); /* RST 08h */ +} + +static MACHINE_CONFIG_START( olibochu, olibochu_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, 4000000) /* 4 MHz ?? */ + MCFG_CPU_PROGRAM_MAP(olibochu_map) + MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", olibochu_state, olibochu_scanline, "screen", 0, 1) + + MCFG_CPU_ADD("audiocpu", Z80, 4000000) /* 4 MHz ?? */ + MCFG_CPU_PROGRAM_MAP(olibochu_sound_map) + MCFG_CPU_PERIODIC_INT_DRIVER(olibochu_state, irq0_line_hold, 60) //??? + +// MCFG_QUANTUM_PERFECT_CPU("maincpu") + + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) + MCFG_SCREEN_UPDATE_DRIVER(olibochu_state, screen_update_olibochu) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", olibochu) + MCFG_PALETTE_ADD("palette", 512) + MCFG_PALETTE_INIT_OWNER(olibochu_state, olibochu) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("aysnd", AY8910, 2000000) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_CONFIG_END + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( olibochu ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* main CPU */ + ROM_LOAD( "1b.3n", 0x0000, 0x1000, CRC(bf17f4f4) SHA1(1075456f4b70a68548e0e1b6271fd4b845a77ce4) ) + ROM_LOAD( "2b.3lm", 0x1000, 0x1000, CRC(63833b0d) SHA1(0135c449c92470241d03a87709c739209139d660) ) + ROM_LOAD( "3b.3k", 0x2000, 0x1000, CRC(a4038e8b) SHA1(d7dce830239c8975ac135b213a99eec0c20ec3e2) ) + ROM_LOAD( "4b.3j", 0x3000, 0x1000, CRC(aad4bec4) SHA1(9203564ac841a8de2f9b8183d4086acce95e3d47) ) + ROM_LOAD( "5b.3h", 0x4000, 0x1000, CRC(66efa79f) SHA1(535369d958461834435d3202cd7310ecd0aa528c) ) + ROM_LOAD( "6b.3f", 0x5000, 0x1000, CRC(1123d1ef) SHA1(6094e732e61915c45b14acd90c1343f05385daf4) ) + ROM_LOAD( "7c.3e", 0x6000, 0x1000, CRC(89c26fb4) SHA1(ebc51e40612af894b20bd7fc3a5179cd35aaac9b) ) + ROM_LOAD( "8b.3d", 0x7000, 0x1000, CRC(af19e5a5) SHA1(5a55bbee5b2f20e2988171a310c8293dabbd9a72) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound CPU */ + ROM_LOAD( "17.4j", 0x0000, 0x1000, CRC(57f07402) SHA1(a763a835ac512c69b4351c1ec72b0a64e46203aa) ) + ROM_LOAD( "18.4l", 0x1000, 0x1000, CRC(0a903e9c) SHA1(d893c2f5373f748d8bebf3673b15014f4a8d4b5c) ) + + ROM_REGION( 0x2000, "samples", 0 ) /* samples? */ + ROM_LOAD( "15.1k", 0x0000, 0x1000, CRC(fb5dd281) SHA1(fba947ae7b619c2559b5af69ef02acfb15733f0d) ) + ROM_LOAD( "16.1m", 0x1000, 0x1000, CRC(c07614a5) SHA1(d13d271a324f99d008429c16193c4504e5894493) ) + + ROM_REGION( 0x2000, "gfx1", 0 ) + ROM_LOAD( "13.6n", 0x0000, 0x1000, CRC(b4fcf9af) SHA1(b360daa0670160dca61512823c98bc37ad99b9cf) ) + ROM_LOAD( "14.4n", 0x1000, 0x1000, CRC(af54407e) SHA1(1883928b721e03e452fd0c626c403dc374b02ed7) ) + + ROM_REGION( 0x4000, "gfx2", 0 ) + ROM_LOAD( "9.6a", 0x0000, 0x1000, CRC(fa69e16e) SHA1(5a493a0a108b3e496884d1f499f3445d4e241ecd) ) + ROM_LOAD( "10.2a", 0x1000, 0x1000, CRC(10359f84) SHA1(df55f06fd98233d0efbc30e3e24bf9b8cab1a5cc) ) + ROM_LOAD( "11.4a", 0x2000, 0x1000, CRC(1d968f5f) SHA1(4acf78d865ca36355bb15dc1d476f5e97a5d91b7) ) + ROM_LOAD( "12.2a", 0x3000, 0x1000, CRC(d8f0c157) SHA1(a7b0c873e016c3b3252c2c9b6400b0fd3d650b2f) ) + + ROM_REGION( 0x0220, "proms", 0 ) + ROM_LOAD( "c-1", 0x0000, 0x0020, CRC(e488e831) SHA1(6264741f7091c614093ae1ea4f6ead3d0cef83d3) ) /* palette */ + ROM_LOAD( "c-2", 0x0020, 0x0100, CRC(698a3ba0) SHA1(3c1a6cb881ef74647c651462a27d812234408e45) ) /* sprite lookup table */ + ROM_LOAD( "c-3", 0x0120, 0x0100, CRC(efc4e408) SHA1(f0796426cf324791853aa2ae6d0c3d1f8108d5c2) ) /* char lookup table */ +ROM_END + + + +GAME( 1981, olibochu, 0, olibochu, olibochu, driver_device, 0, ROT270, "Irem / GDI", "Oli-Boo-Chu", MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) |